How to make an item.

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DVDMaster
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How to make an item.

Unread post by DVDMaster »

I found this tutorial on how to make space stage items.
http://www.buzzsphere.net76.net/3_7_How ... -Item.html

This should probably be copied here so it doesn't disappear.

There are several other tutorial at:
http://www.buzzsphere.net76.net/1_11_Tutorials.html


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Davo
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Re: How to make an item.

Unread post by Davo »

those links take me to a blank white page and i cant back out. i believe that's 'Gods' site. he's a great spore mod explorer like me.
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DVDMaster
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Re: How to make an item.

Unread post by DVDMaster »

Here is a PDF of that page.
HowToMakeAnItem.zip
(763.98 KiB) Downloaded 267 times
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gario10
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Re: How to make an item.

Unread post by gario10 »

Errr I think I won't get any response on this. But I try it anyway.
I tried to make an item and everything worked fine, except for the name.
When I buy it in-game, its says Crop Circles or Staff of Life. :(
How can I fix that??
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Davo
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Re: How to make an item.

Unread post by Davo »

i'll get you an answer real quick, hold on.
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Davo
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Re: How to make an item.

Unread post by Davo »

usually, when you look at something, it looks like this...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<properties>
  <key name="parent" groupid="tribe_verbs~" instanceid="#3AD08E03" />


  <texts name="creatureAbilityDescription">
    <text tableid="consequence" instanceid="#00020026">SuperPower_Carnivore (PLACEHOLDER)</text>
  </texts>


  <texts name="creatureAbilityName">
    <text tableid="consequence" instanceid="#00020025">SuperPower_Carnivore (PLACEHOLDER)</text>
  </texts>


  <float name="creatureAbilityRefresh">300</float>
  <int32 name="creatureAbilityType">52</int32>
  <key name="verbIconImageID" instanceid="#39B7B77B" />
  <int32 name="#042729A8">10</int32>  


now, what we want to look at is this code here....

<texts name="creatureAbilityDescription">
<text tableid="consequence" instanceid="#00020026">SuperPower_Carnivore (PLACEHOLDER)</text>
</texts>


it needs to keep the texts name, it is telling the game where to display this text, so we will keep this line
<texts name="creatureAbilityDescription">

this line is the text that will be displayed when you mouse over your part or whatever you are doing, in an editor, or a rock in an adventure, whatever. in this case, its a super ability for carnivores. we will be changing this line here. it's just pulling a name or description from some table list i dont think we even have access to, so we will just write in a new one here. remove this line...
<text tableid="consequence" instanceid="#00020026">SuperPower_Carnivore (PLACEHOLDER)</text>

replace with this
<text>You type what ever you want here</text>

Quick list
------------

keep the <texts name="blah">
remove the <text tableid="blah" instanceid="blah">blah(PLACEHOLDERblah)</text>
add <text>your blah</text>
MAKE SURE you don't remove the last </texts>



can i ask what are you making?
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gario10
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Re: How to make an item.

Unread post by gario10 »

Hi thanks Davo, I will give it a try.
I'm trying to mix the Heatray and the Megalaser :D
I'm new to Sporemaster and I'm just trying some things, I also tried to make a part but I failed horribly.(couldn't install ogre, discovered that after I made a model...)
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Davo
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Re: How to make an item.

Unread post by Davo »

if you have the model, i can get it in game, im sure! wheres it at?
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gario10
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Re: How to make an item.

Unread post by gario10 »

I will send you a mail with the part.
And I finished the Heat Laser :D !! Now trying to make a Happy Bomb(bomb which makes enemy happy :mrgreen: )
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Davo
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Re: How to make an item.

Unread post by Davo »

gario10 wrote:I will send you a mail with the part.
And I finished the Heat Laser :D !! Now trying to make a Happy Bomb(bomb which makes enemy happy :mrgreen: )
pm me if you can
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UltimateSpore
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Re: How to make an item.

Unread post by UltimateSpore »

I know how... first you need a 3D modeling program
then choose that part you want to edit. edit it. Then save it.
Pack your mod file run the game. Have fun.
Oh and its inpossible to MAKE a new part. only if you are an programmer.
Last edited by UltimateSpore on Tue Jun 14, 2011 2:41 pm, edited 1 time in total.
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coook11
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Re: How to make an item.

Unread post by coook11 »

no it's possible someone made the sporemaster shades
Signature... there I put a signature
Image
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UltimateSpore
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Re: How to make an item.

Unread post by UltimateSpore »

yes. For him
Last edited by UltimateSpore on Tue Jun 14, 2011 2:49 pm, edited 1 time in total.
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coook11
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Re: How to make an item.

Unread post by coook11 »

Never mind
Last edited by coook11 on Tue Jun 14, 2011 4:12 pm, edited 2 times in total.
Signature... there I put a signature
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UltimateSpore
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Re: How to make an item.

Unread post by UltimateSpore »

??
Creator of the mod 'BetterCreature'[/font]
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Davo
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Re: How to make an item.

Unread post by Davo »

BetterCreature wrote:I know how... first you need a 3D modeling program
then choose that part you want to edit. edit it. Then save it.
Pack your mod file run the game. Have fun.
Oh and its inpossible to MAKE a new part. only if you are an programmer.
lolwut?

first you do need a 3d editor, but you cannot load any preexisting spore part and change it.
it is very possible to make spore parts. our very own botifier has made some, along with coook apparently.

Gouli and omniscent x have made more than anyone i've seen yet.

no spore part i've seen as custom really looked good, but we will rock them until spore explodes!
props to all you custom part makers!
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coook11
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Re: How to make an item.

Unread post by coook11 »

No i made a model for botifier
Signature... there I put a signature
Image
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