Triox Spore

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None
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Triox Spore

Unread post by None »

Hello everyone , i am working right now on another mod for Spore , that have the following features :
Grox replacement
More empires close to the Galactic Core

These Grox will have only 20 colonized stars , but , it won't be so easy to defeat they , because they don't colonize stars close to each other

They will not have the -70 we distrust estranges thing

The galaxy won't hate you if you ally with them

More features soon ...

Previews :
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[youtube]http://www.youtube.com/watch?v=7HXD1j0Woi0[/youtube]


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I love Willosaur (aka Tripod) Image
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emd
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Re: Triox Spore

Unread post by emd »

Cool.
Do this change too the buidlings of the Triox Empire?
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Re: Triox Spore

Unread post by None »

Emd4600 [ASR] wrote:Cool.
Do this change too the buidlings of the Triox Empire?
Not still, because i don't know how to change The Grox buildings
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emd
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Re: Triox Spore

Unread post by emd »

In the Spore_Graphics.package, serach "Grob". In one of these folders you have a decimal number that set the buildings and vehicles for the Grox. For knowing the decimal number of your craeation, put the hexagesimal code of your creation in this page: http://www.disfrutalasmatematicas.com/n ... ersor.html
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Posts: 120
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Re: Triox Spore

Unread post by None »

Emd4600 [ASR] wrote:In the Spore_Graphics.package, serach "Grob". In one of these folders you have a decimal number that set the buildings and vehicles for the Grox. For knowing the decimal number of your craeation, put the hexagesimal code of your creation in this page: http://www.disfrutalasmatematicas.com/n ... ersor.html
I gonna try to do this
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