Paranoids mod recommendation list! [UPDATED 23/06/2020]

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Paranoids mod recommendation list! [UPDATED 23/06/2020]

Unread postby paranoid_modder » Thu Jan 18, 2018 5:40 pm

many people has asked me or others what mods we reccomend to try out, and i figured i would write a list of mods and tools that i and a few others recommend or are a must-have, to make your spore exeriences new, fresh and exciting :mrgreen:

Most mods on this list require the Spore ModAPI Launcher Kit in order to work. I strongly recommend you install this before installing any mods.

Editor mods


♦︎Dark Injection created by Davo, now developed by rob55rod - This is imo the nr 1 mod to absolutely have for your spore game. It adds tons of content from darkspore such as creature parts and creature armor, edits spores UI to look more like darkspore, gives you tool parts like invisible limbs and individual ability parts, disables the complexity meter and so much more! And it even comes with force save bundled. It has a handy installer too, so you can easily choose what you want to add in your game and what you want to leave out.
♦︎Enhanced Color Picker by Emd4600 - Another color mod, but this one gives you thousands more colors for your creatures skinpaints then what spore currently has to offer, and gives you more spesific control over what you need.
♦︎B&V Fusion by Mx3brainpower - A mod that adds vehicle parts to the building editor, and visa versa. Not only does it allow you to have complete creative freedom over the building and vehicle editors such as allowing you to place entertainment parts on a factory, but it also adds 144 hidden textures from Spore in all vehicles, buildings and spaceships editors. Extremly good mod for complete creative control with all non-creative editors.
♦︎Spore stacker by Mx3brainpower - Allows MANY creature parts, mainly detail parts, to be stacked. This includes modded parts too. No more fiddling around with limited part placements, now you can finally place those 5 eyes on top of eachother.
♦︎Building rotation mod by DVDmaster - The building rotation mod makes it so you can rotate base and roof parts in building editor, and works very well with B&V fusion.
♦︎Infinite scaling mod by Zarklord - This i think is absolutely essential in complete creative freedom. This mod gives you the ability to enlarge or shrink any part in any editor and allows you to really get into detail without being held back. Note that things that are too big could cause visual glitches.
♦︎New editor backgrounds by THEdragon - A really great mod that adds more custom backgrounds to the editor test drive. Includes good variety like an underwater background and a basic room.
♦︎Hut editor by Vanillacold - Replaces the early creature editor with a tribal hut editor. To use it, go into the early creature creator via the Create menu. (It doesn't replace the in-game one.) Really cool to see a working hut editor!
♦︎Project Bacterioid by IHaveNoIdea. - A mod that unlocks the cell editors true potential. Makes the cell editor 3D, adds creatureparts and limbs, adds rotation and morph handles, and more. A good mod for making much more complex cells to have fun with.
♦︎Advanced CE by VanillaCold - With this mod you have the free XYZ part movement option from the building editor right there in the creature editor. You can really go nuts with this one.
♦︎Delta paints by DeltaShips - An incredible mod that adds a total of 57 new skinpaints to the creature editor. You have a ton of customization options and great variety, from a shiny ice coat to a skinless meat suit.
♦︎Test drive in more editors by VanillaCold - Adds the test drive option to all skinpaint based editors, such as cell stage and early creature editor.
♦︎Skynkraft by IhaveNoIdea - A really robust mod that adds 60 unique skin paints to the Editor's Paint mode palette. You get everything from beautiful icon and image based textures to more complex skinpaints that colors only your arms, legs, hands, and more.
♦︎Enter editor cheats by VanillaCold - A very unique mod that makes you able to enter any editor from inside the main game. You can also edit any creation in any editor with the editcreation cheat.
♦︎Adventure terraforming by Tenebris - Adds 6 new terraforming presets to the adventure editor. You can make cube planets, matte round planets, islands and more.

