Official Dark Injection FAQ! Answers and Fixes!

Here you can find information regarding Dark Injection, or post questions if you need further help.
rob55rod
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by rob55rod »

strangerthings80 wrote:Is there any other way because I did the manual installation
...why?


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strangerthings80
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by strangerthings80 »

rob55rod wrote:
strangerthings80 wrote:Is there any other way because I did the manual installation
...why?
Well I didn't know what the configurator was so I looked it up and found this thread that said I needed to use the Spore ModAPI to use the configurator:

https://www.reddit.com/r/Spore/comments ... njections/
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by rob55rod »

strangerthings80 wrote:
rob55rod wrote:
strangerthings80 wrote:Is there any other way because I did the manual installation
...why?
Well I didn't know what the configurator was so I looked it up and found this thread that said I needed to use the Spore ModAPI to use the configurator:

https://www.reddit.com/r/Spore/comments ... njections/
...I was asking why you installed DI manually, but okay, I guess...
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strangerthings80
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by strangerthings80 »

rob55rod wrote:
strangerthings80 wrote:
rob55rod wrote: ...why?
Well I didn't know what the configurator was so I looked it up and found this thread that said I needed to use the Spore ModAPI to use the configurator:

https://www.reddit.com/r/Spore/comments ... njections/
...I was asking why you installed DI manually, but okay, I guess...
Spore ModAPI wasnt working so I got it manually instead.
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by rob55rod »

strangerthings80 wrote:
rob55rod wrote:
strangerthings80 wrote:
Well I didn't know what the configurator was so I looked it up and found this thread that said I needed to use the Spore ModAPI to use the configurator:

https://www.reddit.com/r/Spore/comments ... njections/
...I was asking why you installed DI manually, but okay, I guess...
Spore ModAPI wasnt working so I got it manually instead.
Well in case you missed my past warnings, installing DI manually isn't going to be an option for much longer, so you might want to elaborate on what exactly the issue with the ModAPI method was, so we can resolve it, so you can be not stuck with 2.1.6 for all eternity.
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strangerthings80
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by strangerthings80 »

rob55rod wrote:
strangerthings80 wrote:
rob55rod wrote: ...I was asking why you installed DI manually, but okay, I guess...
Spore ModAPI wasnt working so I got it manually instead.
Well in case you missed my past warnings, installing DI manually isn't going to be an option for much longer, so you might want to elaborate on what exactly the issue with the ModAPI method was, so we can resolve it, so you can be not stuck with 2.1.6 for all eternity.
Ok Thank You
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by strangerthings80 »

rob55rod wrote:
strangerthings80 wrote:Hey I like the DI parts in the creature creator but is there a way to stop them from being parts you can find in bones and stuff in the normal spore game mode?
Yes, just use the DI Configurator to disable the categories you don't want to be able to unlock ingame.
Thank You I got Spore ModAPI working and have the configurator, which option is it to disable it?
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by rob55rod »

strangerthings80 wrote:
rob55rod wrote:
strangerthings80 wrote:Hey I like the DI parts in the creature creator but is there a way to stop them from being parts you can find in bones and stuff in the normal spore game mode?
Yes, just use the DI Configurator to disable the categories you don't want to be able to unlock ingame.
Thank You I got Spore ModAPI working and have the configurator, which option is it to disable it?
Just uncheck them and click "Apply".
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strangerthings80
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by strangerthings80 »

rob55rod wrote:
strangerthings80 wrote:
rob55rod wrote: Yes, just use the DI Configurator to disable the categories you don't want to be able to unlock ingame.
Thank You I got Spore ModAPI working and have the configurator, which option is it to disable it?
Just uncheck them and click "Apply".
I know how to apply and disable them I meant which one do I disable?
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by UniverseKeeper2 »

Nothing? :/ I understand if it's a weird glitch that has no fix at the moment but no reply?
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by Snaid1 »

UniverseKeeper2 wrote:Nothing? :/ I understand if it's a weird glitch that has no fix at the moment but no reply?
I think it's more the timing of your last post caused it to be missed. I had to search back in the thread to find what you asked.

What mods do you have installed? the only time I've had that issue is when I some parts mod installed that caused the crash. removing the mod with the issue solved the problem. unfortunately there's no easy way to find out without just removing things until you find what's causing the crash.
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by rob55rod »

Snaid1 wrote:
UniverseKeeper2 wrote:Nothing? :/ I understand if it's a weird glitch that has no fix at the moment but no reply?
I think it's more the timing of your last post caused it to be missed. I had to search back in the thread to find what you asked.

What mods do you have installed? the only time I've had that issue is when I some parts mod installed that caused the crash. removing the mod with the issue solved the problem. unfortunately there's no easy way to find out without just removing things until you find what's causing the crash.
Actually I did see the post, but didn't reply here because I'd already replied to the actual bug report: viewtopic.php?f=174&p=32154#p32154
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by strangerthings80 »

strangerthings80 wrote:
rob55rod wrote:
strangerthings80 wrote:
Thank You I got Spore ModAPI working and have the configurator, which option is it to disable it?
Just uncheck them and click "Apply".
I know how to apply and disable them I meant which one do I disable?
Hello?
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by rob55rod »

strangerthings80 wrote:
strangerthings80 wrote:
rob55rod wrote: Just uncheck them and click "Apply".
I know how to apply and disable them I meant which one do I disable?
Hello?
My apologies, I didn't see that message due to the previous...thing.

Anywaves, it's just each of the Category components. Disabling one will prevent it from being displayed ingame, and if the parts in it can be unlocked in Creature Stage at all, this will prevent that from happening as well.
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strangerthings80
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by strangerthings80 »

rob55rod wrote:
strangerthings80 wrote:
strangerthings80 wrote:
I know how to apply and disable them I meant which one do I disable?
Hello?
My apologies, I didn't see that message due to the previous...thing.

Anywaves, it's just each of the Category components. Disabling one will prevent it from being displayed ingame, and if the parts in it can be unlocked in Creature Stage at all, this will prevent that from happening as well.
Ok so I should disable dark injection and then just get it back after? and if I do correct me if I'm wrong but my creatures would still have the modded stuff on them when I put dark injection back in right?
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by Brightski »

Turns out my previous rant about "abilities" was fine, they work. But I do have another bug. (Just say no if it's intentional because op but..)

When i put captain parts on just a creature, (not a captain) it doesn't let me use it in the creature stage. In fact, it removes the attack overall, even if i have the default attack underneath it. Say if i had bite but then i put on toxic crystal, when i play with that creature, it just removes the attack overall, making my creature harmless. Literally harmless.
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by rob55rod »

Brightski wrote:Turns out my previous rant about "abilities" was fine, they work. But I do have another bug. (Just say no if it's intentional because op but..)

When i put captain parts on just a creature, (not a captain) it doesn't let me use it in the creature stage. In fact, it removes the attack overall, even if i have the default attack underneath it. Say if i had bite but then i put on toxic crystal, when i play with that creature, it just removes the attack overall, making my creature harmless. Literally harmless.
Yeah, that's a bug alright.
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Brightski
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by Brightski »

So, is there a way to fix it or is it intentional?

Maybe you could try this too and see if only i'm having this issue. All i know is it wasn't happening before i reinstalled DI.
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by rob55rod »

Brightski wrote:So, is there a way to fix it or is it intentional?
No and no
Brightski wrote:Maybe you could try this too and see if only i'm having this issue.
You're not. That has already been established.
Brightski wrote:All i know is it wasn't happening before i reinstalled DI.
...well you weren't using captain abilities in Creature stage before then, either.
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post by Brightski »

OK then.
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