Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)

Here i will display mods and videos based from Darkspore!
User avatar
GBAura
Sentient
Sentient
Posts: 260
Joined: Sat Sep 17, 2011 7:24 am

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by GBAura »

I... huh. I installed those mods and the limbs didn't change. I think this is a personal problem when it came to the mods you have, as they could overwrite the data with the other mods you have installed, and replacing it won't fix it. I think you should take the latter option and uninstall one mod at a time and check to see if anything changed and fix it with SporeMaster. Don't worry, it shouldn't be anything difficult, just some minor tweaks.


Ripper of Spore: Unofficial Galactic Score and... that's about it.

Need to download all the official Maxis and Robot Chicken Adventures? Click here!
User avatar
p.d
Civilian
Civilian
Posts: 189
Joined: Tue Jun 08, 2010 7:48 pm

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by p.d »

It seems that conflicting mods seem to be a reoccurring issue with this. I use this program to make sure none of my mods are overriding each other:
http://www.davoonline.com/download/6190 ... eckAll.zip
I think it was created by someone on Sporedum. Just define where the data folder is and the program will list any conflicting mods in red and even tell you which part of the code is causing the problem.
User avatar
fungus3
Sentient
Sentient
Posts: 297
Joined: Fri Jul 22, 2011 6:38 am
Age: 27

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by fungus3 »

Did I get the correct mods? The small list shows incompatible mods. The big list shows compatible mods.'

I will try and se if the cell parts animate again.

Remember, I had this problem since v5.2!

Edit 1+2: WARNING: Swear Words!
Spoiler
heck! The limbs are still overpriced!!

stuff! The cell parts are still stuck!
Edit 3: I just put the mods back. Tell me which mods affects the limb pricing and cell animations. I'll use T-search for my DNA needs for now.
You do not have the required permissions to view the files attached to this post.
User avatar
p.d
Civilian
Civilian
Posts: 189
Joined: Tue Jun 08, 2010 7:48 pm

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by p.d »

fungus3 wrote:Edit 3: I just put the mods back. Tell me which mods affects the limb pricing and cell animations. I'll use T-search for my DNA needs for now.
You know, you could just use the "anddna" cheat. It's easier then starting up t-search every time.
User avatar
fungus3
Sentient
Sentient
Posts: 297
Joined: Fri Jul 22, 2011 6:38 am
Age: 27

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by fungus3 »

But it would make it IMPOSSIBLE to get achievements, you know what I mean?
User avatar
fungus3
Sentient
Sentient
Posts: 297
Joined: Fri Jul 22, 2011 6:38 am
Age: 27

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by fungus3 »

Plus, I would use it if I am going to use a lot of expensive parts.
User avatar
Davo
The Boss
The Boss
Posts: 2422
Joined: Sun Dec 27, 2009 1:36 am
Age: 39

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by Davo »

fungus3 wrote:Plus, I would use it if I am going to use a lot of expensive parts.
after 5 years, you still have achievements to obtain :roll: ?!?
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by rob55rod »

Davo wrote:
fungus3 wrote:Plus, I would use it if I am going to use a lot of expensive parts.
after 5 years, you still have achievements to obtain :roll: ?!?
He's not alone in that. I do, too! And a lot of 'em!!!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Davo
The Boss
The Boss
Posts: 2422
Joined: Sun Dec 27, 2009 1:36 am
Age: 39

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by Davo »

i never worried about them... i could just mod mine in haha...
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by rob55rod »

Davo wrote:i never worried about them... i could just mod mine in haha...
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat!?!?!?!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
fungus3
Sentient
Sentient
Posts: 297
Joined: Fri Jul 22, 2011 6:38 am
Age: 27

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by fungus3 »

Now, back to the matter at hand...

How do I fix the cell part animations and limb costs without reinstalling?
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by rob55rod »

rob55rod wrote:About paint scripts, has anyone tried simply replacing spore raster images used for creature paints with the darkspore rasters?
Did anyone notice this post, or was it just a bad idea?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
emd
Admin
Admin
Posts: 619
Joined: Sun Dec 09, 2012 6:21 am

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by emd »

The skinpaints don't work with .rasters. The .raster file is for a creation.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by Vallachan »

Emd4600 [ASR] wrote:The skinpaints don't work with .rasters. The .raster file is for a creation.
So would it technically be possible to reskin existing creatures? :P
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by rob55rod »

Emd4600 [ASR] wrote:The skinpaints don't work with .rasters. The .raster file is for a creation.
SO CONFUZZLING!!!!! Well then how are skin paint textures stored? dds? png? Some wierd hashed format? Even so, file replacement could still work...right?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
fungus3
Sentient
Sentient
Posts: 297
Joined: Fri Jul 22, 2011 6:38 am
Age: 27

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by fungus3 »

So, there is no way to fix cell part animations without re-installing?
User avatar
GBAura
Sentient
Sentient
Posts: 260
Joined: Sat Sep 17, 2011 7:24 am

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by GBAura »

Aha! Fungus! I found out how to fix the limb prices!

In your DI file, there is a piece of data called "LimbRigBlocktemplate", and it was indeed changed from one of your mods. On the 20th line, you should see a string that says "<int32 name="modelPrice">25</int32>". Change the "25" to "15" and pack it.

I don't know how to fix the animations at the moment, but I'll figure something out.

Also, there is something a bit screwed up when it comes to mods. If there is a problem like the one you ran into, the only way to fix it is edit the mod itself or uninstall the game. Replacing it with a brand new file isn't going to work either, why is that I have no idea.
Ripper of Spore: Unofficial Galactic Score and... that's about it.

Need to download all the official Maxis and Robot Chicken Adventures? Click here!
User avatar
Davo
The Boss
The Boss
Posts: 2422
Joined: Sun Dec 27, 2009 1:36 am
Age: 39

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by Davo »

I guess we all have that problem. For the life of me i could not find why they are 50! Ill update it after work... thanks
User avatar
GBAura
Sentient
Sentient
Posts: 260
Joined: Sat Sep 17, 2011 7:24 am

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by GBAura »

Actually, I ran into this problem when I was trying to help Fungus. I installed the mods he had to figure out what's going on and it messed up my DI file. In fact, I found out that in order to fix the limb problems, you need to not only edit the LimbRigblock file, but the other limb parts as well. Also, I ran into a bigger issue. Remember that in the Creature Editor your default currency is 2,000? Well, every time I open the editor, to changes to something like 1,750, but it changes when I press the "New Creature" button because the currency is reflected on the spine, yet when you change it to became either longer or shorter, the DNA points don't change. It's a lot worse in the Early Creature Editor because you have NO DNA points to spare, which makes it unusable unless you use the DNAPoints cheat.
Ripper of Spore: Unofficial Galactic Score and... that's about it.

Need to download all the official Maxis and Robot Chicken Adventures? Click here!
Bluearga
Tribal
Tribal
Posts: 72
Joined: Thu Apr 21, 2011 7:13 am

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post by Bluearga »

I noticed that collada export is not working. When I use the code "colladaexport" and then open it Blender is nothing appears.

I do not know whether it supports the DI parts.

I do not know if it supports Unlimited Complexity.

But you can look at it.
Post Reply Previous topicNext topic

Return to “Modding”