Steam Force Save (TWEAK)(NO HACKS/MODS)(FORCE SAVE FIX FOR STEAM USERS!!)
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
no problem.
https://discord.com/invite/WXk6dybtdF : Discord
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Ummm, I think I have a problem.
I did the code adding, and I did what the post said. But now whenever I start my game, it says on an error card:
Error! Configuration Script Failed. [2000] What do I do? What DID I do?
I did the code adding, and I did what the post said. But now whenever I start my game, it says on an error card:
Error! Configuration Script Failed. [2000] What do I do? What DID I do?
- ThatOddGuy
- Cell
- Posts: 7
- Joined: Wed Jul 23, 2014 8:57 pm
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
I still can't save my creatures after this. I don't know if it's just that I have a physical copy of the game, no steam version, or what. No matter what, I've been searching for 3 and a half hours trying to fix this and still nothing.
Someone please help. The config and properties.txt thing does not work for me and I don't know what to do.
Someone please help. The config and properties.txt thing does not work for me and I don't know what to do.
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
So wait, you're using the disk version of the game? Smart. Patch it to v5.1 now if you haven't already. Now stop trying to use the steam fix and get yourself the Force Save http://www.mediafire.com/download/dofwn ... ve.package mod instead. It's supposed to be included in most mods, but from what I've heard, this is the most reliable version. A friend of mine solved the problem this way.ThatOddGuy wrote:I still can't save my creatures after this. I don't know if it's just that I have a physical copy of the game, no steam version, or what. No matter what, I've been searching for 3 and a half hours trying to fix this and still nothing.
Someone please help. The config and properties.txt thing does not work for me and I don't know what to do.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- ThatOddGuy
- Cell
- Posts: 7
- Joined: Wed Jul 23, 2014 8:57 pm
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Patch Spore or patch Galactic Adventures? Because I've been trying to use the force save thing already.rob55rod wrote:So wait, you're using the disk version of the game? Smart. Patch it to v5.1 now if you haven't already. Now stop trying to use the steam fix and get yourself the Force Save http://www.mediafire.com/download/dofwn ... ve.package mod instead. It's supposed to be included in most mods, but from what I've heard, this is the most reliable version. A friend of mine solved the problem this way.ThatOddGuy wrote:I still can't save my creatures after this. I don't know if it's just that I have a physical copy of the game, no steam version, or what. No matter what, I've been searching for 3 and a half hours trying to fix this and still nothing.
Someone please help. The config and properties.txt thing does not work for me and I don't know what to do.
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Yes. The patch installer can be found here: http://www.davoonline.com/sporemods/ Go to "Before you play...Spore must be installed in this order" The link is in there.ThatOddGuy wrote:Patch Spore or patch Galactic Adventures? Because I've been trying to use the force save thing already.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- ThatOddGuy
- Cell
- Posts: 7
- Joined: Wed Jul 23, 2014 8:57 pm
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Well I'm already all patched it says. The forcesave.package does not work for me for whatever reason, that's why I am here because this is the end of the trail and can't find any other fixes.rob55rod wrote:Yes. The patch installer can be found here: http://www.davoonline.com/sporemods/ Go to "Before you play...Spore must be installed in this order" The link is in there.ThatOddGuy wrote:Patch Spore or patch Galactic Adventures? Because I've been trying to use the force save thing already.
