Search found 283 matches
- Wed Jan 11, 2023 12:47 pm
- Forum: Editor Mods
- Topic: Advanced CE ~ Creature Part Clipping
- Replies: 16
- Views: 21648
Re: Advanced CE ~ Creature Part Clipping
I wanted to use this mod for the clipping feature, but when I go into an outfitter the creature parts count for the cost. Any way to fix this, or is this intended? I don't use EvoOutfitter. Ah, that's a bug. I think I know how to fix it, so I'll try to release a patch in the somewhat near future to...
- Sat Jan 07, 2023 6:19 pm
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 667
- Views: 858066
Re: Spore ModAPI
[snip] Known issue, the current solution is to create the folder that the Launcher Kit says is missing in the error message. As for it saying you aren't using the Launcher Kit, that's because it failed to inject code into Spore due to an error, and so the game acts as if no code was injected. (sinc...
- Fri Jan 06, 2023 11:39 am
- Forum: General Discussion
- Topic: How do i downgrade my spore from gog to version 1.5.1?
- Replies: 3
- Views: 627
Re: How do i downgrade my spore from gog to version 1.5.1?
I want to downgrade it to 1.5.1 since it is REQUIRED to start DI mod. What do i do for downgrading it? Patch 5.1 is only required for Disc Spore. All other versions should use the latest version, which is automatically installed if you installed Spore (or downloaded GOG's offline installer) past Ma...
- Sat Dec 17, 2022 5:23 pm
- Forum: Miscellaneous Mods
- Topic: Expanded vanila party
- Replies: 5
- Views: 5451
Re: Expanded vanila party
With all due respect, this is not a problem. Yes, saving without a name directly to the Sporepedia without being created on the planet will result in the creature being lost after loading. But this is not a major problem. Yes, it's the lack of foolproofing, but it's not a terrifying problem. People...
- Tue Oct 18, 2022 8:23 am
- Forum: Mod Ideas
- Topic: New Mod Idea for Spore GA (with materials)
- Replies: 10
- Views: 1092
Re: New Mod Idea for Spore GA (with materials)
...Why exactly would you not want the mod to use a sporemod file for installation? I'm genuinely curious, since it's much better to use a componentized .sporemod file than a zip file containing separate packages which all need to be installed manually. (Or just one big package for the whole mod, whi...
- Tue Oct 18, 2022 8:20 am
- Forum: Miscellaneous Mods
- Topic: Expanded vanila party
- Replies: 5
- Views: 5451
Re: Expanded vanila party
Force Save should be removed from this modpack; it's a depricated mod which can cause tons of issues, and there are much better ways to allow your custom parts to save. (The issues include nameless creations (which disappear from the Sporepedia once you relaunch Spore) being savable, and also mouthl...
- Fri Sep 30, 2022 10:37 am
- Forum: Help
- Topic: ModAPI Compromised
- Replies: 3
- Views: 749
Re: ModAPI Compromised
It's most-likely a false positive, unless a virus or something infected the file on your computer. The Spore ModAPI Launcher Kit injecting code into another program (Spore) is seen by antiviruses as malware-esque behaviour, which makes sense considering that many viruses (and other malware) do the s...
- Mon Sep 12, 2022 9:25 am
- Forum: Mod Discussion
- Topic: New Client & Broken Mods
- Replies: 114
- Views: 159546
- Mon Sep 12, 2022 9:23 am
- Forum: [WIP] Work In Progress
- Topic: Solar Spore 0.5a
- Replies: 35
- Views: 38633
Re: Solar Spore 0.5a
[snip] If you could however, then it would make having 20 to 30 planets in a system more sound, because only a fraction would be actually habitable, and most would either be gas giants or small moons. Forgot to respond to this, I'm sorry. I already did actually decide on what to do about solar syst...
- Mon Sep 12, 2022 9:21 am
- Forum: [WIP] Work In Progress
- Topic: Solar Spore 0.5a
- Replies: 35
- Views: 38633
Re: Solar Spore 0.5a
With custom code, anything would be theoretically possible; although more uber turrets would be pretty useless, since they'd most-likely have the same effects when the player isn't on the planet.ReaperGamerYT wrote: ↑Sun Sep 04, 2022 7:01 pm For the uber turret thing i do not think that is possible
- Mon Sep 12, 2022 9:13 am
- Forum: Mod Ideas
- Topic: Better/Refined 3D Models
- Replies: 2
- Views: 724
Re: Better/Refined 3D Models
Howdy folks! Howdy! I'm a 3D artist, one of the things I notice with spore is the lack of detailed models. I'd like to create some better looking part models. Mostly making curved items truly curved (rather than lowpoly angular cuts) - the problem is that I have little to no programming experience....
