Requesting a SporeModder Skinpaint Tutorial

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Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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Shattered
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Requesting a SporeModder Skinpaint Tutorial

Unread postby Shattered » Thu Oct 20, 2016 5:45 pm

I am very confused with the structure of Skinpaints in a spore package.

I managed to find a folder controlling the effects of the skinpaints. It's the "gameEffects_pfx~" Folder. I also found the skinpaint Icons folder.
The major thing that I need to find is the folder that actually contains the skinpaint textures. The folder that contains the actual images that will go on to the skin of the creature... I don't know where to find that one..


So I am just really confused here, and I really would love to add skinpaints to StrangeAndBeautiful. (especially a Ball Python skinpaint set)


A tutorial is greatly needed and appreciated. Thanks.
Thanks for killing me

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rob55rod
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Re: Requesting a SporeModder Skinpaint Tutorial

Unread postby rob55rod » Thu Oct 20, 2016 6:53 pm

"gameEffects_pfx~" has nothing do with it. You should be looking in "gameEffects_1~" through "gameEffects_3~" for Core Spore skinpaint effects, and your new effects should be stored in "ep1_effects_1~" through "ep1_effects_3~". The textures don't have to be in any particular folder, you can store them anywhere you want.
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Re: Requesting a SporeModder Skinpaint Tutorial

Unread postby emd » Fri Oct 21, 2016 6:48 am

For skinpaints in specific the textures must be in the 'part_skin_textures~' folder. In the SporeModder thread there's a link to some example projects, one of them adds new skinpaints; you might want to take a look at that to see how it works.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]

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Re: Requesting a SporeModder Skinpaint Tutorial

Unread postby Shattered » Fri Oct 21, 2016 2:05 pm

thanks you two.

I'm looking forward to making some extra shiny skinpains (literally)
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Re: Requesting a SporeModder Skinpaint Tutorial

Unread postby rob55rod » Fri Oct 21, 2016 6:11 pm

I'm looking forward to making some extra shiny skinpains (literally)
Wonderful...shiny skin pains...
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Re: Requesting a SporeModder Skinpaint Tutorial

Unread postby Diegox64 » Fri Dec 02, 2016 3:59 pm

For skinpaints in specific the textures must be in the 'part_skin_textures~' folder. In the SporeModder thread there's a link to some example projects, one of them adds new skinpaints; you might want to take a look at that to see how it works.
I was testing those examples, it works fine but when you change the graphics to low do not work
Image

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Re: Requesting a SporeModder Skinpaint Tutorial

Unread postby rob55rod » Fri Dec 02, 2016 4:13 pm

For skinpaints in specific the textures must be in the 'part_skin_textures~' folder. In the SporeModder thread there's a link to some example projects, one of them adds new skinpaints; you might want to take a look at that to see how it works.
I was testing those examples, it works fine but when you change the graphics to low do not work
You must have forgotten to add the PFX file to the "ep1_effects_1~" folder.
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Re: Requesting a SporeModder Skinpaint Tutorial

Unread postby Diegox64 » Sat Dec 03, 2016 3:15 pm

For skinpaints in specific the textures must be in the 'part_skin_textures~' folder. In the SporeModder thread there's a link to some example projects, one of them adds new skinpaints; you might want to take a look at that to see how it works.
I was testing those examples, it works fine but when you change the graphics to low do not work
You must have forgotten to add the PFX file to the "ep1_effects_1~" folder.
thanks m8 :lol:
Image


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