Davo,
I've tried the redirect to a different parent trick on the trader parts and I get really odd behavior and all I did is redirect to new parent file without making any changes: Jump Jets put me in ultra high altitude and it too over 5 minutes to float down to the ground.
I'll post the mod when get to my modding PC.
My goal is to change the energy costs for the trader parts (either zero energy or half energy).
I'm still not having any lucking making a captain part do a different power. Have you had any success?
Modding the trader parts
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Remember that all mods available here REQUIRE Spore: Galactic Adventures AND patch 5.1. Patch 6\Bot Parts does NOT include Patch 5.1! (Some may work on other setups, but this is recommended)
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d) If so, is it also patched to the latest version?
e) Where did you install the mod to?
f) What is the file's current name in the folder you installed it to?
This information is needed for us to help you!
BEFORE YOU POST...
Remember that all mods available here REQUIRE Spore: Galactic Adventures AND patch 5.1. Patch 6\Bot Parts does NOT include Patch 5.1! (Some may work on other setups, but this is recommended)
Can't get a mod to work? Feel free to ask for help, there's always someone around to help out. Just make sure to include the following information:
a) Did you install Spore from Steam, Origin, or a Disk?
b) Is your game patched to the latest version?
c) Do you have Galactic Adventures?
d) If so, is it also patched to the latest version?
e) Where did you install the mod to?
f) What is the file's current name in the folder you installed it to?
This information is needed for us to help you!
Re: Modding the trader parts
i will loook soon!
https://discord.com/invite/WXk6dybtdF : Discord
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https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
Re: Modding the trader parts
I got the trader parts to work ok.
JumpJet is really fun with 1/2 or 1/4 energy. It makes you launch into space like iron man.
I'd still like to see if you can make one captain part have a different power.
I'm not sure the solution is redirecting the power to a new creatureabilities file, or
redirect the captain part to a new file.
JumpJet is really fun with 1/2 or 1/4 energy. It makes you launch into space like iron man.
I'd still like to see if you can make one captain part have a different power.
I'm not sure the solution is redirecting the power to a new creatureabilities file, or
redirect the captain part to a new file.
Re: Modding the trader parts
im still looking into this stuff. its hard to find this stuff
https://discord.com/invite/WXk6dybtdF : Discord
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
- TheNameOfTheWind
- Cell
- Posts: 11
- Joined: Sun Aug 15, 2010 7:13 am
Re: Modding the trader parts
Did you ever have any luck on a mod that reduces the trader part cost?
I recently tried the mods on this site for reduced warrior part energy cost, great fun!
I recently tried the mods on this site for reduced warrior part energy cost, great fun!