AdventureProps v4 Released!

Various editor modifications are found here.
NOPE200000
Sentient
Sentient
Posts: 488
Joined: Fri Aug 12, 2011 4:27 am

Re: AdventureProps is Here!

Unread post by NOPE200000 »

camben wrote:You know what, I have idea.lets be a huge modding team, and once I'm ready to realease v2, I'll give credits and integrate the parts you guys make. Yay or nay?

Also, I'm working on the video, but I can't figure out what music to use.
This is the good link sorry: http://www.mediafire.com/?0g673t3d6pjgo36
And camben looks like a great idea, and for the music use music of the band fort minor that works always :mrgreen:


.
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

I'd rather keep the music spore related, or just have an instrumental, since it is a mod for spore. I already used the 2005 trailer music for my last trailer for CB custom parts, so i'm thinking of just combining some musics from other trailers for spore, and mixing them together.

New Progress! I just finished importing all the geodes from space stage!
Spore_2012-11-04_08-13-14.png
Attachments
Spore_2012-11-04_08-39-21.png
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

sorry for the double post, but I have a trailer i made for the mod. (go ahead and uprate the video, while you're at it. ;))
http://www.youtube.com/watch?v=-aKYymHd ... e=youtu.be
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
FrostieBunny
Tribal
Tribal
Posts: 68
Joined: Mon Jan 16, 2012 9:21 pm

Re: AdventureProps is Here!

Unread post by FrostieBunny »

Quick question, will we be able to publish adventures with these props? If so, will people be able to see them and have it still be playable?
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

I'm not sure, I can't publish anything in the first place. You could always try it, but I think the props would show up invisible, or just get the message saying that it has parts that are not installed.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
NOPE200000
Sentient
Sentient
Posts: 488
Joined: Fri Aug 12, 2011 4:27 am

Re: AdventureProps is Here!

Unread post by NOPE200000 »

FrostieBunny wrote:Quick question, will we be able to publish adventures with these props? If so, will people be able to see them and have it still be playable?
You can share it but others who play the adventure and don't have this mod will get a message.
.
User avatar
FrostieBunny
Tribal
Tribal
Posts: 68
Joined: Mon Jan 16, 2012 9:21 pm

Re: AdventureProps is Here!

Unread post by FrostieBunny »

Could you possibly add the C&C editor background?
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

What is the c&c editor background?
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
NOPE200000
Sentient
Sentient
Posts: 488
Joined: Fri Aug 12, 2011 4:27 am

Re: AdventureProps is Here!

Unread post by NOPE200000 »

camben wrote:sorry for the double post, but I have a trailer i made for the mod. (go ahead and uprate the video, while you're at it. ;))
http://www.youtube.com/watch?v=-aKYymHd ... e=youtu.be
Camben is it possible to insert music in spore adventures, because that would be really awesome!
.
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

Try doing what I suggested in that other topic, it's worth a try. ;)
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

MazdaTiger wrote:this is great, i wish you can add the rotten fruit, space stage walls and the colored musician and war totems

also...i found a glitch that all the gameplay objects disappeared after you press the test button and also all geodes are not appeared in the game (except for the yellow geode)
Is it constantly happening? It does not happen on mine.

Ps if you have gore spore, it might change the look of the editor background props.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

MazdaTiger wrote:it always happens even i restart my spore

what i have is Davo's DI, force save and the Dusk Spore
Hmm. Has anyone else had this happen to them? It would be use ful to know if this is a widespread problem.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
FrostieBunny
Tribal
Tribal
Posts: 68
Joined: Mon Jan 16, 2012 9:21 pm

Re: AdventureProps is Here!

Unread post by FrostieBunny »

camben wrote:What is the c&c editor background?
Well, like the background of with a Mushroom forest or an Apocalyptic city.
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

Those are actually animated files, with a simple collision, instead of the build mod editor, which is a model. So, I don't think I can, sorry.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
FrostieBunny
Tribal
Tribal
Posts: 68
Joined: Mon Jan 16, 2012 9:21 pm

Re: AdventureProps is Here!

Unread post by FrostieBunny »

Aww.. Thanks anyway.
User avatar
tklarenb
Tribal
Tribal
Posts: 60
Joined: Sat Feb 19, 2011 2:39 pm

Re: AdventureProps is Here!

Unread post by tklarenb »

I found another bug. Every time I tried to start a new cell game, it crashed right after I selected it until I removed the mod. Trying to start all other stages went fine, only this one crashed. The only other mods I have are Dark Injection and building rotation.
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

hmm. it doesn't even modify the cell game at all, so i dont know why it would crash. it may be a combo of two incompatible mods, including this one.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
tklarenb
Tribal
Tribal
Posts: 60
Joined: Sat Feb 19, 2011 2:39 pm

Re: AdventureProps is Here!

Unread post by tklarenb »

That's what I figured, but yeah, I thought it was a weird bug too. Just to clarify, it doesn't crash when I actually start the cell stage and you see the comet hitting your planet, it crashes as soon as I select cell stage from the list of all stages.

It's not really a big deal. I only rarely play the cell stage, and I can easy move the mod out of the Data folder when
I want to play it, and then put it back in when I use GA.
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: AdventureProps is Here!

Unread post by Vallachan »

MazdaTiger wrote:i think it doesn't worked with cracked Spore i guess
i don't think most mods have support for cracked games, since they are made for the retail game.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
GBAura
Sentient
Sentient
Posts: 260
Joined: Sat Sep 17, 2011 7:24 am

Re: AdventureProps is Here!

Unread post by GBAura »

It's really cool that you made this, I always wanted to do something like that.

As for bug reports, when you try you choose the egg shell piece in the adventure, it shows as a purple fruit for some reason.

I would love to contribute to this and add more props, though I have little knowledge on where you got the pieces from. I know it's in the Spore packages somewhere, but where exactly?
Ripper of Spore: Unofficial Galactic Score and... that's about it.

Need to download all the official Maxis and Robot Chicken Adventures? Click here!
Post Reply Previous topicNext topic

Return to “Editor Mods”