Actually, it's not that hard to do. All it'd be is a bite animation which looks somewhat different from the biting animations of most mouths .-.-.
Spore Resurrection: Next Steps
Re: Spore Resurrection: Next Steps
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
Just a suggestion, how about butterfly head? this could be awesome with that proboscis mouth thingy, or chameleon head just like tri-horned jackson's chameleon?rob55rod wrote:Actually, it's not that hard to do. All it'd be is a bite animation which looks somewhat different from the biting animations of most mouths .-.-.
Re: Spore Resurrection: Next Steps
Um...no. We're not going to supply pre-made heads. That would defeat the purpose.isdebesl wrote:Just a suggestion, how about butterfly head? this could be awesome with that proboscis mouth thingy, or chameleon head just like tri-horned jackson's chameleon?
However, those parts may appear regardless, just...separated into even smaller parts.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
I'm okay for thatrob55rod wrote:Um...no. We're not going to supply pre-made heads. That would defeat the purpose.isdebesl wrote:Just a suggestion, how about butterfly head? this could be awesome with that proboscis mouth thingy, or chameleon head just like tri-horned jackson's chameleon?
However, those parts may appear regardless, just...separated into even smaller parts.
Re: Spore Resurrection: Next Steps
[youtube]http://www.youtube.com/watch?v=PDEwFV46TDQ[/youtube]
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: Spore Resurrection: Next Steps
This may not be the kind of suggestion you are looking for or how feasible this is, but you know what I'd LOVE to see?
Creatable planets. So you can create the planet you start on as a cell.
Terraform, add rocks, craters, change the thickness of the atmosphere,paint the ground and sky, maybe even add particles or background noise so it isn't just the default noise.
Maybe you could even export them as PNGs and send them to others.
When you play the planet it could populate with creatures just like any other planet. (placing species seems a bit unfeasible but it would be interesting if it worked somehow, existing alongside randomly generated populations.)
Creatable planets. So you can create the planet you start on as a cell.
Terraform, add rocks, craters, change the thickness of the atmosphere,paint the ground and sky, maybe even add particles or background noise so it isn't just the default noise.
Maybe you could even export them as PNGs and send them to others.
When you play the planet it could populate with creatures just like any other planet. (placing species seems a bit unfeasible but it would be interesting if it worked somehow, existing alongside randomly generated populations.)
Re: Spore Resurrection: Next Steps
Mysterics wrote:This may not be the kind of suggestion you are looking for or how feasible this is, but you know what I'd LOVE to see?
Creatable planets. So you can create the planet you start on as a cell.
Terraform, add rocks, craters, change the thickness of the atmosphere,paint the ground and sky, maybe even add particles or background noise so it isn't just the default noise.
Maybe you could even export them as PNGs and send them to others.
When you play the planet it could populate with creatures just like any other planet. (placing species seems a bit unfeasible but it would be interesting if it worked somehow, existing alongside randomly generated populations.)
It sounds like the adventure editor for a normal game. It could be like a copy of the adventure editor with a custom gamestate that's made for the normal game. I think it's possible, But I am not sure how creature nests would generate on a custom planet.
and I know that there should be placeable red and yellow spice geysers, so that you can finish civilization stage. Spice is a major need in a planet editor.
Thanks for killing me
Re: Spore Resurrection: Next Steps
The adventure editor is a stage, not an editor, be we can't add new stages, so... D:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
Hey guys, I'm back.
I don't know if I just missed it, but I don't think I got a response from my request to help earlier. I would really love to be a part of this project.
I don't know if I just missed it, but I don't think I got a response from my request to help earlier. I would really love to be a part of this project.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: Spore Resurrection: Next Steps
Um...where was that? Must've gotten lost in a flood of other replies ._.grandrice wrote:Hey guys, I'm back.
I don't know if I just missed it, but I don't think I got a response from my request to help earlier. I would really love to be a part of this project.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
We weren't talking about adding new stages. we were talking about making our own homeplanets to start cell stage on.rob55rod wrote:The adventure editor is a stage, not an editor, be we can't add new stages, so... D:
Thanks for killing me
Re: Spore Resurrection: Next Steps
I didn't, see it, but I'm also not good at finding thing.rob55rod wrote:Um...where was that? Must've gotten lost in a flood of other replies ._.grandrice wrote:Hey guys, I'm back.
I don't know if I just missed it, but I don't think I got a response from my request to help earlier. I would really love to be a part of this project.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: Spore Resurrection: Next Steps
Ironically, that's SporeModder's domain, not SRNS's ._.GalacticSheldon wrote:We weren't talking about adding new stages. we were talking about making our own homeplanets to start cell stage on.rob55rod wrote:The adventure editor is a stage, not an editor, be we can't add new stages, so... D:
(I meant the part about duplicating the adventure editor ._. )
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
[youtube]http://www.youtube.com/watch?v=hw-YPWVsuj4[/youtube]
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: Spore Resurrection: Next Steps
Some more effects for adventures:
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: Spore Resurrection: Next Steps
Whoa! That looks so cool!Emd4600 [ASR] wrote:Some more effects for adventures:
It is possible to do the same with other planets?
Ripper of Spore: Unofficial Galactic Score and... that's about it.
Need to download all the official Maxis and Robot Chicken Adventures? Click here!
Need to download all the official Maxis and Robot Chicken Adventures? Click here!
Re: Spore Resurrection: Next Steps
That's some sweet effects! Keep up the awesome work!Emd4600 [ASR] wrote:Some more effects for adventures:
- Cutiecreator2000
- Cell
- Posts: 18
- Joined: Sun Jan 19, 2014 6:02 pm
Re: Spore Resurrection: Next Steps
Will you make it that all wings have infinite flaps?
- Cutiecreator2000
- Cell
- Posts: 18
- Joined: Sun Jan 19, 2014 6:02 pm
Re: Spore Resurrection: Next Steps
i can't wait for this
Re: Spore Resurrection: Next Steps
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.