"Imperial Mod"

Post your mod ideas here. Nothing is lost in asking, but don't get your hopes up, but feel free to discuss.
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Nagho
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"Imperial Mod"

Unread post by Nagho »

The "Imperial Mod" idea.

I'm not a modder, nor do I have any coding or scripting experience, so I do not know how difficult this would be to do.

Basically the idea of the "Imperial Mod" is to make you feel more like you actually are an empire in the space stage. One thing that has always irritated me is the fact that no matter how big your empire gets, you're always limited to one space-ship. This mod will (if it is made) give an experience that would really make you feel more like your race actually is an empire.

PTI - Uber Turret Fleets

The idea of this is that you would have multiple limited-health space-ships defending your colonies. These ships would take on whatever model the ship you're currently using has, and would also take on its health. Basically they would be a fleet that defends your colonies (and homeworld if you place them there). They would be renamed to "Defense Ship" to reflect this change.

I think the code for taking on the model of your ship could be taken from the fact that the ships your empire sends along trade routes take on your ship's model. Not sure about how the health would work though. (Again, not a modder, it may be easy or it may be hard.)

PTII - We Await your Orders

This part focuses around the fact that you cannot get your empire to do anything other than give you missions and sell you things at the worst price. What this would do is change the diplomacy button on your own planets to "Commands". The Commands screen would have multiple options.

1. Attacks
--This command would allow your planet to send fleets against neighboring worlds. I think that it might be easy enough, just borrow the code from the existing function that you do with your allies, just make it available on your own planets. It would also have its own message, something like this;

"[Insert rank here], we are ready to strike against any target you choose within our range."
*choose target*
"Our fleets require additional supplies if we are to attack that target. We will need [insert amount of money] from the Imperial Treasury if we are to make a successful attack."

Note: each planet can only send one attack at once. It will be unable to send additional attacks until conflict on the target planet has subsided.

2. Role Switching [Spice/Sporebucks]
--In this option you can choose whether your planet will produce spice or sporebucks. A spice-producing planet will crank out spice that you can sell to other empires. In the new mode, "sporebucks" your planet will make money depending on what spice is on the planet. The amount of money made by the planet will always be the minimum price for the spice that would normally be produced on the planet. A planet can hold up to 2,000,000 sporebucks per colony, doubled by Storage (rename of Spice Storage).

3. Auto-Attack [Yes/No]
--This option will require the planet to be switched to "Sporebucks" mode. The planet will automatically attack any enemy planets within its range using the sporebucks that it produces on-planet. If this option is turned on, and an enemy planet is within the colony's range, it will automatically deploy a fleet against the enemy planet as soon as it reaches the required monetary amount.

PTIII - Trader's Passion

This will change the way trade routes work. Instead of having a set maximum of 3 trade routes, this part of the mod will change it so that every 3 star systems you have you get 1 possible trade route, with a minimum of 3 at all times. So for example, an empire with 9 star systems would have 3 possible trade routes (because it's still 9 systems, the minimum is separate from the possible), while an empire with 18 star systems will have a maximum of 6 trade routes. A maximum limit can be imposed if hardware limitations would apply at higher amounts.

**if people like my ideas so far I may add more but at this point this is all I will have here**


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Davo
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Re: "Imperial Mod"

Unread post by Davo »

This is an epic mod idea. To do something like this would require some major programming skills. I do like your ideas. You are more than welcome to post any more ideas for mods. You never know, someone may see your idea and may have a way to make this. But unfortunatly, I don't have the skills to do this. I can make simple mods and tweeks. I can also make new space tools and creature abilities. Please look at my 'Spore Mods' section. Thank you for your ideas!
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grandrice
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Re: "Imperial Mod"

Unread post by grandrice »

most ultimate bump ever!!!!!!

Sorry for the super bump (this wast the first request ever) but i really liked this idea and I hope to make it come real, because Davo got some better skills since this request was made, and im hoping he could make it.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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maximWTFXD
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Re: "Imperial Mod"

Unread post by maximWTFXD »

nice idea please add more
P.S: keep this thread allive please
dont use cheats the game will become boring
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