Well that was fast.
Does this help?
https://www.dropbox.com/sh/441osho5wqgt ... sdcXmdzwca
(Yes, the 'Replace With' folder is just Grox hands/feet. I figured if I had to pick something, it might well be those.)
Search found 36 matches
- Tue Jul 14, 2015 8:16 am
- Forum: Modding
- Topic: Usable Glow Armor!! GLOWING ARMOR IN...YOUR INVENTORY!!!!
- Replies: 16
- Views: 26945
- Tue Jul 14, 2015 4:19 am
- Forum: Modding
- Topic: Usable Glow Armor!! GLOWING ARMOR IN...YOUR INVENTORY!!!!
- Replies: 16
- Views: 26945
Re: Usable Glow Armor!! GLOWING ARMOR IN...YOUR INVENTORY!!!!
I really like this mod and all, but... why did it have to be the rust and peach ones. I liked those, since they were the only armor that was recolorable in the first place. The other two (white+grey, black) don't accept any colors whatsoever. Would it be too much to ask for a version that replaces t...
- Tue Aug 12, 2014 4:21 pm
- Forum: Tutorials
- Topic: How To Properly Extract Data From Spore Files
- Replies: 8
- Views: 26142
Re: How To Properly Extract Data From Spore Files
Okay, that solved it. Thanks guys.
- Sun Aug 10, 2014 2:01 am
- Forum: Tutorials
- Topic: How To Properly Extract Data From Spore Files
- Replies: 8
- Views: 26142
Re: How To Properly Extract Data From Spore Files
So I've been getting back into Spore modding recently, but I've running into the same thing that p.d.'s mentioned. It pretty much keeps giving me the same error message when I try to open anything that isn't a core-spore file. Here's the message: Could not open package: C:\Program Files (x86)\Origin...
- Sun Sep 22, 2013 10:24 pm
- Forum: » Stage - Space
- Topic: Ubery Goodness - 3 Custom Uber Turret Mods
- Replies: 1
- Views: 7286
Ubery Goodness - 3 Custom Uber Turret Mods
These are a few Uber Turret mods I made in my spare time. They replace the existing Uber Missiles, and their background DPS has been adjusted accordingly. They shouldn't damage friendlies either. I hope you enjoy them! :D UberLaser.package UberField.package UberSwarmRockets.package NOTE : These are ...
- Wed Jun 12, 2013 9:36 pm
- Forum: Mod Help
- Topic: Custom Creature Ability Problems
- Replies: 7
- Views: 9216
Re: Custom Creature Ability Problems
PS: I'd also prefer it throw a grenade instead of fire a missile,......or figure-out how to make the projectile look like GA's grenade This can't be done because the grenade is a solid 3D model and spit can only shoot effects, which have no solid form. Okay, thanks for clearing that up. :) If it's ...
- Tue Jun 11, 2013 8:23 pm
- Forum: Mod Help
- Topic: Custom Creature Ability Problems
- Replies: 7
- Views: 9216
Re: Custom Creature Ability Problems
No... because I've already made it.Emd4600 [ASR] wrote:If it's a new ability, I think it's imposible to make, becuase new abilities needs a space on a .spui file, and there isn't any program for editing these.
It's not really "new" though, it's just a modified version of spit.
- Mon Jun 10, 2013 9:16 pm
- Forum: Mod Help
- Topic: Custom Creature Ability Problems
- Replies: 7
- Views: 9216
Re: Custom Creature Ability Problems
Any luck yet?Davo wrote:im having a look
- Tue May 14, 2013 5:51 pm
- Forum: Mod Help
- Topic: Custom Creature Ability Problems
- Replies: 7
- Views: 9216
Custom Creature Ability Problems
I'm running into some problems with an creature ability that I've made, and I was wondering if somebody could help me out with it. Its a long-range spit ability that's supposed to damage and stun in an area, but so far it only affects a single target. And it currently uses the same animations as Mis...
- Sat Sep 29, 2012 1:42 pm
- Forum: Help
- Topic: Some questions about modding...
- Replies: 2
- Views: 4928
Re: Some questions about modding...
Okay, thanks Davo.
- Sun Sep 23, 2012 2:46 pm
- Forum: Help
- Topic: Some questions about modding...
- Replies: 2
- Views: 4928
Some questions about modding...