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
please post a copy of the files you have or use mine on the next post
https://discord.com/invite/WXk6dybtdF : Discord
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Davo wrote:Code: Select all
############################################################################# # Configuration rules and options for Spore # # Andrew Willmott # # This script both defines what the various game options # do, and sets defaults for them based on the video # card, sound card, CPU, and other factors. # # It also sets some properties determining what the # hardware will support. # # the following are equivalent, the error code is used as the guid if no id is supplied # alert "You are running with new preferences" 1010 -info # alert "You are running with new preferences" 1010 -info -id 0x000003f2 # alert "You are running with new preferences" 1010 -info -id AppConfig!0x000003f2 ############################################################################# # Constants # boolProp recordMovieLength 9999 boolProp disableValidation true boolProp playOpeningMovie false set Off 0 set On 1 set Low 1 set Medium 2 set High 3 # Shader paths -- must match with Material/config.mtl seti shaderPath2_m 0 seti shaderPath2_0 1 seti shaderPath2_x 2 seti shaderPath3_0 3 ############################################################################# # Set up # setVariables setb isVista false if (match("${OSName}", "*vista*")) setb isVista true endif if ($isVista and $VistaKB940105Required) alert "The game may run out of address space with some configurations\nand video cards, resulting in stability problems.\n\nIt is recommended that you install the latest Windows Vista Service Pack\nand check for updated video drivers.\n\nFor details see the Microsoft Knowledge Base article\n\n http://support.microsoft.com/default.aspx/kb/940105\n\n" 2003 -warning endif if ($cider) # Running under Mac wrapper. Set mac-specific options here boolProp AlwaysFullscreen true boolProp RenderTargetCorrection false boolProp MacSpecificText true boolProp Support51Audio false endif ############################################################################# # Initial defaults. # # These may be overridden below according to CPU or card. setOption OptionShadows $High setOption OptionTextureDetail $Medium setOption OptionEffects $High setOption OptionBakeQuality $High setOption OptionLighting $High setOption OptionPlanetQuality $High setOption OptionDOF $Low setOption OptionHighResTextures $Low setOption OptionPhotoRes $Medium setOption OptionVideoRes $Medium setOption OptionAudioPerformance $Medium setOption OptionGameQuality $High setOption OptionDiskCacheSize 4 # 1 GB setOption OptionTutorialsEnabled $On setOption OptionShowHints $On setOption OptionEdgeScroll $On setOption OptionBuddiesOnly $Off setOption OptionFitToScreen $Off setOption OptionExplainSporepedia $On setOption OptionExplainPaintLikeThis $On setOption OptionExpireOld $Off setOption OptionArchiveExpired $Off setOption OptionExpireDays 30 setOption OptionDownloadSize 8 setOption OptionUpdateLimit $Off setOption OptionUpdateLimitDays 7 setOption OptionCaptureUI $Off setOption OptionCellControls $Off setOption OptionCreatureControls $Off setOption OptionTribeControls $Off setOption OptionCivControls $Off setOption OptionSpaceControls $Off ############################################################################# # Identify graphics adapter # # Set some config variables based on a card table and vendor specific rules. # Note that Remote launch on Vista returns no vendor. set cardName "Unknown" set cardVendor "Unknown" setb isCardFound false include "VideoCards.txt" # Fallback on the card name text supplied by the card itself. # Assumes that at least the cardVendor has been matched, since # vendor name is not contained in some vendor card names. # Note that specific vendors are overridden to a default card. # For AMD -> Radeon 9800 Pro # For NVIDIA -> NVIDIA GeForceFX 5200 SE if (not $isCardFound) set cardName $graphicsCard endif ############################################################################# # # Testing Code # # For testing setb doTestCPU false setb doTestGPU false if ($doTestCPU) seti pentium4 0 seti cpuCount 1 seti cpuSpeed 2000 set