New Custom Parts

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X-Strain
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New Custom Parts

Unread postby X-Strain » Mon Dec 02, 2013 1:37 pm

Hullo,
I have a request of whoever is able to: I am going to be making custom parts for spore using Sculptris. However that is pretty much as far as my knowledge of mods goes. I will need someone to package them for me and make them usable in the editors. They are going to be for the Atlantia, an adventure that I am working on, so they will be fishy and hopefully not suck.
I hope this is in the correct section, and if not, don't yell at me!
(How should I export the files once I am done with them?)
X-Strain :twisted:
Look at what I made>>>>>>>>>>>>>>
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rob55rod
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Re: New Custom Parts

Unread postby rob55rod » Mon Dec 02, 2013 5:12 pm

X-Strain wrote:Hullo,
I have a request of whoever is able to: I am going to be making custom parts for spore using Sculptris. However that is pretty much as far as my knowledge of mods goes. I will need someone to package them for me and make them usable in the editors. They are going to be for the Atlantia, an adventure that I am working on, so they will be fishy and hopefully not suck.
I hope this is in the correct section, and if not, don't yell at me!
(How should I export the files once I am done with them?)
X-Strain :twisted:

I could do that for you! I'm not a great modeler, but I can do everything else! Fishy parts are always a good idea!
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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CamBen
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Re: New Custom Parts

Unread postby CamBen » Mon Dec 02, 2013 5:36 pm

I could add the parts to the custom part tab in dark genetics, if you want. ;)
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Re: New Custom Parts

Unread postby Davo » Mon Dec 02, 2013 10:20 pm

uh, uh.... i could host the mod for you here...
ha ha
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Re: New Custom Parts

Unread postby X-Strain » Tue Dec 03, 2013 8:03 am

Wow, lotsa replies.
I will work on it as quickly as possible, but it might take longer. I know DarkEdgeTV did some modeling with Sculptris, for her Spyro horns, that's why I chose it, it is straightforward and easy to use. (I kinda stalk her epicness on U-Tube)
After I finish a creation I will upload it to like Mediafire, or Dropbox, something that is simple and easy, otherwise I will mess it up.
I do have a question(actually a few). After I create, oohh, say a flipper, do I have to save it as something special or convert the file to something with odd letters after it? (Computer coding skills 0/10)
Or should I just upload it and let y'all take care of it.
Thanks for putting up with my kvethcing. >:O
X-Strain :twisted:
Look at what I made>>>>>>>>>>>>>>
(Davo collapses laughing)

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Emd4600 [ASR]
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Re: New Custom Parts

Unread postby Emd4600 [ASR] » Tue Dec 03, 2013 9:56 am

We can add them to Spore Resurrection, if oyu want. There will be 0 errors with textues.
Convert the parts to .obj
Image
Image

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Re: New Custom Parts

Unread postby X-Strain » Tue Dec 03, 2013 10:42 am

Ooookay, I have no idea what this col sounding Spore Ressurection is, but i will do that. Thx.
X-Strain :twisted:
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Re: New Custom Parts

Unread postby rob55rod » Tue Dec 03, 2013 1:35 pm

X-Strain wrote:Ooookay, I have no idea what this col sounding Spore Ressurection is, but i will do that. Thx.
X-Strain :twisted:

Or send them to me in .3ds format. I can take it from there! Some of my work is in my signature.
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.


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