How to create new Spore part models (animated parts!)
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Re: How to create new Spore part models (animated parts!)
Yes, that's weird. be sure the model you are putting in part_models_lod1~ is actually animated.
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Re: How to create new Spore part models (animated parts!)
The model files are the same as the ones in part_models, I literally just copied everything over to part_models_lod1~, and like I said earlier they animate fine in the editor, so they do have animations. Maybe someone can take a look at the package and see what's going wrong? Here's a link to what I currently have: http://www.mediafire.com/file/su3mxsus1 ... ed.packageEmd4600 [ASR] wrote:Yes, that's weird. be sure the model you are putting in part_models_lod1~ is actually animated.
(Just a note for those who download the fourth head is unfinished so it having no textures is normal)
Re: How to create new Spore part models (animated parts!)
What do I do with a part after I've exported it from blender? There's no .rw4 file extension in any of the spore folders.
Re: How to create new Spore part models (animated parts!)
Just laid that out for you on the thread you created ^-^PixelLove wrote:What do I do with a part after I've exported it from blender? There's no .rw4 file extension in any of the spore folders.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: How to create new Spore part models (animated parts!)
Okay...I still have no remote idea what to do once I have a rw4 file because the SporeModder only opens package files and for some reason there's 0 instructions anywhere on how to write a properties file for this spore, it's not something you can just randomly guess at and hope to get right, not that anything remotely explains what to do with them anyway once I have them. All I want to do is quickly test a part to see if it does what I want it to do in the game so that I know I don't have to worry about the animation and can move on to the textures. How come after like 4 years there isn't just a basic video walk-through of the process? And why does this website say I'm offline while I'm typing this message? I really underestimated the importance of marketing and graphic design until I saw this whole mod campaign.
Re: How to create new Spore part models (animated parts!)
I apologize, I'm not very good at explaining stuff .-.PixelLove wrote:Okay...I still have no remote idea what to do once I have a rw4 file because the SporeModder only opens package files and for some reason there's 0 instructions anywhere on how to write a properties file for this spore, it's not something you can just randomly guess at and hope to get right, not that anything remotely explains what to do with them anyway once I have them.
Also, do you have the base game files unpacked? I just realized I forgot to ask...because if not, you really should...
Here's a test project which will allow you do to just that: DOWNLOADPixelLove wrote:All I want to do is quickly test a part to see if it does what I want it to do in the game so that I know I don't have to worry about the animation and can move on to the textures.
(just place the "!!!!!!PixelLoveTest" folder into SporeModder's "Projects" folder)
Because I've been trying to make one, but I haven't managed to do so yet. As stated above, I'm not very good at explaining stuff :/PixelLove wrote:How come after like 4 years there isn't just a basic video walk-through of the process?
I don't know, probably a forum bug.PixelLove wrote:And why does this website say I'm offline while I'm typing this message?
...huh? What do you mean?PixelLove wrote:I really underestimated the importance of marketing and graphic design until I saw this whole mod campaign.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: How to create new Spore part models (animated parts!)
It's not that you're bad at explaining stuff, it's that you just simply don't explain stuff. The game itself is playable, it's not locked up in some zip archive. However, all the things that should be a package file like the darkspore injection are still a package file. Is there some reason I should unachive these files? What else would I need to uppack? DSI already glitched the game up pretty bad, I don't think it's a good idea to screw with anything else. You're still not explaining what I do with this niche rw4 file that only EA uses for anything.rob55rod wrote:I apologize, I'm not very good at explaining stuff .-.PixelLove wrote:Okay...I still have no remote idea what to do once I have a rw4 file because the SporeModder only opens package files and for some reason there's 0 instructions anywhere on how to write a properties file for this spore, it's not something you can just randomly guess at and hope to get right, not that anything remotely explains what to do with them anyway once I have them.
Also, do you have the base game files unpacked? I just realized I forgot to ask...because if not, you really should...
Re: How to create new Spore part models (animated parts!)
True...PixelLove wrote:It's not that you're bad at explaining stuff, it's that you just simply don't explain stuff.
True, it's compiled into an EXE and a stack of DLLs, with some package files containing the game files.PixelLove wrote:The game itself is playable, it's not locked up in some zip archive.
Yeah, mods. Mods containing files.PixelLove wrote:However, all the things that should be a package file like the darkspore injection are still a package file.
Not the Dark Injection packages, but you're going to want to unpack the Core Spore and GA packages so you can access (and build off of) their contents.PixelLove wrote:Is there some reason I should unachive these files?
The rw4 file is a model/texture format. In the example project, I included some dummy rw4 models in subfolders of the "editor_rigblocks~" folder, which you were to replace with your model. Does that clarify?PixelLove wrote:You're still not explaining what I do with this niche rw4 file that only EA uses for anything.
I'm so sorry for all the confusion... ._.
(This is why I thought Steam would be a good idea - it would allow me to address your questions more immediately. Idk if you just didn't see the post where I asked for a link to your Steam profile or simply decided against providing one...it's your call, I'm not trying to force the issue, I just kinda think it'd be better. But if you just don't want to, that's fine by me.)
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: How to create new Spore part models (animated parts!)
I made a good spore part, but it's not importing into the project properly. I triangulated the mesh, normalized all weights, added keyframes to each bone in each frame (though that really intuitively doesn't at all seem like what I should do, are you sure you can't phrase it better?), added materials and a smart-project uv map. Still no luck. Do I need to do a UV unwrap before the animation? I'm allowed to scale bones in various ways right? And also make them not inherit scaling individually?
Re: How to create new Spore part models (animated parts!)
kgoodPixelLove wrote:I made a good spore part, but it's not importing into the project properly. I triangulated the mesh
Are you sure you unchecked "Lock active"?PixelLove wrote:normalized all weights
I said in each frame that has a key for any bone, so each frame should either have keys for every bone or no keys at all.PixelLove wrote:added keyframes to each bone in each frame (though that really intuitively doesn't at all seem like what I should do, are you sure you can't phrase it better?)
WatPixelLove wrote:a smart-project uv map
Order doesn't matterPixelLove wrote:Do I need to do a UV unwrap before the animation?
YesPixelLove wrote:I'm allowed to scale bones in various ways right?
...maybe?PixelLove wrote:And also make them not inherit scaling individually?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: How to create new Spore part models (animated parts!)
when i tried exporting a part it popped up the blender folder for when you install the add-on so is there a way to export a part into spore with out the problem from ever happening again
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Re: How to create new Spore part models (animated parts!)
Hello! Me and a friend are trying to make our own parts! we got about 4 to work so far however the parts have this weird black wavey thing when you move the parts the black travels can we get some help?



