[PRE-ALPHA RELEASE] Branching Evolution
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- Creature
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Lovely! And I can clearly see why it is a Pre-Alpha.
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- Civilian
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ohh i thought it had been released
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- Hatchling
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Just tried it yesterday and... while it definitely is a pre-alpha, I am thoroughly impressed with what you made so far. Managed to make a small plant after four or five crashes - I'll probably post the PNG later today.
Still, great job, can't wait for the mod to be finished!
Still, great job, can't wait for the mod to be finished!
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Mmhmm...Willie5000 wrote:Just tried it yesterday and... while it definitely is a pre-alpha
Thanks :7Willie5000 wrote:I am thoroughly impressed with what you made so far.
CAN'T WAIT TO SEE IT AAAAAAAAAAAA O-OWillie5000 wrote:Managed to make a small plant [...] I'll probably post the PNG later today.
(Sorry, just...I've been excited for quite a while to see what, if anything, people would do with Branching Evolution...)
Yeah...it actually has a few more crash triggers than the unmodded Flora Editor, lol. Just the price to pay for substantially improved actual functionality...we'll see what I can do about that. Hopefully I'll have a chance to create a video this weekend, covering what causes things to crash or otherwise break, and how best to avoid those issues.Willie5000 wrote:after four or five crashes
...in a way, I can't either. I'm eager to create something a little more usable, heh...Willie5000 wrote:Still, great job, can't wait for the mod to be finished!
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- Hatchling
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Here's the PNG of the plant I made. It's called (fittingly) a Test Tree;
And here's what they're supposed to look like in-game.
Most of the time the plants don't render unless I re-edit them (which is a complicated process that requires actually having the Flora Editor already open). I had to do that just for this screenshot.
Anyway, I hope you like it Rob. And again, thanks so much for this pre-alpha. I myself have been excited to finally be able to use the Flora Editor.
And here's what they're supposed to look like in-game.
Most of the time the plants don't render unless I re-edit them (which is a complicated process that requires actually having the Flora Editor already open). I had to do that just for this screenshot.
Anyway, I hope you like it Rob. And again, thanks so much for this pre-alpha. I myself have been excited to finally be able to use the Flora Editor.
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Sounds like something I'd makeWillie5000 wrote:Here's the PNG of the plant I made. It's called (fittingly) a Test Tree;
Extremely old yet still accurate example of what I mean:
Nice. Really makes my day to see people actually using the mod, after all these years...Willie5000 wrote:
And here's what they're supposed to look like in-game.
"don't render" meaning...what, exactly?Willie5000 wrote:Most of the time the plants don't render
Care to explain this process? I've been having trouble enabling the "Edit" button, so having documented exploit of some sort would be...well, better than nothing...Willie5000 wrote:unless I re-edit them (which is a complicated process that requires actually having the Flora Editor already open). I had to do that just for this screenshot.
I do, very much so, and the excitement is mutual ^-^Willie5000 wrote:Anyway, I hope you like it Rob. And again, thanks so much for this pre-alpha. I myself have been excited to finally be able to use the Flora Editor.
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- Hatchling
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When I say it doesn't render, I mean that the model doesn't load and the plant is totally invisible. At least in the Adventure Editor and the Preview Window.
As for how I managed to edit it; go into the Flora Editor as you described, then once you're in the Editor open the Sporepedia and find the plant you want to edit. Double click the Sporepedia icon/card of the plant you want to edit and it should open up in the editor.
Note that I haven't tried this with any of the Maxis plants.
Also, as a side note, maybe when a more stable build of this mod exists you should consider holding a contest on the Sporum where you create a plant with the Flora Editor. It'd be a fun way to encourage people to make and share the stuff they make with this mod..
As for how I managed to edit it; go into the Flora Editor as you described, then once you're in the Editor open the Sporepedia and find the plant you want to edit. Double click the Sporepedia icon/card of the plant you want to edit and it should open up in the editor.
Note that I haven't tried this with any of the Maxis plants.
Also, as a side note, maybe when a more stable build of this mod exists you should consider holding a contest on the Sporum where you create a plant with the Flora Editor. It'd be a fun way to encourage people to make and share the stuff they make with this mod..
