I dont think Davo can add new effects into to spore, only reuse effects that are already there. But maybe its possible to add effects from darkspore? I dont know, but i doubt its possible to add completely new effects.DarkOverlord777 wrote:i think this part would be epic with a hydro pulse kind of attack(for those of you who've never played pokemon,its an attack that shoots a powerful beam of water)or an attack that sends a huge wave hurtling toward the foe.
Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- manicmoose
- Cell
- Posts: 13
- Joined: Fri May 20, 2011 2:36 pm
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
- JSpinoraptorex
- Hatchling
- Posts: 4
- Joined: Wed Jul 20, 2011 10:34 pm
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
I'd say the weapons should have the same attacks as they have in Darkspore, and the feet, should all have at least a speed of 1.
Heres how I see it:
Bio foot speed: 2-Maximum
Necro foot speed: 2-4
Plasma foot speed: 1-Maximum
Cyber foot speed: 3-5
Quantum foot speed: These should all have high speeds, due to Quantums having teleportation powers. (at least 4)
And by the way, if you simply take out the DI mod files, shouldn't everything go back to what it was?
Mods I have:
Better Spore
Baby kidnap
eyes on everything
DavosBP2_Data
Heres how I see it:
Bio foot speed: 2-Maximum
Necro foot speed: 2-4
Plasma foot speed: 1-Maximum
Cyber foot speed: 3-5
Quantum foot speed: These should all have high speeds, due to Quantums having teleportation powers. (at least 4)
And by the way, if you simply take out the DI mod files, shouldn't everything go back to what it was?
Mods I have:
Better Spore
Baby kidnap
eyes on everything
DavosBP2_Data
- Dino man155
- Hatchling
- Posts: 4
- Joined: Sat Sep 18, 2010 3:23 pm
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
Davo,i have an idea,while YOU may refuse to host Arenas_RDX9.package,i would gladly put it up on FileBeam.com and put up the link here,IF that's ok with YOU
EDIT: Spelling correction
EDIT: Spelling correction
- DarkOverlord777
- Cell
- Posts: 17
- Joined: Mon Jun 20, 2011 12:09 pm
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
yea,your right.but if its possible to use the effects in the adventure editor,the "Water Blast Once" effect could turn out quite nicely as a hydro pulse.manicmoose wrote:I dont think Davo can add new effects into to spore, only reuse effects that are already there. But maybe its possible to add effects from darkspore? I dont know, but i doubt its possible to add completely new effects.DarkOverlord777 wrote:i think this part would be epic with a hydro pulse kind of attack(for those of you who've never played pokemon,its an attack that shoots a powerful beam of water)or an attack that sends a huge wave hurtling toward the foe.
and this blaster part would look good sending out a smaller version of the evil portal effect at an opponent.Am i right?or am i right?
You do not have the required permissions to view the files attached to this post.
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
DarkOverlord does have some pretty good ideas... And ways to get them to work.
- JSpinoraptorex
- Hatchling
- Posts: 4
- Joined: Wed Jul 20, 2011 10:34 pm
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
Yah, but i'd prefer having the actual Darkspore attacks, for authenticity's sake. (Me and my buddies try to replicate the Heroes from Darkspore into Spore)
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
i dont know the attacks, and cannot find their abilities or effects.JSpinoraptorex wrote:Yah, but i'd prefer having the actual Darkspore attacks, for authenticity's sake. (Me and my buddies try to replicate the Heroes from Darkspore into Spore)
i can use the GA effects, but i cannot scale them down any, unfortunatly.DarkOverlord777 wrote:yea,your right.but if its possible to use the effects in the adventure editor,the "Water Blast Once" effect could turn out quite nicely as a hydro pulse.manicmoose wrote:I dont think Davo can add new effects into to spore, only reuse effects that are already there. But maybe its possible to add effects from darkspore? I dont know, but i doubt its possible to add completely new effects.DarkOverlord777 wrote:i think this part would be epic with a hydro pulse kind of attack(for those of you who've never played pokemon,its an attack that shoots a powerful beam of water)or an attack that sends a huge wave hurtling toward the foe.
and this blaster part would look good sending out a smaller version of the evil portal effect at an opponent.Am i right?or am i right?
sure i will. but i dont want such a download linked to my IP or anything.Dino man155 wrote:Davo,i have an idea,while YOU may refuse to host Arenas_RDX9.package,i would gladly put it up on FileBeam.com and put up the link here,IF that's ok with YOU
EDIT: Spelling correction
pics for the parts would be nice, i dont know what a necro is.JSpinoraptorex wrote:I'd say the weapons should have the same attacks as they have in Darkspore, and the feet, should all have at least a speed of 1.
Heres how I see it:
Bio foot speed: 2-Maximum
Necro foot speed: 2-4
Plasma foot speed: 1-Maximum
Cyber foot speed: 3-5
Quantum foot speed: These should all have high speeds, due to Quantums having teleportation powers. (at least 4)
And by the way, if you simply take out the DI mod files, shouldn't everything go back to what it was?