- Mon Sep 12, 2022 9:08 am
- Forum: Miscellaneous Mods
- Topic: 450 Mods
- Replies: 8
- Views: 17593
Re: 450 Mods
Key word is most :) means some might still work Those mods are still all really old though, and a lot of them are incompatible with each other as well. Installing random mods from this archive to figure out which ones still work would risk completely breaking your save-data, especially since none o...
- Mon Sep 12, 2022 9:06 am
- Forum: General Discussion
- Topic: planner thumbnail generator
- Replies: 2
- Views: 852
Re: planner thumbnail generator
If I recall correctly, that "editor" was used to generate thumbnails for props in the hut, city and colony planners and nothing more. Adding back the props to the "editor" (assuming that they aren't there anymore, since I think they might be) would be tedious but otherwise easy, ...
- Fri Jul 01, 2022 10:38 am
- Forum: Editor Mods
- Topic: Advanced CE ~ Creature Part Clipping
- Replies: 16
- Views: 21648
Re: Advanced CE ~ Creature Part Clipping
Advanced CE version 2.0 has been released!** Changelog: Completely reworked the mod to use Universal Property Enhancer, to improve compatibility with mods like Dark Injection. New feature: the "Snap Suppressor", which makes parts only snap to the center of the creature when much closer to...
- Wed Apr 06, 2022 10:40 am
- Forum: Mod Ideas
- Topic: Idea: Vehicle Parts implemented into most editors.
- Replies: 2
- Views: 795
Re: Idea: Vehicle Parts implemented into most editors.
Unfortunately, such a thing isn't really easy at all for the creature & cell editors, since the parts models would need to be modified to work as creature parts. It should be possible, just not easy.
- Fri Mar 25, 2022 5:34 pm
- Forum: Mod Discussion
- Topic: How to mod? Penalty for death, relation decreases without tools
- Replies: 2
- Views: 1015
Re: How to mod? Penalty for death, relation decreases without tools
Sporemaster is a depricated modding tool - you should use Sporemodder FX instead for creating package mod. As for adding that functionality to Spore, you'll probably need to use the Spore ModAPI Development Kit , since you can create custom C++ code for Spore using that. And for the last question, S...
- Wed Feb 16, 2022 11:35 am
- Forum: Editor Mods
- Topic: Advanced CE ~ Creature Part Clipping
- Replies: 16
- Views: 21648
- Sat Feb 12, 2022 2:12 pm
- Forum: » Stage - Space
- Topic: Tiny-Huge Galaxies
- Replies: 0
- Views: 2180
Tiny-Huge Galaxies
largergalaxysize.png Tiny-Huge Galaxies Ever wanted to make the galaxy smaller or larger? Well, now you can! This mod can both enlarge and shrink the galaxy by 25%, with the Grox Empire shrinking or growing along with it. Download (Requires a Galaxy Reset): https://drive.google.com/file/d/1QxQBdBSk...
- Thu Jan 06, 2022 11:35 am
- Forum: Mod Help
- Topic: Custom spice icons for system and planet tooltips
- Replies: 1
- Views: 956
Re: Custom spice icons for system and planet tooltips
With Sporemodder FX, it's impossible since the SPUIs for planet and system tooltips use a pre-set image, instead of the image used for a planet's spice. It should be possible using the Spore ModAPI Development Kit, though you'd most-likely need to detour whatever loads those tooltips to replace the ...
- Thu Jan 06, 2022 11:30 am
- Forum: Help
- Topic: About the Patch. HELP
- Replies: 1
- Views: 913
Re: About the Patch. HELP
You don't need to install Patch 5 unless you're using Disc Spore. Patch or no patch though, your Spore installation will be half-broken since you have both Steam Spore and Origin Spore installed at the same time. Backup your creations and save-data, uninstall both and then install only one of the tw...