Spore Resurrection: Next Steps
Re: Spore Resurrection: Next Steps
Yes. (I am sometimes a little naive ... I mean my subconscious gets the feeling that everything would be possible :3 )
Re: Spore Resurrection: Next Steps
Heh, I wish we could do everythingAylin1 wrote:Yes. (I am sometimes a little naive ... I mean my subconscious gets the feeling that everything would be possible :3 )
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
Will Spore Resurrection include new captain parts?
Re: Spore Resurrection: Next Steps
Probably. I've had a bit of trouble with that, but apparently Emd got it workingUndeadGaming606 wrote:Will Spore Resurrection include new captain parts?
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
Awesome! Are there any plans as to what they might be? Maybe new weapons?rob55rod wrote:Probably. I've had a bit of trouble with that, but apparently Emd got it workingUndeadGaming606 wrote:Will Spore Resurrection include new captain parts?
Re: Spore Resurrection: Next Steps
Um...look at some of the pre-release GA trailers. Spot every difference between that and the final product. There's atleast part of your answerUndeadGaming606 wrote:Awesome! Are there any plans as to what they might be? Maybe new weapons?rob55rod wrote:Probably. I've had a bit of trouble with that, but apparently Emd got it workingUndeadGaming606 wrote:Will Spore Resurrection include new captain parts?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
Some more glass panels for adventures!
Also, some more decals:
Also, some more decals:
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: Spore Resurrection: Next Steps
Could you guys make a part (in the creature editor) that is simply just a cube? You would be able to place other parts on this cube as well. I think it would be very helpful for creating robots, props, etc.
Re: Spore Resurrection: Next Steps
GLASS? O.o wow this is some talented stuff!
Thanks for killing me
Re: Spore Resurrection: Next Steps
Don't forget to add that to the front page. Also, can glass be shattered, like crates?Emd4600 [ASR] wrote:Some more glass panels for adventures!
Also, some more decals:
Re: Spore Resurrection: Next Steps
No, but I might try.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: Spore Resurrection: Next Steps
This just keeps getting better! I can't wait for a release!
Thanks for killing me
Re: Spore Resurrection: Next Steps
...and I can't wait to get going on creating one!GalacticSheldon wrote:This just keeps getting better! I can't wait for a release!
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Re: Spore Resurrection: Next Steps
This mod has a lot of potential. I'll be waiting patiently for progress, though!
Re: Spore Resurrection: Next Steps
I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: Spore Resurrection: Next Steps
Eh..that's one way. Alternatively, if you happen to be relatively decent at modelling, texturing, or animating, that'd be an equally helpful role to fill...grandrice wrote:I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
I'm afraid i'm not good at any of these, but I'm trying to get better at modding.rob55rod wrote:Eh..that's one way. Alternatively, if you happen to be relatively decent at modelling, texturing, or animating, that'd be an equally helpful role to fill...grandrice wrote:I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
I don't have access to a computer for the next two months, so I'll start when I can.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: Spore Resurrection: Next Steps
Oh...awkward...grandrice wrote:I'm afraid i'm not good at any of these, but I'm trying to get better at modding.rob55rod wrote:Eh..that's one way. Alternatively, if you happen to be relatively decent at modelling, texturing, or animating, that'd be an equally helpful role to fill...grandrice wrote:I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
I don't have access to a computer for the next two months, so I'll start when I can.
...yeah, anything helps, really. Ideas are good too
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Spore Resurrection: Next Steps
I could help with the very basic modding, like basic tools, changing some ability stats, etc. Things that would be tediously easy for you guys.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: Spore Resurrection: Next Steps
I can see advantages of having someone specifically on board to do that stuff...grandrice wrote:I could help with the very basic modding, like basic tools, changing some ability stats, etc. Things that would be tediously easy for you guys.
...trouble is, it may make workflow and testing awkward, for reasons relating to creative process clogging...
...let's wait and see what Emd thinks. Ultimately, it's his decision.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.