Part mods


♠︎CamBen color pack by CamBen. - Adds plenty of parts in different colors and shades to your editor, making you able to have much more control over what colors your creature is. This gives you more creative freedom and makes you able to finally make that big rainbow cat you always wanted to make.
♠︎Adventureprops by CamBen. - One of my favorites, this one adds plenty of props to the adventure editor. You can create so much more stuff with what you get from here, more gates, citywalls, space props, sattelites, more effects and so on. Really recommend this one!
♠︎Himeric Engine by Clicker95 - a really cool parts mod that add high quality and realistic alien parts, allowing for some pretty unique creations. The textures are a bit weird but they work just fine. THE LINK IS NOT DEAD!! just scroll further in the thread, a reupload has been posted.
♠︎INTEGRATED INTEGUMENT akaThe Fur Mod by Disgustedorite - This mod was once thought to be impossible...its the FUR MOD!! This handy mod gives you 4 different fur creature parts so you can finally add some real fuzzy charm to your creations. Comes in 4 types of Thickness and different levels of color, so you can really get more creative opportunities.
♠︎Strange and Beautiful by peridot, reuploaded by Darhagonable - A mod that adds tons of high quality parts, with differnt animations such as a tounge sticking out, when a mouth opens, or bunny-like ears that bends along with your creature. Although it suffers from a few visual bugs, i really recommend this one.
♠︎Drone parts by Deoxys_0 - Do you want to make your robot creature even more robotic, but would rather build it with simpler shapes? Or have complete control over building better armor and robots? Then this is the mod for you! it adds plenty of pages full of robotic parts from machine gun nozzles to simple cubes, all in different coat layer coloring. A high quality mod for making high quality robots...or drones!
♠︎Pandora's Toolbox by IHaveNoIdea. - A fantastic mod that adds extremly useful and flexible parts. You get 28 different colored spheres, cylinders and squares with a lot of customization options. Use it together with Drone parts for the ultimate creative freedom experience.
♠︎Locked 'N' Loaded by IHaveNoIdea. - A good one for all the edgelords out there. Adds 40 firearms to the editor, from pistols to miniguns. Each weapon is also customisable, as it's colour scheme matches to that of the Creature's skinpaints.
♠︎Unshackled by IHaveNoIdea. - The ultimate tool for creative freedom, breaking free from spores limitations. You can create custom wings, limbs, heads and more with this handy tool. Read OP carefully.
♠︎Mad mannequins by IHaveNoIdea. - Adds realistic human parts, human skeleton parts and mannequin parts. Perfect for making...well, mannequins or other terrifying creations. Tons of customization options, and perfect for using along with Unshackled.
♠︎New drone parts by Deoxys_0 - A sequel to the original Drone Parts mod. This pack adds 130 unique robotic and metallic-themed parts. These 130 parts each have at four paint variations (base, coat, detail, and textureless), and some of the detail parts have additional special paints.

Misc


♣︎Citywalls by Frogottenspore, redone by Darhagonable - A mod that allows you to change the walls to your space and civ cities. I personally love this one because you can use it to get grox walls or a "ruined city" look. Includes 3 custom walls created from scratch that mimics the beta walls from the 2007 beta version of spore.
♣︎InfiniteSOL by ??? - a mod i think its almost necessary..because once you get the staff of life, you basically get a reward for winning the game....but..you can only use it 42 times, which i think is BULLSHIT! so..yeah, use this if you want your PROPER reward. It removes the limit and makes the staff infinite uses.
♣︎Grox archetype by D3vilSheep - so many has dreamed about playing as the grox, and with this one you KINDA can. It replaces the knight archetype in space stage with a "grox one" aka replaces your aliens voice, background and lighting effect with the grox ones. Mix this with the citywall mod to give yourself the grox citywalls and your almost a complete grox. This works in CIV stage as well.
♣︎Empire voice replacement by Kisutora - Are you tired of hearing your alien 56-mouthed lava sheep empire having the voice of a normal human from the sims? Well no longer shall you suffer, for this mod replaces the voice of your empire with any other archetype voice of your choosing. This DOES include the grox voice as well, but if you want the complete grox package with bg and lighting included, i suggest you take a look at the grox arcetype one above.
♣︎Corporations mod by Logarithm64 - Adds several corporations in space stage. Each corporation has unique and special tools that can be obtained from it. In order to obtain these tools, you have to place structures that belong to these corporations on planets. Doing so will gain the corporation "Fame," which is required to unlock these tools. Once they are unlocked, you can purchase them from the from empires that carry them. Good mod for spicing up space stage a bit.
♣︎New plazas by THEdragon - This mod adds more ground textures, aka plazas to the adventure editor. Gives you more varied plazas and decoration to your adventures, as well as different borderless colony textures, great for making your own custom colony!
♣︎Interstellar industries by Ravnodaus - A nice way to freshen up space stage a bit and add a proper challenge. This mod removes spice and adds 40 different kinds of trade goods to find, from fertilizer to titanium, and much more! Some of them are rare to find, so you will need to dust off those binoculars.
♣︎Change home planet by Emd4600 - A truly remarkable mod that allows you to change your home planet in space stage. Enter to one of your planets and execute the cheat: setHomePlanet The planet will now become your home planet. The planet in the galaxy game selector menu remains the same.
♣︎Evoadvanced by Vanillacold - Advances the EvoAdvance cheat by allowing you to start a new creature stage with any creature from any stage. Now comes with working captain social/attack abilities in creature stage!
♣︎The almighty archetype mod by TheChosen1GroxPL - Another great custom archetype mod. Replaces wanderer with a godly almighty archetype. It has no superweapon, but contains EVERY passive consequence ability from pre-Space stages.
♣︎Snek's various mods by Snek - A collection of mods made by snek. You get stuff like changing your galaxy color, adding a pepe face onto a plate, better graphics, limb tweaks, 300 adventure effects and more!
♣︎GA space stage timeline timeline fix by Liskomato - You know that annoying glitch in the games timeline, where the entire thing scrambles up into an unreadable mess when you reach space stage? Well this mod fixes that..but the price to pay is that your creature stage timeline messes up instead. There are ways to prevent this tho. Read the OP carefully.
♣︎Adventure Editor Slot Page Expander by Liskomato - A really revolutionary mod that doubles the amount of page slots in the adventure editor, allowing you to add many more assets into your adventures.
♣︎Colony seaports by ProfAlba - Grants you the much needed options of having colonies with seaports in space stage. Place a colony near water for it to generate one.
♣︎AToAP infinity by Wintacular - Excactly what it says. Allows you to use any tool on any planet, such as your homeworld or save planets. This also removes all ammo on tools and gives you infinite usage, and removes cooldown to 1 second.