cpuBrand "AMD Athlon64" endif if ($doTestGPU) # test some 2.0/3.0 cards set cardVendor "AMD" set cardName "Radeon 9600" set cardVendor "Intel" set cardName "915" set cardVendor "NVIDIA" set cardName "GeForce 5900" # card strings confuse 6800 SE comparisons #set cardName "NVIDIA GeForce 6800 Series GPU" seti testShaderModel 2 seti maxVertexProgramVersionHW ($testShaderModel*256) seti maxPixelProgramVersion ($testShaderModel*256) # have to set this, since some overrides fallback on graphicsCard string set graphicsCard $cardName endif ############################################################################# # # Option Levels # seti cpuLevelHigh 3 seti cpuLevelMedium 2 seti cpuLevelLow 1 seti gpuLevelHigh 3 seti gpuLevelMedium 2 seti gpuLevelLow 1 # Shader paths -- must match with Material/config.mtl seti shaderPath2_m 0 #2 minimal seti shaderPath2_0 1 seti shaderPath2_x 2 seti shaderPath3_0 3 ############################################################################# # # CPU Assessment # seti adjustedCPU $cpuSpeed setb cpuAMD false if (match("${cpuBrand}", "*AMD*")) setb cpuAMD true endif seti cpuCutoffLow 2000 seti cpuCutoffMed 2400 if ($pentium4 > 0) # intel p4 hyperthread or multiprocessor if ($hyperthreading > 0) # only count real cpus seti cpuCount (floor(${cpuCount} / 2)) endif if ($cpuCount > 1) seti adjustedCPU (round($adjustedCPU * 1.3334)) endif seti cpuCutoffLow 2400 seti cpuCutoffMed 2800 elseif ($cpuCount == 1) if ($cpuAMD) # amd single core (xp, 64) seti cpuCutoffLow 1800 seti cpuCutoffMed 2000 else # pentium m, celeron, etc seti cpuCutoffLow 2000 seti cpuCutoffMed 2200 endif else if ($cpuAMD) # amd multicore (athlon 64x2) seti cpuCutoffLow 1600 seti cpuCutoffMed 1900 else # intel multicore (core duo, core2 duo) seti cpuCutoffLow 1800 seti cpuCutoffMed 2100 endif endif # rate the cpu if ($adjustedCPU < $cpuCutoffLow) seti cpuLevel $cpuLevelLow elseif ($adjustedCPU < $cpuCutoffMed) seti cpuLevel $cpuLevelMedium else seti cpuLevel $cpuLevelHigh endif ############################################################################# # # GPU Assessment # # track specific vendors setb isNvidia false #setb isNvidiaIntegrated false setb isAMD false #setb isAMDIntegrated false setb isIntel false setb isIntelIntegrated false setb isS3 false setb isVendorUnknown false setb isLimitedVideoMemory false # convert to major version seti vsVersion (floor($maxVertexProgramVersionHW / 256)) seti psVersion (floor($maxPixelProgramVersion / 256)) # if not in database, assume any new card is "medium" seti gpuLevel $gpuLevelMedium if (match("${cardVendor}", "AMD") or match("${cardVendor}", "ATI")) setb isAMD true elseif (match("${cardVendor}", "NVIDIA")) setb isNvidia true elseif (match("${cardVendor}", "INTEL")) setb isIntel true elseif (match("${cardVendor}", "S3")) setb isS3 true else setb isVendorUnknown true endif # old driver build detection/warning setb oldDriver false seti oldDriverBuild 0 # force a driver build off mutigpu detection # or else multigpu must be disabled setb isMultiGpu false setb isOldDriverBuildExit false setb sporeProfile false if ($gpuCount > 1) setb isMultiGpu true endif if ((not $cider) and (not $doTestGPU)) # test each vendor against specific known driver builds if ($isNvidia) # identify the build range that has a Spore profile if (($driverBuild >= 117600) and ($driverBuild <= 117699)) # notebook setb sporeProfile true elseif ($driverBuild >= 117741) # desktop setb sporeProfile true endif seti oldDriverBuild 116375 # 10/4/2007 if ($driverBuild < $oldDriverBuild) setb oldDriver true endif if ($isMultiGpu) #seti oldDriverBuild 117600 setb isOldDriverBuildExit true # require a profile if (not $sporeProfile) setb oldDriver true endif endif elseif ($isIntel) seti oldDriverBuild 104906 # 12/19/2007 #setb isOldDriverBuildExit true if ($driverBuild < $oldDriverBuild) setb oldDriver true endif elseif ($isAMD) if ($isVista) seti oldDriverBuild 100096 # Cat 8.3, 3/2008 if ($isMultiGpu) seti oldDriverBuild 100127 # Cat 8.7, 7/2008 endif else seti oldDriverBuild 106764 # Cat 7.12, 12/2007 if ($isMultiGpu) seti oldDriverBuild 106833 # Cat 8.7, 7/2008 setb isOldDriverBuildExit true endif endif if ($driverBuild < $oldDriverBuild) setb oldDriver true endif endif # this alert is only displayed the first time the game is launched, or when the preferences are deleted if ($oldDriver) if ($isOldDriverBuildExit) if ($isMultiGpu) alert "An older video driver is detected.