Blender part making studio

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DaxMarko
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Re: Blender part making studio

Unread postby DaxMarko » Mon Apr 03, 2017 3:54 pm

I'm probably resurrecting a (partially) dead thread, so sorry about that, but I have a question as well: How do you depict the rotation points, morphing arrows and joints when putting those models into the game? When you make, for example, a mouth, how is jaw made to work?
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rob55rod
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Re: Blender part making studio

Unread postby rob55rod » Mon Apr 03, 2017 4:03 pm

Movement animations are matched via their name.

Morph animations are matched via their name, with the handles positioned via the controls included in the SporeModder Blender addon.
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.


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