New Sporemaster Model Type?

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Re: New Sporemaster Model Type?

Unread post by rob55rod »

Emd4600 [ASR] wrote:Building parts still have some bugs (probably we'll have to search more about their UVs), but meanwhile another feature is here:

- Added "in-game" model support to the RW4 Exporter, with normal map support too. This allows you, for example, to add new objects to adventures!:
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I ARE IMPRESSED!! (not sarcasm(still not sarcasm(no sarcasm present(not being sarcastic(still not being sarcastic)))))


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Vallachan
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Re: New Sporemaster Model Type?

Unread post by Vallachan »

Trust me to be "that one guy" who puts glados into spore :lol:
Maybe not but it would be funny.
Tf2 though, is technically given away for free...
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Re: New Sporemaster Model Type?

Unread post by emd »

Did you know that Spore Resurrection had GLaDOS parts?
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With them you can create a GLaDOS creature.
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Re: New Sporemaster Model Type?

Unread post by rob55rod »

Emd4600 [ASR] wrote:Did you know that Spore Resurrection had GLaDOS parts?
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With them you can create a GLaDOS creature.
That last statement is a bit of a problem. What else can you do with them? I think they need to be broken down into much smaller, more versatile pieces.
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Vallachan
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Re: New Sporemaster Model Type?

Unread post by Vallachan »

Oh I meant portal 1 glados, but as an adventure item, cause in portal one she just hangs there.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Re: New Sporemaster Model Type?

Unread post by rob55rod »

http://tf2.gamebanana.com/skins/136366
If you play TF2, support the cause and download the official SporeModder promotional Frying Pan skin!
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emd
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Re: New Sporemaster Model Type?

Unread post by emd »

Playing with morph handles (Still very very buggy!):
http://i.imgur.com/DbgXrzy.gif
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Re: New Sporemaster Model Type?

Unread post by Peenut2k7 »

The closer we get to release day, the more I'm hyped.
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Re: New Sporemaster Model Type?

Unread post by rob55rod »

Peenut2k7 wrote:The closer we get to release day, the more I'm hyped.
Me too...except no release date has been confirmed or even hinted. The 'before 2014's end' thing is an objective, not confirmed info.
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Peenut2k7
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Re: New Sporemaster Model Type?

Unread post by Peenut2k7 »

Okay, I just realized something... if morph handles end up allowing you to actually shape the head... and combined with an existing mod parts pack... does this mean Willosaur parts pack with morphable parts and better textures will be viable? (Parts pack link here: viewtopic.php?f=118&t=2391)
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Re: New Sporemaster Model Type?

Unread post by emd »

Probably. But that gif was only a simple test (only moves one bone), I still have to add skeleton and full animation support before it's viable.
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Noonyhead44
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Re: New Sporemaster Model Type?

Unread post by Noonyhead44 »

Hey, how's it going for the new sporemaster? Just wondering. ;)
A hashtag is actually called an octothorpe.

#Octothorpe! (sounds legit)
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Re: New Sporemaster Model Type?

Unread post by rob55rod »

Noonyhead44 wrote:Hey, how's it going for the new sporemaster? Just wondering. ;)
According to some Steam conversations, a lot of under-the-hood stuff is happenning, mostly related to performance and the interface. BUT turns out Emd has been cutting us off from what he's shown over on SporeBase:
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But then again, he's not the only one. Hence the SporeModder Promotional Frying Pan...made by yours trulyENOUGH ABOUT ME! THIS IS ABOUT EMD!!!
BOTH THE WONDERS OF HIS WORK, AND THE HORRORS OF HIS BIAS...
Kidding. He didn't think that GIF added anything. Otherwise he would've shared it here.
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GIRGHGH
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Re: New Sporemaster Model Type?

Unread post by GIRGHGH »

Lol, chubby face'd steve.
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emd
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Re: New Sporemaster Model Type?

Unread post by emd »

- Custom editor backgrounds are now possible using the RW4 Exporter !!!! (Credit to rob55rod for the background): http://i.imgur.com/qxNqEPz.png
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Davo
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Re: New Sporemaster Model Type?

Unread post by Davo »

Wow!
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Re: New Sporemaster Model Type?

Unread post by rob55rod »

Image


Bloopers, yay!
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FrostieBunny
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Re: New Sporemaster Model Type?

Unread post by FrostieBunny »

How is the progress going on this?
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Re: New Sporemaster Model Type?

Unread post by rob55rod »

FrostieBunny wrote:How is the progress going on this?
Slowly. But it is definitely still happening. I know that for a fact :mrgreen:
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Re: New Sporemaster Model Type?

Unread post by edwinkun »

cool
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