SporeModder - Animated parts, custom effects, skinpaints and much more!

Download tools and get the latest patches.
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emd
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by emd »

- Building/Vehicle/UFO parts are now posible!!, allowing you to change the X/Y tiling and some kind of rotation. It also can have multiple "painting groups" (so you can paint one part with different paintings)
ImageImage


Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Noonyhead44
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by Noonyhead44 »

O. M. G. This is great!

Now I can make a super cool spaceship wing! *thinks of futurama for some reason*
A hashtag is actually called an octothorpe.

#Octothorpe! (sounds legit)
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Noonyhead44
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by Noonyhead44 »

Whoops, didn't realize I was posting on the same thread....
A hashtag is actually called an octothorpe.

#Octothorpe! (sounds legit)
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emd
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by emd »

Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Mx3
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by Mx3 »

It's just like I wanted! Fully editable parts, good work! :D
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tetato22
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by tetato22 »

more teaser for this great work!
any ETA?
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Davo
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by Davo »

i am willing to bet this is going to be a great mod. most likely, the greatest!
rob55rod
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by rob55rod »

Davo wrote:i am willing to bet this is going to be a great mod. most likely, the greatest!
Mod? Last I checked, this was a tool, and :sr: Next Steps was a mod .______.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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tortipouseman
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by tortipouseman »

can you give us a link SporeModder Loader tools even that is not finnis you I feel like the same utilliser that this is a beta if you like me.
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Davo
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by Davo »

rob55rod wrote:
Davo wrote:i am willing to bet this is going to be a great mod. most likely, the greatest!
Mod? Last I checked, this was a tool, and :sr: Next Steps was a mod .______.
ha, i meant to quote the video above hahaha, guess it was a quick reply...
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by rob55rod »

Davo wrote:
rob55rod wrote:
Davo wrote:i am willing to bet this is going to be a great mod. most likely, the greatest!
Mod? Last I checked, this was a tool, and :sr: Next Steps was a mod .______.
ha, i meant to quote the video above hahaha, guess it was a quick reply...
Oh, okay. That explains it. I never really liked that quick reply box...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Davo
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by Davo »

either way, these mods are a far time away. hope everyone hangs around long enough.

btw. i might have a mod for you... something you may have not seen yet....
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by rob55rod »

Davo wrote:either way, these mods are a far time away. hope everyone hangs around long enough.

btw. i might have a mod for you... something you may have not seen yet....
Yeah...the day I stop playing/modding spore is the day I no longer have a computer that can run it.

You have another unreleased mod? EXPLAIN

Also, I hope you don't mind that I recreated your Mega Massive Laser for :sr: Next Steps (albeit with an insanely high energy consumption rate, because gameplay balance) :3
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by Shattered »

Did someone say LASERS??
Thanks for killing me
rob55rod
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by rob55rod »

GalacticSheldon wrote:Did someone say LASERS??
Image
[youtube]http://www.youtube.com/watch?v=vO6XzNHcOo0[/youtube]
(That's Davo's version, mine can burns through the ship's entire energy storage in around 3 seconds)
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Shattered
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by Shattered »

rob55rod wrote:
GalacticSheldon wrote:Did someone say LASERS??
Image
[youtube]http://www.youtube.com/watch?v=vO6XzNHcOo0[/youtube]
(That's Davo's version, mine can burns through the ship's entire energy storage in around 3 seconds)
with yours being an energy hog and stuff, that would really balance the game! but the only problem would be if you were swarmed by grox.
...Even though it may be able to take out a ship in as much time as it takes for a normal laser to kill a tribe, it's not the ultimate weapon, which is probably very good, since that would make the player OP.

*Pant Pant Pant* what a long sentence! WHEW.
Thanks for killing me
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by rob55rod »

GalacticSheldon wrote:
rob55rod wrote:
GalacticSheldon wrote:Did someone say LASERS??
Image
[youtube]http://www.youtube.com/watch?v=vO6XzNHcOo0[/youtube]
(That's Davo's version, mine can burns through the ship's entire energy storage in around 3 seconds)
with yours being an energy hog and stuff, that would really balance the game! but the only problem would be if you were swarmed by grox.
...Even though it may be able to take out a ship in as much time as it takes for a normal laser to kill a tribe, it's not the ultimate weapon, which is probably very good, since that would make the player OP.

*Pant Pant Pant* what a long sentence! WHEW.
Yeah...I figured it was a good idea. Maybe there'll be an optional file to make it as OP as Davo's version...maybe :lol:
I was beginning to toy around with the idea of a "hover bomb" counterpart to it before my computer died, so we may see that make a return, or we may not Image
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by Shattered »

I would love to see space mines and traps for those angry pilots chasing you around while you attack their planet. XD
Thanks for killing me
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by MarioBabyLuigi »

This looks neat! So can we export creations from Spore without resorting to Colladaexport (which requires version 1.5.1.00 which I currently cannot get without it bugging out my game to the point of no enjoyment)? If that's true, this tool would work wonders if I can wrangle creatures into something like Garry's Mod. :)

Are there going to be any tutorials on how to use this thing? I'd like to enter Spore Modding, it doesn't sound too much out of my game, as I've modded things like Left 4 Dead 2, Garry's Mod, Super Smash Bros. Brawl, and Mario Kart Wii before, but I do love some guidance since .package files are new territory for me.
rob55rod
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post by rob55rod »

MarioBabyLuigi wrote:This looks neat! So can we export creations from Spore without resorting to Colladaexport (which requires version 1.5.1.00 which I currently cannot get without it bugging out my game to the point of no enjoyment)? If that's true, this tool would work wonders if I can wrangle creatures into something like Garry's Mod. :)

Are there going to be any tutorials on how to use this thing? I'd like to enter Spore Modding, it doesn't sound too much out of my game, as I've modded things like Left 4 Dead 2, Garry's Mod, Super Smash Bros. Brawl, and Mario Kart Wii before, but I do love some guidance since .package files are new territory for me.
Technically SporeMaster and SpView can already be used to import creations into a 3D Modeling tool, but SporeModder will be less of a hassle to use for this porpose.

If all else fails, I plan to write a few tutorials, in the hopes of reducing the odds of aspiring developers being discouraged early on by the confusing, counterintuitive process. It gets easier with practice...and with SporeModder :lol:

Now, as for your mention of porting Spore Creatures to the Source engine...
[youtube]http://www.youtube.com/watch?v=lyqZsqWBKP0[/youtube]
[youtube]http://www.youtube.com/watch?v=Zm29T7cqlwI[/youtube]
Sorry, I just had to :lol:

You don't happen to have spent any effort modding...Super Mario Galaxy 2, have you? *Blankly staring at the pathetically low odds of meeting a fellow SMG2 hacker in a context of Spore*
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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