Adding spine bits to the parts list

Post your mod requests/ideas here, not in with the actual mods.
NOTE: While the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Forum rules
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
User avatar
pacca
Private
Private
Posts: 48
Joined: Sat Jul 07, 2012 6:32 pm

Adding spine bits to the parts list

Unread postby pacca » Tue Dec 23, 2014 12:36 pm

This is really weird, but I still want it. Being one who loves to mess with the game, I'd love to be able to place new spines through the menu, which should be possible, seeing as the "vertebra" are classified in the game packages as a part. Imagine making multi-spined creatures o.0 Another thing I'd like to see alongside this would be the ability to sell old spines (I'm not sure if this is possible, but I could swear I've heard stories of it being done before). So, can it be done?

User avatar
emd
Tech Support
Tech Support
Sergeant Major
Sergeant Major
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Location: Barcelona, Catalonia
Contact:

Re: Adding spine bits to the parts list

Unread postby emd » Tue Dec 23, 2014 2:03 pm

Vertebras being listed as a "part" doesn't mean it's possible. It can be put as a part, yes (at least exporting it as a new model), but I doubt it will generate a new spine with new muscles where you put it.

rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4007
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Adding spine bits to the parts list

Unread postby rob55rod » Tue Dec 23, 2014 6:06 pm

This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
GIRGHGH
Sergeant
Sergeant
Posts: 147
Joined: Thu Sep 26, 2013 4:28 pm

Re: Adding spine bits to the parts list

Unread postby GIRGHGH » Wed Dec 24, 2014 5:14 pm

rob55rod wrote:This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.

You mean the part that makes the creature all squiggly?
Image

rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4007
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Adding spine bits to the parts list

Unread postby rob55rod » Wed Dec 24, 2014 5:46 pm

GIRGHGH wrote:
rob55rod wrote:This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.

You mean the part that makes the creature all squiggly?

Yes
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
CamBen
Tech Support
Tech Support
Command Sergeant Major
Command Sergeant Major
Posts: 1353
Joined: Thu Mar 17, 2011 5:26 pm
Location: California
Contact:

Re: Adding spine bits to the parts list

Unread postby CamBen » Sat Dec 27, 2014 3:17 pm

GIRGHGH wrote:
rob55rod wrote:This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.

You mean the part that makes the creature all squiggly?

indeed. that was my attempt at doing exactly what was described in the OP. didn't work out so well.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

User avatar
pacca
Private
Private
Posts: 48
Joined: Sat Jul 07, 2012 6:32 pm

Re: Adding spine bits to the parts list

Unread postby pacca » Sat Dec 27, 2014 3:29 pm

Aww... I guess I shouldn't have expected too much, the spines seem pretty deeply built in to the creature editor, anyway. Thanks for the clarification!

User avatar
GIRGHGH
Sergeant
Sergeant
Posts: 147
Joined: Thu Sep 26, 2013 4:28 pm

Re: Adding spine bits to the parts list

Unread postby GIRGHGH » Thu Jan 01, 2015 9:24 pm

But, what does making a spine squiggly have to do with making it longer?
Image

User avatar
pacca
Private
Private
Posts: 48
Joined: Sat Jul 07, 2012 6:32 pm

Re: Adding spine bits to the parts list

Unread postby pacca » Thu Jan 01, 2015 10:30 pm

Nothing! The point was to make a new separate spine, not add another vertebra to the existing one! You can already do that! Besides, it doesn't matter,any way, the aforementioned behavior is caused by unexplainable glitches generated by improperly placed vertebra.


Return to “Mod Request”