NOTE: Lower end video cards are completely unsupported, this mod is made for use with 1440p-4k resolutions, GTX 1050 or AMD Radeon RX 570 reccomended. (older cards may still work just fine though, tested with an RTX 2080TI @ 3840x2160 with reshade).
Video Preview (outdated): https://www.youtube.com/watch?v=WhPw--rq7_o
Github Page (Issues & Roadmap): https://github.com/InsaneGrox/Groxxy-s- ... -for-Spore
Reccomended Modifications & Dependancies
Spoiler
*Sneky's Graphics Fix (2048x version preferrably)
*Shiny Textures fix (2048 or 4096x preferrably)
60FPS fix
My lighting overhaul mod, which is available from the spore modding community discord.
4k Resolution mod (if you have a 4k monitor)
4 GB Ram Patch (For Stability reasons) ( http://davoonline.com/phpBB3/viewtopic.php?f=125&t=9424 )
Reshade.me (Preferrably with Marty mcfly's raytracing shader if your PC can handle it), I would also suggest using SSAA, and if you can't handle raytracing or don't have the money, use MXAO, Dithering/debanding might also help in darker areas including space.
Install whatever components you want, all are compatible with eachother except the galaxies, look in the screenshots if you want to see the differences between galaxy skins. (Beta branch will obviously be messy and bugfilled)
Screenshots (SEMI-OUTDATED)
Spoiler
HD Galaxy (Milky Way Version)
HD Gallaxy (Vanilla Version)
Vanilla Galaxy with no mods (for comparison)
[img]https://cdn.di_15-47-57.png[/img]
NOTE: Alpha clipping is a development bug, and doesn't appear in current version.
Finally, those ugly blob flowers are gone.
Spoiler
Update 10/10/19 [1.1], Added GA textures, fixed some effects, fixed the grey sky bug on some hardware, improved space effects, added lots of particle effect textures.
Update 10/15/19 [1.2], Worked on a lot of particles, drastically improved flower textures (they are no longer 1 pixel dots, instead they are fully detailed flowers), added more decals, including the hyper epic fossil decal, improved water textures significantly.
--------
HD Part Textures
(8/25/2018)First Version
(date unknown)Creepy & Cute/AO Patch: Adds some much needed lighting to existing textures, fixes The Grox bumpmaps so look a bit more like metal, Adds more parts including Creepy & Cute Parts.
(9/30/2019) Overhaul/Redux Update: Adds many extra textures, and compresses file size down.
[10/10/19] 1.1 Overhauled Skinpaints & Some Tint Maps, added GA part textures.
[11/18/19] 1.2 Seperated the HD world textures component into 5 seperate components including particles, world textures, decals, mesh reskins, and other things, re-textured the tribal huts, improved distant star particles, re-did some space dust particles, added lots of GA part textures, and to top it all off, I added cake, which is a lie.
[6/25/20] 1.3 - Made massive improvements to some older skin paint textures, now all skin paints should look good and crispy, some should look closer to vanilla, improved bumpmapping on Grox Parts (FINALLY), tweaked brightness of Grox Parts to make them look more metallic, improved planet textures significantly, removed some that looked like stuff and replaced them, created lighting tweaks package (darker nights, more vibrant colors in editor, more contrast in editor), re-did some older part textures to look consistant with newer ones, re-did a lot of outfitter parts using HD verisons found in the game files as reference, finally started tackling some building/vehicle textures, improvements to almost all editor backgrounds, not just the creature editor background, Made some improvements to skin paint masks (they are no longer pixely), and uhhh, #$^& it, removed Herobrine.
[october 2020 maybe?] 1.4 - Uh, database fail happened and my memory is terrible so uh, made textures less noisy and did some uh, other stuff? editor and empire backgrounds, world textures got a bit of a touchup, ect ect idk if someone has the text that was here before august backup screwed up I'd love if someone could give it to me...