\n\nTo ensure correct visuals and gameplay with multiple gpus,\ninstalling the latest video driver is required,\nor multiple gpu mode must be disabled.\nThe game will not run.\nPlease see the README for details.\n\n" 1012 else alert "An older video driver is detected.\n\nTo ensure correct visuals and gameplay,\ninstalling the latest video driver is required.\nThe game will not run. Please see the README for details.\n\n" 1011 endif else alert "An older video driver is detected.\n\nTo ensure correct visuals and gameplay,\ninstalling the latest video driver is recommended.\n\n" 1010 -info endif endif endif if ($isNvidia) # gtx reverses standard naming convention if (match("${cardName}", "*GeForce GTX*")) # classify high seti gpuLevel $gpuLevelHigh # rules don't apply to Quadro numbering, if not renamed in db assume medium elseif (not match("${cardName}", "*Quadro*")) # classify low if (match("${cardName}", "*5??0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*61?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*62?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*65?0*")) seti gpuLevel $gpuLevelLow # catlab ep1 run classifies 6600/6800XT as low elseif (match("${cardName}", "*66?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*6800 XT*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*72?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*73?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*74?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*75?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*83?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*84?0*")) seti gpuLevel $gpuLevelLow endif if ($gpuLevel == $gpuLevelLow) setb isLimitedVideoMemory true else # classify high if (match("${cardName}", "*98?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*96?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*88?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*79?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*78?0*")) seti gpuLevel $gpuLevelHigh endif endif endif endif if ($isAMD) # rules don't apply to FireGL/FireMV numbering, if not renamed in db assume medium if (not match("${cardName}", "*Fire*")) # FireGL/MV # classify low if (match("${cardName}", "*32?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*34?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*23?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*24?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*95?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*96?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*X12?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*X13?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*X14?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*X15?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*X2?0*")) # X200/300/600, won't match HD 2400 seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*X3?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*X6?0*")) seti gpuLevel $gpuLevelLow endif if ($gpuLevel == $gpuLevelLow) setb isLimitedVideoMemory true else # classify high if (match("${cardName}", "*48?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*38?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*36?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*29?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*19?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*18?0*")) seti gpuLevel $gpuLevelHigh endif endif endif endif if ($isIntel) if ($cider) # x3100 seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*915*") or match("${cardName}", "*945*")) seti gpuLevel $gpuLevelLow setb isIntelIntegrated true else seti gpuLevel $gpuLevelLow endif setb isLimitedVideoMemory true endif if ($isS3) seti gpuLevel $gpuLevelLow setb isLimitedVideoMemory true endif # unknown vendors dropped if below shader model if ($isVendorUnknown) seti gpuLevel $gpuLevelLow setb isLimitedVideoMemory true endif # drop gpu level if less than 128MB of video memory, below minspec if ($textureMemory < 125) seti gpuLevel $gpuLevelLow endif # determine whether card is mobile and drop gpu by one level