Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
The machine gun needs to be improved BIGTIME!
Only 1 damage per shot, has an ironic cooldown speed (5 seconds instead of .1 seconds), and there is no visual effect
Only 1 damage per shot, has an ironic cooldown speed (5 seconds instead of .1 seconds), and there is no visual effect
You do not have the required permissions to view the files attached to this post.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
94Connor949 wrote:Heat Orb
-D2 Vehicles: 1
-D2 Buildings: 1
-D2 Creatures: 20
-- Damage to Buildings/Vehicles needs a boost.
-- The explosion effect could be a little smaller, and the Heat Orb ('Light Red' GA effect) could be a little bigger.
-- Also, maybe it could be a small AoE damage radius.
You do not have the required permissions to view the files attached to this post.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
Bubble Blaster must be fixed!
You do not have the required permissions to view the files attached to this post.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
The Ember launcher needs to have progressive damage as it reaches its target. And the delayed launch? You must fix that!
You do not have the required permissions to view the files attached to this post.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
You can increase the Building and vehicle damage please.
You do not have the required permissions to view the files attached to this post.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
This is worse!
You do not have the required permissions to view the files attached to this post.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
You do not have the required permissions to view the files attached to this post.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
Considering that this is the fist mod I've downloaded from here, I am pleased to say that this is brilliant! The only problem is that the DS parts need to have abilities. For example, the staffs could all have a special Strike ability and the balsters a highly-advanced Pulse ability.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
Never mind this. I was thinking of the darkattack mod.p.d wrote:Wait, this mod includes more than just the bubbles effect?!
----------
Anyway. I'm focusing just on the machine gun right now. I would recommend making the effect into the muzzle ID and maybe not using anything at all for the actual projectile.
This is the impact ID for logarithm64's sniper rifle: (1219803430) It would probably work pretty good. Another option would be the shrapnel bomb effect.94Connor949 wrote: -- Sound effect needs work, it seems to fade away to fast. Also, perhaps 'Machine Gun Impact' GA effect could be used briefly on impact with a creature/building/vehicle.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
fungus, Davo worked his butt off to make this mod for all of us, and he is still improving it, so give him some respect and stop spazzing out at him. If you want what he is voluntarily making for us, be patient. And calm. And never, NEVER get angry at him because you have no reason to. He hasn't insulted you in any way. And he's only human, he can't do everything.
Also learn to stop double posting.
Well, actually, learn to not post seven times in a row.
Also learn to stop double posting.
Well, actually, learn to not post seven times in a row.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
Please insert also 2011Darkattack.package Mod
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
why does it say the level of 13 and actually level 5?
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
Because the "highest" level is 5
Signature... there I put a signature
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
Hi, please remove effect, gear, heavy armor, mask, blaster weapons, blade weapons, staff weapons from creature editor to tribe,civilized and captain editor!
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
good idea, it will make it much easier for me to find my creatures in the adventure editor..antl0 wrote:Hi, please remove effect, gear, heavy armor, mask, blaster weapons, blade weapons, staff weapons from creature editor to tribe,civilized and captain editor!
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
Infact, the weapons should all be placed under "weapons" so they can be found in Creature Stage, the gear in "details" and the captain parts in "weapons" so they can be unlocked, too!
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
However, when NPC creatures use the blaster weapons, it acts like a Gravity Hammer.
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
All of the parts need names, too. Being just "***" is getting annoying. Name them after their respective names, and the mouths too! Don't forget the limb fragments!
Re: Dark Injection v5.02 How to get Darkspore parts into Sp
I could do that if I knew the names...
Signature... there I put a signature