Game Tweaks


♥︎The 60 fps fix - The 60 patch just removes the 30 fps cap and makes the game play silky smooth. You can add an even higher number if you so desire.
♥︎Ultimate Graphics Fix. - The ultimate graphics fix makes your creatures skinpaints appear in higher resolution, aka makes your metallic or shiny creatures actually shiny or metallic. It also fixes cell transparency. I wouldn't recommend going above 2048 unless you want tons of crashes.
♥︎Remove the EA/Maxis Intro when starting SPORE - If you are an impatient heck like me, you will like this one. Does what it says; it skips the opening cutscene when starting spore, thus making you start right there at the galaxy screen. Saves you time as well as sadness over maxis' death.
♥︎Spore graphical improvements - A guide on how to improve spores graphics. Pretty much explains itself.

Tools


Darkspore Creature Converter - This tool is great for ex-darkspore players who wants to save their lost heroes. This will convert your darkspore png to a functioning png that you can load into spore. Dark injection is required for this mod to work.
SporeModderFX By Emd4600 - The must-have tool for creating spore mods and the package files itself.
Spore ModAPI Launcher Kit By Emd4600 - Spore ModAPI Launcher Kit contains an easy installer to help you install mods correctly, an uninstaller and a game launcher. Some mods require this in order to be installed correctly, and ALL .sporemod files require this to work. Very good if you arent sure where to install your mods.
Sporemodder blender-addons By Emd4600 - An addon for the 3D modelling program Blender, which enables you to create and export animated parts and use them in spore, allows you to import .RW4, .GMSH and GMDL files into blender, and more.

These are it for now, but i might add more. if you have a must-have mod you feel is needed on this list, or there is something on this list that is wrong, let me know :mrgreen:
Last edited by paranoid_modder on Tue Jun 23, 2020 9:56 am, edited 59 times in total.
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Re: Paranoids mod reccomendation list!

Unread postby WowSporePlayer5000 » Mon Jan 22, 2018 9:29 am

Strange and beautiful- adds lots of 100% animating parts with unique animations, there may be bugs, but still very good

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Re: Paranoids mod reccomendation list!

Unread postby paranoid_modder » Mon Jan 22, 2018 1:19 pm

Horlocodon wrote:Strange and beautiful- adds lots of 100% animating parts with unique animations, there may be bugs, but still very good


i would have added it to the list, but it just has too many bugs and parts that are just unusable atm.
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Re: Paranoids mod recommendation list! [UPDATED]

Unread postby paranoid_modder » Sat Mar 24, 2018 8:24 pm

updated the list and added S&B since it updated!
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Re: Paranoids mod recommendation list! [UPDATED]

Unread postby wan2bepro » Mon Mar 26, 2018 7:38 am

Nice list, thank you!! Does anyone know a mod that expands empires faster? I couldn't find one, I've read that empires only expand when you are nearby. If there is no mod for this, I will make it my new goal :D
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Re: Paranoids mod recommendation list! [UPDATED]