I'm making my own Spore mod, for personal use, and I've already figured out how to do most of what I wanted. But I'm still pretty new at Modding, and there's a few things that I just don't know how to do. I'd like some help, and I figure there's no harm in asking. So, how do I... ... Recover a Mod? ...
- Thu Sep 13, 2012 6:13 pm
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 3094725
Re: Dark Injection v8 How to get Darkspore parts into Spore.
Here, I finally got around to posting my feedback for v8. I hope its helpful. ;) Bugs & Glitches - All part models appear textureless when moused-over in the parts pallet, usually and Black in color, or sometimes Light Grey. This glitch hasn't occured for me in previous versions, but has with v8...
- Thu Aug 16, 2012 1:45 pm
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 3094725
Re: Dark Injection v7.0.5 How to get Darkspore parts into Sp
This is by far my Favorite mod, especially now that the part textures are almost done. It just keeps getting better and better! :D But I have some suggestions for it: - Creature Colors in Cell Stage. - More Skeletons in Creature Stage. ('Cause this mod adds many more parts, so naturally, there shoul...
- Mon Jul 23, 2012 3:48 pm
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 3094725
Re: Dark Injection v7.0.5 How to get Darkspore parts into Sp
Could you actually find Spoffits in-game in Darkspore? I think MaxisMaverick might have. He posted this picture quite awhile ago in the Hero Design Challenge thread on the Darkspore forum. A Spoffit http://i1124.photobucket.com/albums/l577/MaxisMaverick/Unlikely-Friends.jpg [/url] It's probably fak...
- Thu Mar 29, 2012 4:15 pm
- Forum: Modding
- Topic: How do you Mod Darkspore?
- Replies: 1
- Views: 10409
How do you Mod Darkspore?
I know Darkspore really isn't supposed to be modded, but I'm still curious, how do you mod Darkspore? :| I assume it's the same way you mod Spore, (by using Sporemaster), I'm not entirely sure though. But if you think about it, modding Darkspore is probably easier now than it used to be, since I don...
- Thu Feb 16, 2012 5:31 pm
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 3094725
Re: Dark Injection v7.0.1 How to get Darkspore parts into Sp
Hey Davo, I notice that DarkInjection only affects the regular Creature Editor, not the special creature editor used by the 'Creature Tweaker' and 'Create Creature' space-stage tools.
Is it possible to change that?
Is it possible to change that?
- Sun Feb 12, 2012 9:00 pm
- Forum: Mod Help
- Topic: How Can I Create New Space-stage Tools/Abilities?
- Replies: 3
- Views: 5668
Re: How Can I Create New Space-stage Tools/Abilities?
Okay, I'll see if I can find something, Thanks.Davo wrote:best thing would be to open a mod that already does that and work from there.
its been a long time.
What I'm wanting to make isn't too unusual, so it shouldn't be hard.
... Out of curiosity, a long time since what?
- Sun Feb 12, 2012 8:34 pm
- Forum: Mod Help
- Topic: How Can I Create New Space-stage Tools/Abilities?
- Replies: 3
- Views: 5668
How Can I Create New Space-stage Tools/Abilities?
Okay, so I recently downloaded Sporemaster 2.0 Beta, and I've already learned (to some extent) how to Mod things in Spore. But I don't seem to be able to figure-out how to create new space-stage tools though. So, how can I create new space-stage tools/abilities? In fact, how can I make other new stu...
- Wed Feb 01, 2012 10:08 pm
- Forum: Mod Ideas
- Topic: Super-Mod Request (1 Edit)
- Replies: 8
- Views: 12654
Re: Super-Mod Request
Okay, thanks.coook11 wrote:Well the time it takes depends on if your starting from scratch, using an older mod, or combining many mods. I'd love to
work on something like this but, I'm not the best gameplay modder. I'll see what I can do though.
I would estimate about a day or two, a week at the most.
- Wed Feb 01, 2012 5:05 pm
- Forum: Mod Ideas
- Topic: Super-Mod Request (1 Edit)
- Replies: 8
- Views: 12654
Re: Super-Mod Request
Not bad mostly everything you listed is possible, though this would be a cheat mod Yeah, I know. That's that's fine by me though, I like to play for fun, and if a cheat mod helps me do that, I'll take it. :D But some of these features are actually in a bunch of separate mods already, but not all of...