Adding spine bits to the parts list

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pacca
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Adding spine bits to the parts list

Unread post by pacca »

This is really weird, but I still want it. Being one who loves to mess with the game, I'd love to be able to place new spines through the menu, which should be possible, seeing as the "vertebra" are classified in the game packages as a part. Imagine making multi-spined creatures o.0 Another thing I'd like to see alongside this would be the ability to sell old spines (I'm not sure if this is possible, but I could swear I've heard stories of it being done before). So, can it be done?


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emd
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Re: Adding spine bits to the parts list

Unread post by emd »

Vertebras being listed as a "part" doesn't mean it's possible. It can be put as a part, yes (at least exporting it as a new model), but I doubt it will generate a new spine with new muscles where you put it.
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rob55rod
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Re: Adding spine bits to the parts list

Unread post by rob55rod »

This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.
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Re: Adding spine bits to the parts list

Unread post by GIRGHGH »

rob55rod wrote:This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.
You mean the part that makes the creature all squiggly?
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Re: Adding spine bits to the parts list

Unread post by rob55rod »

GIRGHGH wrote:
rob55rod wrote:This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.
You mean the part that makes the creature all squiggly?
Yes
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Vallachan
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Re: Adding spine bits to the parts list

Unread post by Vallachan »

GIRGHGH wrote:
rob55rod wrote:This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.
You mean the part that makes the creature all squiggly?
indeed. that was my attempt at doing exactly what was described in the OP. didn't work out so well.
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pacca
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Re: Adding spine bits to the parts list

Unread post by pacca »

Aww... I guess I shouldn't have expected too much, the spines seem pretty deeply built in to the creature editor, anyway. Thanks for the clarification!
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Re: Adding spine bits to the parts list

Unread post by GIRGHGH »

But, what does making a spine squiggly have to do with making it longer?
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pacca
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Re: Adding spine bits to the parts list

Unread post by pacca »

Nothing! The point was to make a new separate spine, not add another vertebra to the existing one! You can already do that! Besides, it doesn't matter,any way, the aforementioned behavior is caused by unexplainable glitches generated by improperly placed vertebra.
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