I ARE IMPRESSED!! (not sarcasm(still not sarcasm(no sarcasm present(not being sarcastic(still not being sarcastic)))))Emd4600 [ASR] wrote:Building parts still have some bugs (probably we'll have to search more about their UVs), but meanwhile another feature is here:
- Added "in-game" model support to the RW4 Exporter, with normal map support too. This allows you, for example, to add new objects to adventures!:
New Sporemaster Model Type?
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Re: New Sporemaster Model Type?
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: New Sporemaster Model Type?
Trust me to be "that one guy" who puts glados into spore
Maybe not but it would be funny.
Tf2 though, is technically given away for free...
Maybe not but it would be funny.
Tf2 though, is technically given away for free...
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: New Sporemaster Model Type?
Did you know that Spore Resurrection had GLaDOS parts?
With them you can create a GLaDOS creature.
With them you can create a GLaDOS creature.
Spore Modding Tools:
[list]
[*] SporeModder FX
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[list]
[*] SporeModder FX
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[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
That last statement is a bit of a problem. What else can you do with them? I think they need to be broken down into much smaller, more versatile pieces.Emd4600 [ASR] wrote:Did you know that Spore Resurrection had GLaDOS parts?
With them you can create a GLaDOS creature.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: New Sporemaster Model Type?
Oh I meant portal 1 glados, but as an adventure item, cause in portal one she just hangs there.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: New Sporemaster Model Type?
http://tf2.gamebanana.com/skins/136366
If you play TF2, support the cause and download the official SporeModder promotional Frying Pan skin!
If you play TF2, support the cause and download the official SporeModder promotional Frying Pan skin!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: New Sporemaster Model Type?
Playing with morph handles (Still very very buggy!):
http://i.imgur.com/DbgXrzy.gif
http://i.imgur.com/DbgXrzy.gif
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
The closer we get to release day, the more I'm hyped.
Re: New Sporemaster Model Type?
Me too...except no release date has been confirmed or even hinted. The 'before 2014's end' thing is an objective, not confirmed info.Peenut2k7 wrote:The closer we get to release day, the more I'm hyped.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: New Sporemaster Model Type?
Okay, I just realized something... if morph handles end up allowing you to actually shape the head... and combined with an existing mod parts pack... does this mean Willosaur parts pack with morphable parts and better textures will be viable? (Parts pack link here: viewtopic.php?f=118&t=2391)
Re: New Sporemaster Model Type?
Probably. But that gif was only a simple test (only moves one bone), I still have to add skeleton and full animation support before it's viable.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
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[list]
[*] SporeModder FX
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[*] Spore ModAPI SDK[/list]
- Noonyhead44
- Tribal
- Posts: 66
- Joined: Sat Mar 24, 2012 7:43 am
- Age: 26
Re: New Sporemaster Model Type?
Hey, how's it going for the new sporemaster? Just wondering.
A hashtag is actually called an octothorpe.
#Octothorpe! (sounds legit)
#Octothorpe! (sounds legit)
Re: New Sporemaster Model Type?
According to some Steam conversations, a lot of under-the-hood stuff is happenning, mostly related to performance and the interface. BUT turns out Emd has been cutting us off from what he's shown over on SporeBase:Noonyhead44 wrote:Hey, how's it going for the new sporemaster? Just wondering.
But then again, he's not the only one. Hence the SporeModder Promotional Frying Pan...made by yours trulyENOUGH ABOUT ME! THIS IS ABOUT EMD!!!
BOTH THE WONDERS OF HIS WORK, AND THE HORRORS OF HIS BIAS...
Kidding. He didn't think that GIF added anything. Otherwise he would've shared it here.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: New Sporemaster Model Type?
Lol, chubby face'd steve.
Re: New Sporemaster Model Type?
- Custom editor backgrounds are now possible using the RW4 Exporter !!!! (Credit to rob55rod for the background): http://i.imgur.com/qxNqEPz.png
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
Wow!
https://discord.com/invite/WXk6dybtdF : Discord
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
Re: New Sporemaster Model Type?
Bloopers, yay!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- FrostieBunny
- Tribal
- Posts: 68
- Joined: Mon Jan 16, 2012 9:21 pm
Re: New Sporemaster Model Type?
How is the progress going on this?
Re: New Sporemaster Model Type?
Slowly. But it is definitely still happening. I know that for a factFrostieBunny wrote:How is the progress going on this?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.