Restored Hut Editor

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Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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VanillaCold
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Restored Hut Editor

Unread postby VanillaCold » Mon Dec 10, 2018 2:14 pm

Could someone remake the Hut Editor? I mean, someone made a limb editor before.
If someone makes it, please add these features:
  • Starting with any hut as a base
  • Huts are classed as "huts" instead of creatures, cells, buildings, etc. [MAY REQUIRE THE MODAPI]
  • Custom huts can be used in the tribal stage. [REQUIRES THE MODAPI]
  • Custom parts to attach to huts
  • Removing parts from template huts
I know that it would probably take a long while to create a mod like this, but it would be so cool!
Imagine all the creations people could make with it!
Creator of Solar Spore, Adventure Water and Spaceplanes.

My main account broke a while ago, so I created this alt.

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VanillaCold
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Re: Restored Hut Editor

Unread postby VanillaCold » Tue Jan 29, 2019 1:49 pm

So... Is anyone going to make this a thing?
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My main account broke a while ago, so I created this alt.

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VanillaCold
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Re: Restored Hut Editor

Unread postby VanillaCold » Sat Mar 16, 2019 12:02 pm

Although I can't make all of my ideas into a real mod, I have made a small proof-of-concept hut editor.
You can use some Maxis huts as templates and you can attach most parts to the hut, but that's all I was able to do. You can't even edit the hut after leaving the hut editor because it has no spine and it's saved as a creature.
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Tubbybloxian
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Re: Restored Hut Editor

Unread postby Tubbybloxian » Sat Mar 16, 2019 1:34 pm

Someone made a limb editor? Link to it?
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rob55rod
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Re: Restored Hut Editor

Unread postby rob55rod » Sat Mar 16, 2019 5:35 pm

Tubbybloxian wrote:Someone made a limb editor? Link to it?

It's right here.
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