setb isMobile false if ($cider) if (match("${cardName}", "*Mobility*")) setb isMobile true elseif (match("${cardName}", "GeForce*Go*")) setb isMobile true endif if ($isMobile) if ($gpuLevel >= $gpuLevelHigh) seti gpuLevel $gpuLevelMedium elseif (($isCardFound) and ($gpuLevel >= $gpuLevelMedium)) # only drop identified medium cards to low seti gpuLevel $gpuLevelLow endif endif endif ############################################################################ # Set base shader path # seti shaderPathToSet 0 if ($psVersion >= 3) seti shaderPathToSet $shaderPath3_0 if ($isIntel) seti shaderPathToSet $shaderPath2_m endif elseif ($psVersion >= 2) # use temp register count to distinguish 2 from 2a/2b if ($cider) seti shaderPathToSet $shaderPath2_0 if ($maxPSRegisters >= 26) seti shaderPathToSet $shaderPath2_x endif if ($isIntel) seti shaderPathToSet $shaderPath2_m endif else seti shaderPathToSet $shaderPath2_0 if ($maxPSRegisters >= 32) seti shaderPathToSet $shaderPath2_x endif if ($isIntel) seti shaderPathToSet $shaderPath2_m endif endif else # this message should be generated/localized code side alert "Sorry, your graphics card is below our min spec.\nThe game will not run.\nPlease see the README for details." 2001 endif # NOTE: do not override this for special cases, unless the card will # actually crash or has bugs. Instead setOption OptionLighting to # reduce the path by default to what we recommend. intProp shaderPath $shaderPathToSet ############################################################################# # Instancing support if ($cider) # no support for instancing setb instancing false endif if ($instancing) trace "=== Instancing can be enabled" boolProp effectsInstancing true # rendering artifacts using instancing on hw tnl based intel cards # dropping to swvp does not help if ($isIntel) # swvp cards benefit from instancing, check that drivers work correctly if (match("${cardName}", "*915*") or match("${cardName}", "*945*") or match("${cardName}", "*Q35*")) boolProp effectsInstancing true else boolProp effectsInstancing false endif endif endif # Report classification trace "===" trace "=== GPU level ${gpuLevel}" trace "=== Card ${cardName}, Vendor ${cardVendor}, Driver ${driverBuild}, ${instancing}" trace "===" trace "=== CPU level ${cpuLevel}" trace "=== CPU ${cpuCount}, Speed ${adjustedCPU}, HT ${hyperthreading}, P4 ${pentium4}" ############################################################################# # Set options based on cpu # setOption OptionEffects $cpuLevel setOption OptionBakeQuality $cpuLevel setOption OptionPlanetQuality $cpuLevel setOption OptionAudioPerformance $cpuLevel setOption OptionGameQuality $cpuLevel ############################################################################# # Set terrain generation brush throttle based on cpu # if ($cpuLevel > $cpuLevelMedium) intProp terrainGenerateBrushesPerFrame 200 intProp terrainGenerateTimeLimit 20 elseif ($cpuLevel > $cpuLevelLow) intProp terrainGenerateBrushesPerFrame 100 intProp terrainGenerateTimeLimit 10 else intProp terrainGenerateBrushesPerFrame 30 intProp terrainGenerateTimeLimit 5 endif ############################################################################# # MRT # boolProp MRT 0 if ( $numSimultaneousRTs > 1 ) boolProp MRT 1 endif ############################################################################ # Resolution # if (($gpuLevel >= $gpuLevelMedium) and (not $isLimitedVideoMemory)) seti resolutionTarget (1024 * 768) else seti resolutionTarget (800 * 600) endif setResolution $resolutionTarget ############################################################################ # Texture Detail # if (($gpuLevel == $gpuLevelLow) or ($isLimitedVideoMemory)) setOption OptionTextureDetail $Low endif ############################################################################ # DOF # if (($gpuLevel >= $gpuLevelHigh) and ($cpuLevel >= $cpuLevelHigh)) setOption OptionDOF $High endif ############################################################################ # Shadow settings # seti shadowOption $cpuLevel if ($gpuLevel < $cpuLevel) seti shadowOption $gpuLevel endif trace "=== Shadow setting ${shadowOption}" setOption OptionShadows $shadowOption ############################################################################ # Event Query # # Vista exhibits hangs when using D3DQUERYTYPE_EVENT. #trace "OS = ${OSName}" if ($isVista or $cider) trace "=== Vista/Mac: avoiding GPU flush" intProp NumFramesToBuffer 3 # avoid GPU lock to reduce buffering -- leave it to the driver endif ############################################################################ # Lighting level controls shaders that run. Can be set higher. setOption OptionLighting $gpuLevel if ($cpuLevel == $cpuLevelLow) # this sets the 2_m shader path setOption OptionLighting $Low endif ############################################################################ # UI Drop shadows if (($gpuLevel == $gpuLevelLow) or $isLimitedVideoMemory) intProp dropShadowQualityImage 1 intProp dropShadowQualityText 1 endif ############################################################################ # Drop CPU Settings By GPU # if ($gpuLevel == $gpuLevelMedium) # prevent high cpu level from pushing too many batches to medium gpu # this helps medium gpu classification apply to more cards if ($cpuLevel == $cpuLevelHigh) setOption OptionPlanetQuality $Medium setOption OptionEffects $Medium endif if ($cpuLevel == $cpuLevelHigh) setOption OptionGameQuality $Medium endif elseif ($gpuLevel == $gpuLevelLow) setOption OptionEffects $Low setOption OptionBakeQuality $Low setOption OptionPlanetQuality $Low setOption OptionGameQuality $Low # swvp needs more cpu processing if ($isIntelIntegrated) setOption OptionAudioPerformance $Low endif endif ####################################### # Safe mode # # Set options to safe values. In safe mode, all options will # be reset to their defaults, but the prefs won't be saved. # Basically setting anything that might trigger bad hardware behaviour to low. if ($safeMode) trace "=== SAFE MODE" alert "Running in safe mode" 8888 -info setOption OptionLighting $Low setOption OptionShadows $Low setOption OptionEffects $Low setOption OptionTextureDetail $Medium setOption OptionPlanetQuality $Low setOption OptionAudioPerformance $Low setOption OptionPhotoRes $Low setOption OptionVideoRes $Low setOption OptionFitToScreen $Off endif # These are all of the alert dialogs localized if text is present (from AppConfig.txt) if (varExists(showConfigAlerts) and ($showConfigAlerts)) trace "=== Test Alerts" alert "not localized" 1000 -info -always # 3e8 alert "not localized" 1001 -info -always # 3e9 alert "not localized" 1002 -info -always # 3ea alert "not localized" 1004 -info -always # 3ec alert "not localized" 1005 -info -always # 3ed alert "not localized" 1010 -info -always # 3f2 alert "not localized" 1011 -info -always # 3f3 alert "not localized" 1012 -info -always # 3f4 alert "not localized" 2000 -info -always # 7d0 alert "not localized" 2001 -info -always # 7d1 alert "not localized" 2002 -info -always # 7d2 alert "not localized" 2003 -info -always # 7d3 endif
&
Code: Select all
# # Player options, stored in prefs. # # Current version number of preferences file. # If it doesn't match what the code expects, your preferences file is ignored & reset to default. property OptionVersion 0x04754439 uint32 property OptionDefaultsSet 0x0461709d bool ####################################################### # Config manager options # # NOTE: All options set through the config manager must be uint32s # Each of these should have a corresponding entry in Options.txt, # and potentially SPCommonOptionIDs.h. # Low/Med/High property OptionShadows 0x0461709e uint32 property OptionTextureDetail 0x0461709f uint32 property OptionEffects 0x046170a0 uint32 property OptionBakeQuality 0x046170a3 uint32 property OptionLighting 0x046170a6 uint32 property OptionPlanetQuality 0x046170a7 uint32 property OptionGameQuality 0x05c9482d uint32 property OptionDOF 0x4c0dd839 uint32 property OptionHighResTextures 0x08488f95 uint32 #note: this one is controlled by a cheat property OptionPhotoRes 0x0473b8cb uint32 property OptionVideoRes 0x0473b8cc uint32 property OptionAudioPerformance 0x7d8ed666 uint32 # on/off property OptionFullScreen 0x046170a2 uint32 property OptionFitToScreen 0x046170a5 uint32 property OptionDiskCacheSize 0x046170a4 uint32 # Populated in code; contains screen resolution & refresh rate property OptionScreenSize 0x046170a1 uint32 # Game options property OptionTutorialsEnabled 0x04ea96cb uint32 # Launching EP1 