Cell stage
Spoiler
Darkcells (cells that have celldarkspore parts)
- Darkcells are pretty rare and are not encountered as much and are weaker versions of them - on easy difficulty setting.
- Darkcells are as still not as common as normal cells the ratio Dark: Normal = 4:6 - On medium difficulty.
- DarkCells swarm your cell stage in packs of 4 on Hard difficulty. (like those pesky things from those eggs)
- A new poison cloud named 'Virus' (or something like that)
Robot cell
- Robotic cells that are rare in every difficulty (on hard they are stronger with better parts and such)
- Make it possible to arm you cell with max 1 robot part to ensure the creativity isn't lost and the players Cell stays 'not Overpowered'
- Maybe an animation of a huge grox ship shadow in one of the late stages to make an event of a robot cell being beamed down if you are first playing.
Ubercell
- Some kind of ubercell that appear only once in your newmade game.
- Very powerfull Robot cell is seen once in 3 games, since the grox can't go everywhere.
- Second 'timeline' to what kind of cell you are: dark, balanced, robotic.
'Swarms'
Some kind of swarm system (like a nest) that you can care for (maybe a swarm web (to let you see how big the swarm is))
- Your family 'swarm' can only have a max of 7 cells
- You can only have 1 swarm.
- Swarms can die.. (ubercell, big cells at night).
- Other swarms are quite rare; darkcells like to swarm more than normal
Dark area's
- Dark area's are flooded with dark cells and there is a greater chance of robot cells with light there too.
- Dark area's have bigger cells in them.
- When a day/night cycle is added: bigger and more hostile creatures appear in "light area's" at night on medium difficulty.
Cell stage options
- The ability to turn dark, robot and ubercells OFF (in the planet creation menu).
- The ability to turn OFF night/day cycle on medium and hard difficulty
- The ability to play Corespore cell stage (you dont get the what type of cell skill in creature)
- And more things
Cell stage Editor
- Darkcell parts
- Darkcell abilities such as:
+ virus (make cells sick for a set amount of time if they are too long in it)
+ Genetic hairs (bruise your enemies when you rush by them
+ Core of the swarm (go near your own species and 3 new cells will be born) (long cooldown)
+ Mutate (go directly to an edited -less advanced, but with some specials- version of the cell editor) (without going to partner).
+ Static cloud (a purple electrical cloud that stays for 4 sec around you)
+ you get the idea...
- Robot parts such as
+ scanner vision (get a map with all the cells on it as you move) - the map gets updated realtime
and can detect some special cells and warns if a virus cloud is nearby
+ scrap detector (scrap allows you to build 1 aditional robot part slot)
+ arms
+ graspers (pick up flesh or plants and feed it to you swarm)
+ lightbulb (allows you to see in the darkest area's)
+ titan's laser (get from ubercell, self explanatory)
+ Power boost 3000 (supercharge your speed with 3x for 10 sec,- like sprint in creature-)
+ Mating BETA... (allows you to 'mate' with other cells)
- Darkcells are pretty rare and are not encountered as much and are weaker versions of them - on easy difficulty setting.
- Darkcells are as still not as common as normal cells the ratio Dark: Normal = 4:6 - On medium difficulty.
- DarkCells swarm your cell stage in packs of 4 on Hard difficulty. (like those pesky things from those eggs)
- A new poison cloud named 'Virus' (or something like that)
Robot cell
- Robotic cells that are rare in every difficulty (on hard they are stronger with better parts and such)
- Make it possible to arm you cell with max 1 robot part to ensure the creativity isn't lost and the players Cell stays 'not Overpowered'
- Maybe an animation of a huge grox ship shadow in one of the late stages to make an event of a robot cell being beamed down if you are first playing.
Ubercell
- Some kind of ubercell that appear only once in your newmade game.
- Very powerfull Robot cell is seen once in 3 games, since the grox can't go everywhere.
- Second 'timeline' to what kind of cell you are: dark, balanced, robotic.
'Swarms'
Some kind of swarm system (like a nest) that you can care for (maybe a swarm web (to let you see how big the swarm is))
- Your family 'swarm' can only have a max of 7 cells
- You can only have 1 swarm.
- Swarms can die.. (ubercell, big cells at night).
- Other swarms are quite rare; darkcells like to swarm more than normal
Dark area's
- Dark area's are flooded with dark cells and there is a greater chance of robot cells with light there too.
- Dark area's have bigger cells in them.
- When a day/night cycle is added: bigger and more hostile creatures appear in "light area's" at night on medium difficulty.
Cell stage options
- The ability to turn dark, robot and ubercells OFF (in the planet creation menu).
- The ability to turn OFF night/day cycle on medium and hard difficulty
- The ability to play Corespore cell stage (you dont get the what type of cell skill in creature)
- And more things
Cell stage Editor
- Darkcell parts
- Darkcell abilities such as:
+ virus (make cells sick for a set amount of time if they are too long in it)
+ Genetic hairs (bruise your enemies when you rush by them
+ Core of the swarm (go near your own species and 3 new cells will be born) (long cooldown)
+ Mutate (go directly to an edited -less advanced, but with some specials- version of the cell editor) (without going to partner).