Mods I have:
Better Spore
Baby kidnap
eyes on everything
DavosBP2_Data
and no, removing this mod doesnt repair spore like traditional mods. this mod injects your files, kinda like a virus.
manicmoose wrote:I dont think Davo can add new effects into to spore, only reuse effects that are already there. But maybe its possible to add effects from darkspore? I dont know, but i doubt its possible to add completely new effects.DarkOverlord777 wrote:i think this part would be epic with a hydro pulse kind of attack(for those of you who've never played pokemon,its an attack that shoots a powerful beam of water)or an attack that sends a huge wave hurtling toward the foe.
no chance of getting DS effects so far. and i cannot make new ones.
just put that file in the galactic adventures folder, no need to open it.quadrible wrote:Every time I try to download them I just get, "Windows cannot open this file"
Any chance anyone knows how to get windows to recognize the file type?
goto the main post, the download is there.drovix wrote:yes ive tried it since i logged in what should i do now? should i give up
pwurman wrote:I agree. And it would be awesomer if the bullets were small because giant balls of plasma the size of your creature that come from a gun that is a tenth of the size of your creature is unrealistic.DarkOverlord777 wrote:I think it would be neat if this weapon had an ability that,like,shoots out a barrage of different sized rocks or balls of plasma.
The different versions of those weapons simply have different stats.
Oh and Davo, is it possible to label areas of parts certain colors? Like, for instance, on the weapon that DarkOverlord posted, the white details and the black details are labeled "black" and "white" so that they appear black and white after the creation is painted? Because that would fix a lot of problems that people have with paint. I think.
I'm not sure how you actually do that, but it seems like you'd use labels...
no its not possible.
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- DarkOverlord777
- Cell
- Posts: 17
- Joined: Mon Jun 20, 2011 12:09 pm
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
hmmm......so you cant change the scale of the ga effects.....hmm.....can you adjust the angle?cause the water blast once effect,if angled right,could be the perfect hydro pulse....just saying....
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
- Michael042296
- Cell
- Posts: 21
- Joined: Thu Apr 21, 2011 5:42 pm
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
Just so you are aware. Doing this is most definitely illegal.Dino man155 wrote:Davo,i have an idea,while YOU may refuse to host Arenas_RDX9.package,i would gladly put it up on FileBeam.com and put up the link here,IF that's ok with YOU
EDIT: Spelling correction
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
Thus far, the space skybox given to the Animal creature viewer, the lack of organization and stats in the parts and the original textures (Creepy and Cute and Bot Parts included) being replaced.
Hope you can get around working on those soon.
Hope you can get around working on those soon.
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
whats wrong with the space view on the creature card lol?
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Re: Dark Injection v5.01 How to get Darkspore parts into Sp
I dunno, it kind of bugs me.
Maybe using SporeMaster on Arenas_[whatever].package and deleting whatever the skybox file is fixes it.
EDIT:
Yeah...It's inside DarkInjection.
And I have no idea of which of all these mods is the skybox mod.
Help please.
[Edits 2 and 3 redacted]
EDIT4:
LOL NOPE NEVERMIND
Already worked out the skybox.
Maybe using SporeMaster on Arenas_[whatever].package and deleting whatever the skybox file is fixes it.
EDIT:
Yeah...It's inside DarkInjection.
And I have no idea of which of all these mods is the skybox mod.
Help please.
[Edits 2 and 3 redacted]
EDIT4:
LOL NOPE NEVERMIND
Already worked out the skybox.
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
Um, the stretchable bones are supposed to be invisible right? If they should be invisible, then I have a problem, they are very visible to me. It's like an overreacting 'I can see the outline', what I mean is huge grey cylinder piercing my creature's skull visible. What is wrong with it?
btw, I'm no noob and I'm good with computers, and I have tried everything but tamper with the programming of the mod due to a paranoia that I'll mess up the mod
btw, I'm no noob and I'm good with computers, and I have tried everything but tamper with the programming of the mod due to a paranoia that I'll mess up the mod
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
When Dark injection is active, CellpartsXtended is useless. :(
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
Wingetom wrote:Um, the stretchable bones are supposed to be invisible right? If they should be invisible, then I have a problem, they are very visible to me. It's like an overreacting 'I can see the outline', what I mean is huge grey cylinder piercing my creature's skull visible. What is wrong with it?
btw, I'm no noob and I'm good with computers, and I have tried everything but tamper with the programming of the mod due to a paranoia that I'll mess up the mod
Did you mean you're NOT good with computers?
Yes, they're supposed to be visible.
No, I doubt you'd be able to tamper the code to make them invisible.
Yes, I know you're actually not good with computers.
Anyone with a brain would know you can just back up before tampering about with the mod and you have no problem.
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
I am good with computers, I'm just usually on it when its late at night and my common sense is impaired. that is when I could mess it up. BTW, I was just confused because I saw a comment earlier on saying that it should be invisible in the viewer, and I am very gullible. one last thing, I said I'm good not great like a modder, I haven't learned programming yet.
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
so do you mod spore? have you modded spore?
just curious.
some have said those limbs are invisible. some say no they arent. it IS possible to make any part invisible with mods, and that doesnt mean one is available.
just curious.
some have said those limbs are invisible. some say no they arent. it IS possible to make any part invisible with mods, and that doesnt mean one is available.
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https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
yes, I mod spore, zt2, zt1, and Minecraft. I love adding new things to older games.
Re: Dark Injection v5.01 How to get Darkspore parts into Sp
Zoo Tycoon 1 and Zoo Tycoon 2.
Good games.
Good games.