Extended Editors Mod WIP

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Vallachan
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Extended Editors Mod WIP

Unread post by Vallachan »

I'm going to be making a mod that allows more precision in some new editors heavily based on existing ones. For example, creatures will have better limb tweaking handles, and vehicles will have more freedom for where to put parts, like chassis.

[youtube]http://www.youtube.com/watch?v=I_LmUpvCWZI[/youtube]


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Davo
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Re: Extended Editors Mod WIP

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I made a boundless city.... hall once....
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Vallachan
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Re: Extended Editors Mod WIP

Unread post by Vallachan »

I can imagine that would lead to quite a strange looking city in-game
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Noonyhead44
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Re: Extended Editors Mod WIP

Unread post by Noonyhead44 »

this is so cool!!!

I should make a space "fleet" ship!!! (once this is released)
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Re: Extended Editors Mod WIP

Unread post by rob55rod »

I await a release or beta. A list of features would be nice. Are there any ways I could help with the mod?
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Vallachan
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Re: Extended Editors Mod WIP

Unread post by Vallachan »

rob55rod wrote:I await a release or beta. A list of features would be nice. Are there any ways I could help with the mod?
Currently I don't know how else I plan on changing this, other than the icons, so currently I cannot provide those as of now.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
rob55rod
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Re: Extended Editors Mod WIP

Unread post by rob55rod »

Camßεn wrote:
rob55rod wrote:I await a release or beta. A list of features would be nice. Are there any ways I could help with the mod?
Currently I don't know how else I plan on changing this, other than the icons, so currently I cannot provide those as of now.
Well, what did you mean about the improved creature limb manipulation handles?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Vallachan
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Re: Extended Editors Mod WIP

Unread post by Vallachan »

rob55rod wrote:
Camßεn wrote:
rob55rod wrote:I await a release or beta. A list of features would be nice. Are there any ways I could help with the mod?
Currently I don't know how else I plan on changing this, other than the icons, so currently I cannot provide those as of now.
Well, what did you mean about the improved creature limb manipulation handles?
The limb morphing handles that I used for the limb editors, but apparently don't work unless the limb isn't attached to a body, so that idea is dead.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
rob55rod
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Re: Extended Editors Mod WIP

Unread post by rob55rod »

Camßεn wrote:
rob55rod wrote:
Camßεn wrote:Currently I don't know how else I plan on changing this, other than the icons, so currently I cannot provide those as of now.
Well, what did you mean about the improved creature limb manipulation handles?
The limb morphing handles that I used for the limb editors, but apparently don't work unless the limb isn't attached to a body, so that idea is dead.
Well before I got limbs working in DS CE by trying to alt-copy a limb the game would freeze up moment, and then display the same handles, so maybe you/we could do a DS CE in reverse thing to do just that...or do a detail limbs thing for Exo, Robo, and DS limbs.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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StarDream
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Re: Extended Editors Mod WIP

Unread post by StarDream »

You will work in progress...
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