+ Static cloud (a purple electrical cloud that stays for 4 sec around you)
+ you get the idea...
- Robot parts such as
+ scanner vision (get a map with all the cells on it as you move) - the map gets updated realtime
and can detect some special cells and warns if a virus cloud is nearby
+ scrap detector (scrap allows you to build 1 aditional robot part slot)
+ arms
+ graspers (pick up flesh or plants and feed it to you swarm)
+ lightbulb (allows you to see in the darkest area's)
+ titan's laser (get from ubercell, self explanatory)
+ Power boost 3000 (supercharge your speed with 3x for 10 sec,- like sprint in creature-)
+ Mating BETA... (allows you to 'mate' with other cells)
Creature Stage
Spoiler
Stage itself:- A second *timeline* to measure if you have more darkgenetics or 'balanced genetics'.
- Make it possible to see it directly in the creature creator by coloring the complexity icon.
- If you have darkgenetics you get a small buff that makes you stronger.
- If you have balancedgenetics you get a small socialize buff and a small speed buff.
- Make MMO type icons to say what buff you have
- If you have darkgenetics you get a dark special skill in tribal phase.
- If you have balanced genetics you get a balanced special skill in tribal phase
- Darkspore parts are in dark shards that are seen in Spore HERO.
- Darkspore parts can be shattered after a meteorite storm; the one where creatures abandon what theyre doing and go running.
- You don't get the powerful parts when you just got out the water. (annoyance in the current version of DI)
Creature Editor:- Menu's (or tabs -like creepy and cute's circle-) for Darkspore parts.
- Make the parts balanced, and if possible animate them and add new skills.
- Darkspore parts color correctly and neatly.
- Add the darkspore textures as a new paint tab. Maybe add your custom textures.
- Make it possible to see if your creature has 'dark' or 'balanced' genetics.
- Make it possible to see it directly in the creature creator by coloring the complexity icon.
- If you have darkgenetics you get a small buff that makes you stronger.
- If you have balancedgenetics you get a small socialize buff and a small speed buff.
- Make MMO type icons to say what buff you have
- If you have darkgenetics you get a dark special skill in tribal phase.
- If you have balanced genetics you get a balanced special skill in tribal phase
- Darkspore parts are in dark shards that are seen in Spore HERO.
- Darkspore parts can be shattered after a meteorite storm; the one where creatures abandon what theyre doing and go running.
- You don't get the powerful parts when you just got out the water. (annoyance in the current version of DI)
Creature Editor:- Menu's (or tabs -like creepy and cute's circle-) for Darkspore parts.
- Make the parts balanced, and if possible animate them and add new skills.
- Darkspore parts color correctly and neatly.
- Add the darkspore textures as a new paint tab. Maybe add your custom textures.
- Make it possible to see if your creature has 'dark' or 'balanced' genetics.
Aquatic stage: alternative route or added to journey (not creature stage replacer)
Tribal idea's (no link with darkspore whatsoever)
Spoiler
*Tribal stage*:
- Tribal member huts (+3 members per hut; max ~4 huts)
- Shaman hut (1 member can apply slight buffs to members)
- Fix map to have everything on it plz (or make it bigger as you explore)
- Some kind of basic tech tree (better basket;advanced tribe tactics)
- Attack plan?
- bushes where tribe members can hide in
- Assault Bonus
- Better AI
- Allies provide better help (weapon; members - max 3 members can help you in an attack against enemy)
- Ai relationships with eachoter
- Upgradable huts
- More MAIN HUT attachments
- Make it possible for the chief to sleep so he can regenerate his powers faster
- Parenting babies make them grow up faster (1 tribe member goes playing with babies;
teaching them what monsters do) <<-- basically a small field trip to the nearest friendly creature nest
- New ways of befriending tribes
- More instruments
- Possible mounting (if there is no medieval stage following this up)
- Make tribal parties (right click the campfire to get buttons to select the party switch an get prompted to invite ally tribe)
- Tribal member huts (+3 members per hut; max ~4 huts)
- Shaman hut (1 member can apply slight buffs to members)
- Fix map to have everything on it plz (or make it bigger as you explore)
- Some kind of basic tech tree (better basket;advanced tribe tactics)
- Attack plan?
- bushes where tribe members can hide in
- Assault Bonus
- Better AI
- Allies provide better help (weapon; members - max 3 members can help you in an attack against enemy)
- Ai relationships with eachoter
- Upgradable huts
- More MAIN HUT attachments
- Make it possible for the chief to sleep so he can regenerate his powers faster
- Parenting babies make them grow up faster (1 tribe member goes playing with babies;
teaching them what monsters do) <<-- basically a small field trip to the nearest friendly creature nest
- New ways of befriending tribes
- More instruments
- Possible mounting (if there is no medieval stage following this up)
- Make tribal parties (right click the campfire to get buttons to select the party switch an get prompted to invite ally tribe)
EVERY individual, buisness, or institution can use my idea's... credit may be apreciated a bit..