Unread postby paranoid_modder » Sun Apr 15, 2018 7:55 pm

wan2bepro wrote:Nice list, thank you!! Does anyone know a mod that expands empires faster? I couldn't find one, I've read that empires only expand when you are nearby. If there is no mod for this, I will make it my new goal :D


If you havent found any by goolging around, then you could always try it out :o

also i added drone parts to the mod list!
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Re: Paranoids mod recommendation list! [UPDATED 30/12/2018]

Unread postby VanillaCold » Sat Feb 09, 2019 3:43 pm

Can someone make a direct download for Spore Stacker? I don't want to make an account on a site which isn't even in English.
(Also, have you checked out my mods? They're called "Solar Spore", "Submarines" and "Spaceplanes". I'm working on a mod which adds a water effect to the adventure editor, but I can't find out how to remove the weird cyan border.)
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Re: Paranoids mod recommendation list! [UPDATED 30/12/2018]

Unread postby paranoid_modder » Sat Feb 09, 2019 4:44 pm

VanillaCold wrote:Can someone make a direct download for Spore Stacker? I don't want to make an account on a site which isn't even in English.
(Also, have you checked out my mods? They're called "Solar Spore", "Submarines" and "Spaceplanes". I'm working on a mod which adds a water effect to the adventure editor, but I can't find out how to remove the weird cyan border.)


yeah ive seen them, i use your submarines mod! and i will see if i can make a direct download to sporestacker.

EDIT: ok i added a direct download. hopefull it will work.
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Re: Paranoids mod recommendation list! [UPDATED 30/12/2018]

Unread postby VanillaCold » Sun Feb 10, 2019 1:05 pm

paranoid_modder wrote:
yeah ive seen them, i use your submarines mod! and i will see if i can make a direct download to sporestacker.

EDIT: ok i added a direct download. hopefull it will work.

The direct download worked. Also, I remade an unreleased and scrapped Davo mod today, which added a water effect to the adventure creator.
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Re: Paranoids mod recommendation list! [UPDATED 30/12/2018]

Unread postby paranoid_modder » Sun Feb 10, 2019 1:23 pm

VanillaCold wrote:
paranoid_modder wrote:
yeah ive seen them, i use your submarines mod! and i will see if i can make a direct download to sporestacker.

EDIT: ok i added a direct download. hopefull it will work.

The direct download worked. Also, I remade an unreleased and scrapped Davo mod today, which added a water effect to the adventure creator.


sounds cool! I saw.
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Re: Paranoids mod recommendation list! [UPDATED 02/05/2019]

Unread postby rob55rod » Fri Aug 02, 2019 4:21 pm

Overall I really like this list, but I figured I'd make note of a few oversights and flaws I've noticed within it...

paranoid_modder wrote:Enchanted color picker

No, it's called the "Enhanced Color Picker".

paranoid_modder wrote:Corporations mod

...has this one been updated for the March 2017 patch? (Genuinely asking, not trying to imply anything other than that you may want to double-check if needed)

paranoid_modder wrote:Change home planet[...]Requires ModAPI.

If you're going to mention which of these mods require the Spore ModAPI Launcher Kit, be consistent about it. Otherwise you're just going to confuse people.

paranoid_modder wrote:The Shiny graphix fix.

It's called the Ultimate Graphics Fix. The Shiny Graphics Fix is an entirely separate, though similar - and far inferior - tweak which I released not long before K2017 released the Ultimate Graphics Fix.

paranoid_modder wrote:Darkspore Creature Converter[...] Its strongly adviced you download the mod Dark Injection if you want this to work.

Firstly, I'd appreciate if you'd link to the page ( http://davoonline.com/sporemodder/rob55 ... Injection/ ), not the download url for the file itself. That way, if I update it (which I am planning to), people who come here won't be unknowingly redirected to an outdated version of it.
Secondly, Dark Injection ought to be listed as required, not just strongly recommended, since, well...it is.

paranoid_modder wrote:Spore modAPI

This is the Spore ModAPI Launcher Kit, not the Spore ModAPI, so please refer to it as such.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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Re: Paranoids mod recommendation list! [UPDATED 02/05/2019]

Unread postby paranoid_modder » Sat Aug 03, 2019 1:16 pm

Overall I really like this list, but I figured I'd make note of a few oversights and flaws I've noticed within it...

