Yes of course, it's already a minimumIn my mod you can change the captain’s physiology...
But the problem is that you can't change your name, as well as the Colonists , I don't know if that's the case for both, but it's at least one of the two .
Yes, because as I said, most of my Captains have already been modified outside of a save game, and you have to take into account, the hours of work that it requires when you make a creation , especially since I make complex creatures down to the smallest details, and now that I have installed modded elements, I would like to replace my old Captains whose appearance I improved with these elements, like these elements are not available in the Captain editor, but for Settlers... yes! I can still modify them before moving on to the Space Phase, that way, my Captain will have the appearance of the Settlers from the start, then. But for the other Captains, it's too late.But you want to replace it with a ready-made one from Sporopedia...
That would suit me, thank youI’ll try to implement this on my own...I can’t just add a mod.
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Okay, but since I saw that the Advanced_CE mod was included in this mod, and that the mod itself required the ModAPI to work, I figured it was possibleAs for why it requires the Spore ModAPI, this is because it needs to add custom code to Spore. There is no way for the mod to work without the Spore ModAPI Launcher Kit injecting its code into Spore.
Sorry, but I don't understand anything about all these numbers and codes, especially since it's in English, which is not my language.You can see its entire source code here, to verify this fact yourself:
Also, I tend to associate the name of the mother planet with my Creature, so if I want to change Captain with a completely different appearance, is there a mod that allows me to change the name of the planet mother? I had seen that there was one for the other planets, but it didn't work for the parent planets. Even if it asks for the ModAPI, just to at least know if a mod exists.