for the first time etc property ScenarioStarEffectsEnabled 0x08069a6c bool property ScenarioGAEditorEffectsEnabled 0x0806dbba bool property ScenarioGAButtonClicked 0x080d7de1 bool property ScenarioGAFirstLaunched 0x080d97fe bool property ScenarioSpaceGameLaunched 0x080eaa93 bool property ScenarioCaptainEditorLaunched 0x080d8460 bool property ScenarioAdventureEditorLaunched 0x080d8470 bool # Scenario Tutorial Completion property NumScenarioTutorialCompletedBuild 0x07abf095 uint32 property NumScenarioTutorialCompletedTerrain 0x07abf09d uint32 # Scenario Play Mode Tutorial Completion property ScenarioPlayModeTutorialComplete 0x07be69ad bool # Captain Editor Tutorial Completion property CaptainEditorTutorialCompleted 0x07be27a2 bool # Captain Sporpedia Tutorial Completion property CaptainSporepediaTutorialCompleted 0x07d1fe81 bool # YouTubeLogin property OptionLoggedInYouTube 0x05664a8b uint32 # Game Hints property OptionShowHints 0x05b5bb5e uint32 # Login property OptionBuddiesOnly 0x05de7b4a uint32 # Edge Scroll property OptionEdgeScroll 0x0636ec26 uint32 # download expiry property OptionExpireOld 0x0626f940 uint32 property OptionArchiveExpired 0x0626f9c0 uint32 property OptionExpireDays 0x0626f958 uint32 property OptionDownloadSize 0x0685a63c uint32 # feed update property OptionUpdateLimit 0x0685a785 uint32 property OptionUpdateLimitDays 0x0685a821 uint32 # image capture property OptionCaptureUI 0x0631621a bool false # Dialog Box when entering Sporepedia property OptionExplainSporepedia 0x0604a51a uint32 # Dialog Box when clicking on PaintLikeThis property OptionExplainPaintLikeThis 0x0604a561 uint32 # game controls property OptionCellControls 0x0679b833 uint32 property OptionCreatureControls 0x0679b85e uint32 property OptionTribeControls 0x0679b868 uint32 property OptionCivControls 0x0679b873 uint32 property OptionSpaceControls 0x0679b880 uint32 ############################################################## # Set by options screen when a change requires asset rebaking. property PrefsClearGraphicsCache (hash(PrefsClearGraphicsCache)) bool false ####################################################### # Audio # # These are manipulated directly rather than through the # config manager. property AudioMasterVolume (hash(mastervolume)) float property AudioSFXVolume (hash(sfxvolume)) float property AudioMusicVolume (hash(musicvolume)) float property AudioVOXVolume (hash(voxvolume)) float property AudioSpeakerMode (hash(speakermode)) uint32 property AudioMuteAll (hash(muteall)) bool ####################################################### # Login # # Set directly by network property UserName 0x040512ef string8 property Password 0x040512f4 string8 property PlayOffline 0x040e3d98 bool property PromptOnStartup 0x0440a514 bool ################################################### # YouTube credentials # property YTUserName 0x05664bf5 string8 property YTPassword 0x05664bf6 string8 #property YTPromptOnStartup 0x05664bf7 bool ####################################################### # Names for props set directly by config manager script # property ShaderPath (hash(ShaderPath)) int property EffectsInstancing (hash(effectsInstancing)) bool property MRT 41 bool property AlwaysFullscreen 0x05dd4647 bool property RenderTargetCorrection 68 bool property dropShadowQualityText (hash(dropShadowQualityText)) int property dropShadowQualityImage (hash(dropShadowQualityImage)) int property NumFramesToBuffer 0x05c97448 int property terrainGenerateBrushesPerFrame (hash(terrainGenerateBrushesPerFrame)) int property terrainGenerateSingleStep (hash(terrainGenerateSingleStep)) bool property terrainGenerateTimeLimit (hash(terrainGenerateTimeLimit)) int # Mac property MacSpecificText 0x061b67b6 bool property Support51Audio 0x063ab656 bool # ColladaExport property HasShownExportToolEULA 0x087c4363 bool property playOpeningMovie (hash(playOpeningMovie)) bool property disableValidation 0x055d7ca1 bool true property recordMovieLength 0x0456f974 float 9999
https://discord.com/invite/WXk6dybtdF : Discord
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
- ThatOddGuy
- Cell
- Posts: 7
- Joined: Wed Jul 23, 2014 8:57 pm
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
I usually go Programfiles(x86) > Electronic Arts > Spore_BP1 to drop mods in.
