Darkspore abilities

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johnnyojeda
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Darkspore abilities

Unread post by johnnyojeda »

hay Davo can you make a mod that has the darkspore abilities fromdarkspore like the charactors have there own abilities for example savage has his own pet summon and wraith regains health, so is it possible for you to make all the abilities from darkspore onto spore? And at least change the darkinjection 2013 abilities to something similar to darkspore abilities because the double strike and deep strike have the same icons and animation from darkspore but they don't match at all. I would change your mod a little but i never have time.


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GIRGHGH
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Re: Darkspore abilities

Unread post by GIRGHGH »

Those kinds of things like summoning can't happen, but the animations are copy-able I presume. The effects cant't be copied either. Only animations really. I wonder If Davo knows where those are...
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johnnyojeda
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Re: Darkspore abilities

Unread post by johnnyojeda »

well then. it would kickass if davo made the animations from darkspore like sunfist or supernova!
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GIRGHGH
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Re: Darkspore abilities

Unread post by GIRGHGH »

By animations, I meant the creature's movements. The sounds and fire and stuff wouldn't appear.
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Vallachan
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Re: Darkspore abilities

Unread post by Vallachan »

This is NOT a mod you are hosting. Please check the section before posting.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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Davo
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Re: Darkspore abilities

Unread post by Davo »

Thanks Cam! If i could copy more of DS i would...
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p.d
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Re: Darkspore abilities

Unread post by p.d »

There are several abilities in the creature and tribal stage that are similar such as the summoning song and healing staff. I've figured out how to copy the animations to the creature editor, but I don't know where to find the code to make the actual ability work.
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GIRGHGH
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Re: Darkspore abilities

Unread post by GIRGHGH »

Well, I've seen a mod by davo that summons a fish. Could the animations be switched to strike 1, but the attack remain thew same? Strike 1 looks a lot like the dark spore summon animation.
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