Looks like a new toy to try out! If it's stable, that is

DarkEdgeTV wrote:Huh. Guess I've been living in the dark about this mod.
Looks like a new toy to try out! If it's stable, that is
DarkEdgeTV wrote:I've just tried it out now on an older captain - very interesting mod actually, especially with all of the new textures. Though, like you said in the other thread, not sure I would risk playing with this in cooperativeMore likely just as another art tool.
Botifier wrote:wait you have the mod? could I have it too?
rob55rod wrote:Now what am I supposed to do with this utterly gamebreaking, crash-prone, not-as-good-as-it-looked-in-the-video package of junk!?! Well, here it is anyway: http://www.mediafire.com/download/zu6c2zudec68fug/0000_2013_CreatureEditor.package
DarkEdgeTV wrote:I wasn't concerned about banning (though that's a good point, thanks for the reassurance) but more, if joining a co-op on a modded creation completely wrecks the group, the other person's client, etc. etc.
But if all it is is a kick, that's not too bad. Nothing game-breaking, anyway.
DarkEdgeTV wrote:rob55rod wrote:Now what am I supposed to do with this utterly gamebreaking, crash-prone, not-as-good-as-it-looked-in-the-video package of junk!?! Well, here it is anyway: http://www.mediafire.com/download/zu6c2zudec68fug/0000_2013_CreatureEditor.package
Davo wrote:i constantly forget the mods i work on... is this the limb editor or the spine tweeker versions?
last i remember, we could not get both to exist together.
but it was fun none the less...
fungus3 wrote:When will we get a better and more stable version of the mod?
rob55rod wrote:fungus3 wrote:When will we get a better and more stable version of the mod?
Here you go. I give up. This game is too damn hardcoded :/
Meh...maybe I'll start working on it again someday...but don't count on it :/
fungus3 wrote:rob55rod wrote:fungus3 wrote:When will we get a better and more stable version of the mod?
Here you go. I give up. This game is too damn hardcoded :/
Meh...maybe I'll start working on it again someday...but don't count on it :/
No, don't give up! Keep trying and maybe it will finally work!
rob55rod wrote:fungus3 wrote:rob55rod wrote:Here you go. I give up. This game is too damn hardcoded :/
Meh...maybe I'll start working on it again someday...but don't count on it :/
No, don't give up! Keep trying and maybe it will finally work!
*sigh*
There isn't even anything left to try, as far as I can tell. I may work on it in the future, but IDK. I said it in a manner that sounds like I wouldn't so it didn't sound like there was still (likely false) hope.
Also you'll need to remove the mod whenever you want to play multiplayer with unmodded users. Install Spore Force Save to prevent your heroes from being reset. In fact, I recommend you never remove it, just to prevent an unintended "oops my heroes are gone" situation. Some modded heroes will work in multiplayer with unmodded players, some won't. It seems to be random as to which will work and who they'll work with, but there's no correlation to the extent to which you deviate from the base creature, so go crazy and cross your fingers![]()
Also fun fact: With the mod, you can alt-copy parts, both from the base creature, equipment slots, and detail slots O.o
fungus3 wrote:rob55rod wrote:fungus3 wrote:
No, don't give up! Keep trying and maybe it will finally work!
*sigh*
There isn't even anything left to try, as far as I can tell. I may work on it in the future, but IDK. I said it in a manner that sounds like I wouldn't so it didn't sound like there was still (likely false) hope.
Also you'll need to remove the mod whenever you want to play multiplayer with unmodded users. Install Spore Force Save to prevent your heroes from being reset. In fact, I recommend you never remove it, just to prevent an unintended "oops my heroes are gone" situation. Some modded heroes will work in multiplayer with unmodded players, some won't. It seems to be random as to which will work and who they'll work with, but there's no correlation to the extent to which you deviate from the base creature, so go crazy and cross your fingers![]()
Also fun fact: With the mod, you can alt-copy parts, both from the base creature, equipment slots, and detail slots O.o
I know, right? Maybe if you copy an item with stats, that item will be duplicated in the inventory; i.e.: Place a lv200 part; save edit; alt-copy the part; have copies of it in your inventory; sell the copies...
Remember, as long as Darkspore's servers are running and playable, there is still a chance to mod the game to its fullest.
fungus3 wrote:The creature editor doesn't work well on limbs and the spine or at all with mouths.
fungus3 wrote:Also, the manipulators are very hard to control, especially the limb manipulators, because the manipulators block the other parts :p. Also, the manipulators are very huge