The mods in there now are:
2013_DI.package
Arenas_RDX9.package
Arenas_Textures.package
BoosterPack_01.package
There's also a Spore folder in my Electronic Arts folder with Data, Sporebin, and Support.
Dunno if that helps at all.
The mods in there now are:
2013_DI.package
Arenas_RDX9.package
Arenas_Textures.package
BoosterPack_01.package
There's also a Spore folder in my Electronic Arts folder with Data, Sporebin, and Support.
Dunno if that helps at all.
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
first off my mods and most mods are designed for GA only. BP1 is cute and creepy and mods are not supposed to work there.
look for sporeEP1
mods go in that data folder
look for sporeEP1
mods go in that data folder
https://discord.com/invite/WXk6dybtdF : Discord
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
- ThatOddGuy
- Cell
- Posts: 7
- Joined: Wed Jul 23, 2014 8:57 pm
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Hmm, that's actually news to me. There isn't in fact a spore_EP1 folder anywhere for whatever reason.Davo wrote:first off my mods and most mods are designed for GA only. BP1 is cute and creepy and mods are not supposed to work there.
look for sporeEP1
mods go in that data folder
Should I make one somewhere?
- ThatOddGuy
- Cell
- Posts: 7
- Joined: Wed Jul 23, 2014 8:57 pm
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Holy heck I'm an idiot. I did some more looking and found out that because I had downloaded GA on Origin that it had installed to a totally different area. I found the correct folder path and now everything is A okay. I even found the extra robot parts I had no idea were in the DI thingy.ThatOddGuy wrote:Hmm, that's actually news to me. There isn't in fact a spore_EP1 folder anywhere for whatever reason.Davo wrote:first off my mods and most mods are designed for GA only. BP1 is cute and creepy and mods are not supposed to work there.
look for sporeEP1
mods go in that data folder
Should I make one somewhere?
Anyway, thanks Davo, you're the best.
- iamepic215
- Hatchling
- Posts: 2
- Joined: Thu Aug 07, 2014 11:50 am
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
This -Technically- works for me, but when I save, it doesnt show up in my creations folder
- EnderSlend
- Cell
- Posts: 6
- Joined: Sun Aug 24, 2014 11:36 pm
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
I copyed the texts for the conifgmanager and properties but it still does not work.
BTW: I have Spore GA and steam
BTW: I have Spore GA and steam
Last edited by EnderSlend on Sun Aug 24, 2014 11:53 pm, edited 2 times in total.
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Okay, it doesn't work. That doesn't help. What DOES it do? Anything? Does it say 'this creation cannot be saved' or whatever it says? Or did it save, then not appear in the Sporepedia? More information please. 'It doesn't work' doesn't work. (Hooray, wordplay.)EnderSlend wrote:I copyed the texts for the conifgmanager and properties but it still does not work.
BTW: I have Spore GA and steam
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- EnderSlend
- Cell
- Posts: 6
- Joined: Sun Aug 24, 2014 11:36 pm
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Alright then, so when i try to save it does not say I cant but nothing happens and when I start it says Conifg. Script Failed [2000]
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Hmm...you must have done something wrong. If you made backups, send me them, and I'll edit them and send them back.EnderSlend wrote:Alright then, so when i try to save it does not say I cant but nothing happens and when I start it says Conifg. Script Failed [2000]
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- EnderSlend
- Cell
- Posts: 6
- Joined: Sun Aug 24, 2014 11:36 pm
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
Nope do not.
Do you have any you could send me?
Do you have any you could send me?
Re: Force Save NO HACKS/MODS. FORCE SAVE FIX FOR STEAM USERS
No, I certaintly do not have backups of your files. Nor do I have the files from the Steam version of Spore, nor the Steam version itself. Send me the modified files, and I'll see if I can find the problem.EnderSlend wrote:Nope do not.
Do you have any you could send me?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.