No, it's called the "Enhanced Color Picker".

Fixed.

...has this one been updated for the March 2017 patch? (Genuinely asking, not trying to imply anything other than that you may want to double-check if needed)

This i do not know. I dont how know you check for it either, but all i know is that it worked on my game when i tested it out.

If you're going to mention which of these mods require the Spore ModAPI Launcher Kit, be consistent about it. Otherwise you're just going to confuse people.

I decided to just remove the requirement and add a line on the top of the list urging people to just use the modAPI launcher kit, its easier that way. Most of the pages you get the mods from state if it requires the modAPI launcher kit or not anyway.

It's called the Ultimate Graphics Fix. The Shiny Graphics Fix is an entirely separate, though similar - and far inferior - tweak which I released not long before K2017 released the Ultimate Graphics Fix.

Fixed.

Firstly, I'd appreciate if you'd link to the page ( http://davoonline.com/sporemodder/rob55 ... Injection/ ), not the download url for the file itself. That way, if I update it (which I am planning to), people who come here won't be unknowingly redirected to an outdated version of it.
Secondly, Dark Injection ought to be listed as required, not just strongly recommended, since, well...it is.

Fixed.

This is the Spore ModAPI Launcher Kit, not the Spore ModAPI, so please refer to it as such.

Fixed.

Let me know if theres anything else.
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Re: Paranoids mod recommendation list! [UPDATED 02/05/2019]

Unread postby rob55rod » Sun Aug 04, 2019 9:58 am

At several points in the previous post, paranoid_modder wrote:Fixed.

Appreciated.

paranoid_modder wrote:
rob55rod wrote:...has this one been updated for the March 2017 patch? (Genuinely asking, not trying to imply anything other than that you may want to double-check if needed)

This i do not know. I dont how know you check for it either, but all i know is that it worked on my game when i tested it out.

You'd test it by installing the mod on a game install which has the March 2017 patch, and seeing if it works as expected.

paranoid_modder wrote:
rob55rod wrote:If you're going to mention which of these mods require the Spore ModAPI Launcher Kit, be consistent about it. Otherwise you're just going to confuse people.

I decided to just remove the requirement and add a line on the top of the list urging people to just use the modAPI launcher kit, its easier that way.

I couldn't agree more.

paranoid_modder wrote:Most of the pages you get the mods from state if it requires the modAPI launcher kit or not anyway.

True, though unfortunately, many don't bother to read such information, hence in part why I'm in total agreement with your blanket approach mentioned above.

paranoid_modder wrote:Let me know if theres anything else.

Absolutely, will do.
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Re: Paranoids mod recommendation list! [UPDATED 02/05/2019]

Unread postby paranoid_modder » Sun Aug 04, 2019 10:38 am

You'd test it by installing the mod on a game install which has the March 2017 patch, and seeing if it works as expected.


I do have the patch and it worked fine, but thats just me.
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Re: Paranoids mod recommendation list! [UPDATED 16/08/2019]

Unread postby paranoid_modder » Fri Aug 16, 2019 10:48 am

ImageAdded Liskomato's ga timeline bug fix mod.
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Re: Paranoids mod recommendation list! [UPDATED 16/08/2019]

Unread postby paranoid_modder » Tue Aug 27, 2019 1:15 pm

ImageAdded Liskomato's Adventure Editor Slot Page Expander mod.
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Re: Paranoids mod recommendation list! [UPDATED 04/10/2019]

Unread postby paranoid_modder » Fri Oct 04, 2019 3:22 pm

ImageAdded Unshackled and mad mannequins from PSI.
ImageAdded Seaports by ProfAlba.
ImageAdded advanced CE by Vanillacold.
ImageUdated the graphical improvement list and added insanegrox' HD texture pack.
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Re: Paranoids mod recommendation list! [UPDATED 05/10/2019]

Unread postby paranoid_modder » Sat Oct 05, 2019 11:18 am

ImageAdded the sporemodder blender addon in the tools section, by EMD.
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Re: Paranoids mod recommendation list! [UPDATED 27/12/2019]

Unread postby paranoid_modder » Fri Dec 27, 2019 3:12 pm

ImageAdded Delta paints, by DeltaShip
ImageAdded Test drive in more editors, by Vanillacold.
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Re: Paranoids mod recommendation list! [UPDATED 27/12/2019]

Unread postby LordESP » Wed Apr 15, 2020 1:02 pm

These mods still works? specifically in the Galactic Adventure 3.1.0.22?


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