SporeModder - Animated parts, custom effects, skinpaints and much more!

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SpoffitMaster
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by SpoffitMaster »

I have tried it at Unk 2s of 1-4 and now only the one of the jaws appears (I think it is the bottom one as it apears to animate slightly).
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by SpoffitMaster »

I got it working. I had the bones done wrong they weren't properly connected to each other. I also had the head be rotated to fit the bones and when exported it lost that rotation causing the animation to move the wrong way. Thanks for all the help and for such a great tool.
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by rob55rod »

SpoffitMaster wrote:I got it working. I had the bones done wrong they weren't properly connected to each other. I also had the head be rotated to fit the bones and when exported it lost that rotation causing the animation to move the wrong way. Thanks for all the help and for such a great tool.
So, the model works correctly now?
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by SpoffitMaster »

Yes the model works properly and animates in the correct direction what was happening was that the bones for the top jaw were not attached to the bones for the bottom jaw and that was causing the top part to be removed when spore loaded it.


It animates in the editor but it doesn't move outside the editor.
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by emd »

UPDATE: Uploaded a newer version which fixes an important bug which caused the model to explode if it had mroe than 4 bones.
http://www.mediafire.com/download/eqa5v ... 6-2016.rar

SpoffitMaster, about your problem, you have to include the model in part_models_lod1~ too so they animate outside the editor.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by emd »

SporeModder will have support for new skinpaints!!

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Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by grandrice »

Emd4600 [ASR] wrote:SporeModder will have support for new skinpaints!!

Image
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So custom skins? In the same way you can have custom parts?
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by rob55rod »

grandrice wrote:So custom skins?
Skinpaints, yes.
grandrice wrote:In the same way you can have custom parts?
No, the method is completely different.
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by grandrice »

What features will this have for modding other than custom parts and skins. Will this make new tools and part ability editing easier? Better than spore master? What about UI editing? If so, how will it do this. Any other kinds of features I missing.
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by Peridoodle73 »

I know for sure I am making more contour line skinpaints for the Coat section.
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by emd »

grandrice wrote:What features will this have for modding other than custom parts and skins. Will this make new tools and part ability editing easier? Better than spore master? What about UI editing? If so, how will it do this. Any other kinds of features I missing.
New tools and part abilities are things you can already make with SporeMaster.
About UI editing, SporeModder makes it possible (although it's still quite undocumented and therefore, complicated).
And it will have more features, like custom effects.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by Leviathan »

Imagine all of the cool skin paints that could be made.

Galaxy print, sparkly skin, nasty looking scabs since making the creepy and cute wound paints dark brown looks nothing like scabs, etc...
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by Peridoodle73 »

When do you think you will release custom skin paints???
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by eekskekdje »

I downloaded the pre-alpha, it works great for the most part but how can I put my models into Spore so I can throw them into an adventure or something
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Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Unread post by fungus3 »

Hype for release :3
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by emd »

SporeModder has been officially released. Go check it out! http://davoonline.com/phpBB3/viewtopic. ... 616#p22616
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by Peridoodle73 »

It's released!!! I am the happiest person alive! *gets to work on skinpaints*

((DAMMIT ANTIVIRUS.. This is a good program!!!))
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by fungus3 »

Does not work at all for me. Unpack is bugged; creating projects are bugged; references to main spore files are bugged. Editing is impossible, too.

FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!! WHY F%$#&NG MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!??!??!?!?!?!?!?!!?!??!?!?!?!?!??!?!?!?! WHY ALWAYS MEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!?!?!?!??!??!!?!?!?!?!?!
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by emd »

fungus3 wrote:Does not work at all for me. Unpack is bugged; creating projects are bugged; references to main spore files are bugged. Editing is impossible, too.

FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!! WHY F%$#&NG MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!??!??!?!?!?!?!?!!?!??!?!?!?!?!??!?!?!?! WHY ALWAYS MEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!?!?!?!??!??!!?!?!?!?!?!
Could you show me pictures of each of the errors thrown in each case, please?
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by tklarenb »

I've been running into some issues with packing and unpacking as well. Just to test it out I tried unpacking a mod I had (Strange and Beautiful Unique Creature Parts) by selecting the mod .package file and telling it to unpack into a test project. A green loading bar pops up for a split second but nothing gets unpacked. Second, I took one of the example projects (the Custom Adventure Music one) and attempted to pack it, but it threw up an error:
Image

Also on occasion when opening a project it won't show all the contained folders inside it, just the name of the project, like this:
Image
It seems to happen mainly after I've already opened a project and then go to open another one. Notice how the top bar says I have "Project 5" opened (the first project I had opened) but in the contents window it shows the project I just tried to open afterwards.
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