Spore Resurrection: Next Steps

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Aylin1
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Re: Spore Resurrection: Next Steps

Unread post by Aylin1 »

Yes. (I am sometimes a little naive ... I mean my subconscious gets the feeling that everything would be possible :3 )


rob55rod
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Aylin1 wrote:Yes. (I am sometimes a little naive ... I mean my subconscious gets the feeling that everything would be possible :3 )
Heh, I wish we could do everything :lol:
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eme12
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Re: Spore Resurrection: Next Steps

Unread post by eme12 »

Will Spore Resurrection include new captain parts?
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

UndeadGaming606 wrote:Will Spore Resurrection include new captain parts?
Probably. I've had a bit of trouble with that, but apparently Emd got it working :D
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eme12
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Re: Spore Resurrection: Next Steps

Unread post by eme12 »

rob55rod wrote:
UndeadGaming606 wrote:Will Spore Resurrection include new captain parts?
Probably. I've had a bit of trouble with that, but apparently Emd got it working :D
Awesome! Are there any plans as to what they might be? Maybe new weapons? :)
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

UndeadGaming606 wrote:
rob55rod wrote:
UndeadGaming606 wrote:Will Spore Resurrection include new captain parts?
Probably. I've had a bit of trouble with that, but apparently Emd got it working :D
Awesome! Are there any plans as to what they might be? Maybe new weapons? :)
Um...look at some of the pre-release GA trailers. Spot every difference between that and the final product. There's atleast part of your answer :lol:
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emd
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Re: Spore Resurrection: Next Steps

Unread post by emd »

Some more glass panels for adventures!

Image

Also, some more decals:

Image
Image
Image
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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eme12
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Re: Spore Resurrection: Next Steps

Unread post by eme12 »

Could you guys make a part (in the creature editor) that is simply just a cube? You would be able to place other parts on this cube as well. I think it would be very helpful for creating robots, props, etc.
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Shattered
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Re: Spore Resurrection: Next Steps

Unread post by Shattered »

GLASS? O.o wow this is some talented stuff!
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GIRGHGH
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Re: Spore Resurrection: Next Steps

Unread post by GIRGHGH »

Emd4600 [ASR] wrote:Some more glass panels for adventures!

Image

Also, some more decals:

Image
Image
Image
Don't forget to add that to the front page. Also, can glass be shattered, like crates?
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emd
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Re: Spore Resurrection: Next Steps

Unread post by emd »

No, but I might try.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Shattered
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Re: Spore Resurrection: Next Steps

Unread post by Shattered »

This just keeps getting better! I can't wait for a release!
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

GalacticSheldon wrote:This just keeps getting better! I can't wait for a release!
...and I can't wait to get going on creating one!
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MarioBabyLuigi
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Re: Spore Resurrection: Next Steps

Unread post by MarioBabyLuigi »

This mod has a lot of potential. I'll be waiting patiently for progress, though!
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grandrice
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Re: Spore Resurrection: Next Steps

Unread post by grandrice »

I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

grandrice wrote:I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
Eh..that's one way. Alternatively, if you happen to be relatively decent at modelling, texturing, or animating, that'd be an equally helpful role to fill...
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grandrice
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Re: Spore Resurrection: Next Steps

Unread post by grandrice »

rob55rod wrote:
grandrice wrote:I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
Eh..that's one way. Alternatively, if you happen to be relatively decent at modelling, texturing, or animating, that'd be an equally helpful role to fill...
I'm afraid i'm not good at any of these, but I'm trying to get better at modding.
I don't have access to a computer for the next two months, so I'll start when I can.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

grandrice wrote:
rob55rod wrote:
grandrice wrote:I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
Eh..that's one way. Alternatively, if you happen to be relatively decent at modelling, texturing, or animating, that'd be an equally helpful role to fill...
I'm afraid i'm not good at any of these, but I'm trying to get better at modding.
I don't have access to a computer for the next two months, so I'll start when I can.
Oh...awkward...

...yeah, anything helps, really. Ideas are good too :P
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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grandrice
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Re: Spore Resurrection: Next Steps

Unread post by grandrice »

I could help with the very basic modding, like basic tools, changing some ability stats, etc. Things that would be tediously easy for you guys.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

grandrice wrote:I could help with the very basic modding, like basic tools, changing some ability stats, etc. Things that would be tediously easy for you guys.
I can see advantages of having someone specifically on board to do that stuff...

...trouble is, it may make workflow and testing awkward, for reasons relating to creative process clogging...

...let's wait and see what Emd thinks. Ultimately, it's his decision.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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