rob55rod wrote:Technically SporeMaster and SpView can already be used to import creations into a 3D Modeling tool, but SporeModder will be less of a hassle to use for this porpose.MarioBabyLuigi wrote:This looks neat! So can we export creations from Spore without resorting to Colladaexport (which requires version 1.5.1.00 which I currently cannot get without it bugging out my game to the point of no enjoyment)? If that's true, this tool would work wonders if I can wrangle creatures into something like Garry's Mod.
Are there going to be any tutorials on how to use this thing? I'd like to enter Spore Modding, it doesn't sound too much out of my game, as I've modded things like Left 4 Dead 2, Garry's Mod, Super Smash Bros. Brawl, and Mario Kart Wii before, but I do love some guidance since .package files are new territory for me.
If all else fails, I plan to write a few tutorials, in the hopes of reducing the odds of aspiring developers being discouraged early on by the confusing, counterintuitive process. It gets easier with practice...and with SporeModder
Now, as for your mention of porting Spore Creatures to the Source engine...
[youtube]http://www.youtube.com/watch?v=lyqZsqWBKP0[/youtube]
[youtube]http://www.youtube.com/watch?v=Zm29T7cqlwI[/youtube]
Sorry, I just had to
You don't happen to have spent any effort modding...Super Mario Galaxy 2, have you? *Blankly staring at the pathetically low odds of meeting a fellow SMG2 hacker in a context of Spore*
WHAT THE... How did you put a spore creature into TF2 like that?