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Re: How to create new Spore part models (animated parts!)
Images can help.
Re: How to create new Spore part models (animated parts!)
So it's been awhile since I've attempted modding in parts, currently trying to make a raptor head but running into a very frustrating bug. The part works perfectly in the creature editor:

But in game, the head is flipped around backwards, and will randomly flip forwards again (flipping seems to be tied to the open mouth animation):

I've tried remaking the rw4 entirely from scratch 3 or 4 times now, and every time I get this bug. My guess is I'm missing some setting in Blender since I'm so inexperienced with the program (I own both 3ds Max and Zbrush, so I pretty much never use Blender). I'm hoping someone here might be able to spot what I'm missing. The part has only one animation (open mouth).
Here's a link to the Blender file: http://www.mediafire.com/file/009pzmm09 ... orv2.blend
And in case it's not Blender related, here's a link to the package file: http://www.mediafire.com/file/a5mklwavf ... ds.package

But in game, the head is flipped around backwards, and will randomly flip forwards again (flipping seems to be tied to the open mouth animation):

I've tried remaking the rw4 entirely from scratch 3 or 4 times now, and every time I get this bug. My guess is I'm missing some setting in Blender since I'm so inexperienced with the program (I own both 3ds Max and Zbrush, so I pretty much never use Blender). I'm hoping someone here might be able to spot what I'm missing. The part has only one animation (open mouth).
Here's a link to the Blender file: http://www.mediafire.com/file/009pzmm09 ... orv2.blend
And in case it's not Blender related, here's a link to the package file: http://www.mediafire.com/file/a5mklwavf ... ds.package
Re: How to create new Spore part models (animated parts!)
alguien me puede enseñar a hacer backgrounds por favor??
Re: How to create new Spore part models (animated parts!)
Translation: "Can anyone teach me to make backgrounds please??"EmaGrox wrote:alguien me puede enseñar a hacer backgrounds por favor??
Welcome EmaGrox, I can't help with the backgrounds but you may want to translate your posts into English in the future so that more people here understand what you are asking.