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- Civilian
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Here are my plants, some of them are a bit buggy
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They don't spawn naturally even when I remove GAprop tag ;( Davo's flora editor lets them spawn...
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Oh, really? Good, I guess that way they won't be going around making the Staff of Life crash the gameThatDemonDavid wrote:They don't spawn naturally even when I remove GAprop tag ;( Davo's flora editor lets them spawn...
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Yeah well, I was able to use the staff of life fine with Davo's flora editor which supposable is supposed to crash the game for the same reason.rob55rod wrote:Oh, really? Good, I guess that way they won't be going around making the Staff of Life crash the gameThatDemonDavid wrote:They don't spawn naturally even when I remove GAprop tag ;( Davo's flora editor lets them spawn...
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Well it doesn't crash if the plants are tagged with gaprop...ThatDemonDavid wrote:Yeah well, I was able to use the staff of life fine with Davo's flora editor which supposable is supposed to crash the game for the same reason.rob55rod wrote:Oh, really? Good, I guess that way they won't be going around making the Staff of Life crash the gameThatDemonDavid wrote:They don't spawn naturally even when I remove GAprop tag ;( Davo's flora editor lets them spawn...
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Obviously, but these creations were not tagged with gaprop. In fact, they spawned on my homeworld.rob55rod wrote:Well it doesn't crash if the plants are tagged with gaprop...ThatDemonDavid wrote:Yeah well, I was able to use the staff of life fine with Davo's flora editor which supposable is supposed to crash the game for the same reason.rob55rod wrote: Oh, really? Good, I guess that way they won't be going around making the Staff of Life crash the game
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Oh...odd... ._____.ThatDemonDavid wrote:Obviously, but these creations were not tagged with gaprop. In fact, they spawned on my homeworld.rob55rod wrote:Well it doesn't crash if the plants are tagged with gaprop...ThatDemonDavid wrote: Yeah well, I was able to use the staff of life fine with Davo's flora editor which supposable is supposed to crash the game for the same reason.
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Here are some plants i made, big medium and small. finally got the editor to work, but they dont seem to show up anywhere other then everything tab under sporepedia. oh well, here they are!
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i dont know, i just uploaded them here :pFlames Kid wrote:is the pngs working?
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- Hatchling
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This mod is very interesting. The best plant editor mod there is out there. It makes me wonder if the plant parts can be used in the creature editor since it seems that the plant editor is very similar to the creature editor (like how the building and vehicle editors are similar to each other). Of course, the issue of getting the parts to be visible in the editor and not just after the creation is made still needs to be addressed.
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Thanks :3GerbilCrab475 wrote:This mod is very interesting. The best plant editor mod there is out there.
They're both skin-based editors, so yes, that would work, although I currently have no intentions of doing so.GerbilCrab475 wrote:It makes me wonder if the plant parts can be used in the creature editor since it seems that the plant editor is very similar to the creature editor (like how the building and vehicle editors are similar to each other).
By default, they're not visible in either case, because the models don't exist anymore. I've been fixing the parts by pulling the models from the pre-baked Maxis flora models. It's a royal pain in the rear to do, hence why it's taking so long...I often find I get discouraged rather quickly, and end up moving to another project :/GerbilCrab475 wrote:Of course, the issue of getting the parts to be visible in the editor and not just after the creation is made still needs to be addressed.
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- Hatchling
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Aw darn, I would love to use some of those wacky branch parts for limbs. The decorative parts could pretty much only be used for plant creatures though, which could still be interesting. However, your mod, your choices.rob55rod wrote: They're both skin-based editors, so yes, that would work, although I currently have no intentions of doing so.
It sounds like you're doing the job of what would take a team to do with this mod. Pretty much the only issue is the invisible part problem (and the easily avoidable crashes I guess) so don't get too discouraged. There's some real progress here and it could lead to the production of even more mods. I wish you luck. If there's any way I can help I will.By default, they're not visible in either case, because the models don't exist anymore. I've been fixing the parts by pulling the models from the pre-baked Maxis flora models. It's a royal pain in the rear to do, hence why it's taking so long...I often find I get discouraged rather quickly, and end up moving to another project :/