New Sporemaster Model Type?

Post your mod requests/ideas here, not in with the actual mods.
NOTE: While the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Forum rules
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: New Sporemaster Model Type?

Unread post by rob55rod »

Emd4600 [ASR] wrote:Building parts still have some bugs (probably we'll have to search more about their UVs), but meanwhile another feature is here:

- Added "in-game" model support to the RW4 Exporter, with normal map support too. This allows you, for example, to add new objects to adventures!:
Image
I ARE IMPRESSED!! (not sarcasm(still not sarcasm(no sarcasm present(not being sarcastic(still not being sarcastic)))))
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
CamBen
Tech Support
Tech Support
Posts: 1353
Joined: Thu Mar 17, 2011 5:26 pm
Age: 21

Re: New Sporemaster Model Type?

Unread post by CamBen »

Trust me to be "that one guy" who puts glados into spore :lol:
Maybe not but it would be funny.
Tf2 though, is technically given away for free...
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
emd
Tech Support
Tech Support
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Gender:

Re: New Sporemaster Model Type?

Unread post by emd »

Did you know that Spore Resurrection had GLaDOS parts?
Image
Image
Image
Image

With them you can create a GLaDOS creature.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: New Sporemaster Model Type?

Unread post by rob55rod »

Emd4600 [ASR] wrote:Did you know that Spore Resurrection had GLaDOS parts?
Image
Image
Image
Image

With them you can create a GLaDOS creature.
That last statement is a bit of a problem. What else can you do with them? I think they need to be broken down into much smaller, more versatile pieces.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
CamBen
Tech Support
Tech Support
Posts: 1353
Joined: Thu Mar 17, 2011 5:26 pm
Age: 21

Re: New Sporemaster Model Type?

Unread post by CamBen »

Oh I meant portal 1 glados, but as an adventure item, cause in portal one she just hangs there.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: New Sporemaster Model Type?

Unread post by rob55rod »

http://tf2.gamebanana.com/skins/136366
If you play TF2, support the cause and download the official SporeModder promotional Frying Pan skin!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
emd
Tech Support
Tech Support
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Gender:

Re: New Sporemaster Model Type?

Unread post by emd »

Playing with morph handles (Still very very buggy!):
http://i.imgur.com/DbgXrzy.gif
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
User avatar
Peenut2k7
Sergeant
Sergeant
Posts: 107
Joined: Tue May 14, 2013 4:17 pm
Gender:

Re: New Sporemaster Model Type?

Unread post by Peenut2k7 »

The closer we get to release day, the more I'm hyped.
Image
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: New Sporemaster Model Type?

Unread post by rob55rod »

Peenut2k7 wrote:The closer we get to release day, the more I'm hyped.
Me too...except no release date has been confirmed or even hinted. The 'before 2014's end' thing is an objective, not confirmed info.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Peenut2k7
Sergeant
Sergeant
Posts: 107
Joined: Tue May 14, 2013 4:17 pm
Gender:

Re: New Sporemaster Model Type?

Unread post by Peenut2k7 »

Okay, I just realized something... if morph handles end up allowing you to actually shape the head... and combined with an existing mod parts pack... does this mean Willosaur parts pack with morphable parts and better textures will be viable? (Parts pack link here: http://davoonline.com/phpBB3/viewtopic.php?f=118&t=2391)
Image
User avatar
emd
Tech Support
Tech Support
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Gender:

Re: New Sporemaster Model Type?

Unread post by emd »

Probably. But that gif was only a simple test (only moves one bone), I still have to add skeleton and full animation support before it's viable.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
User avatar
Noonyhead44
First Class
First Class
Posts: 66
Joined: Sat Mar 24, 2012 7:43 am
Gender:
Age: 22

Re: New Sporemaster Model Type?

Unread post by Noonyhead44 »

Hey, how's it going for the new sporemaster? Just wondering. ;)
A hashtag is actually called an octothorpe.

#Octothorpe! (sounds legit)
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: New Sporemaster Model Type?

Unread post by rob55rod »

Noonyhead44 wrote:Hey, how's it going for the new sporemaster? Just wondering. ;)
According to some Steam conversations, a lot of under-the-hood stuff is happenning, mostly related to performance and the interface. BUT turns out Emd has been cutting us off from what he's shown over on SporeBase:
Image

But then again, he's not the only one. Hence the SporeModder Promotional Frying Pan...made by yours trulyENOUGH ABOUT ME! THIS IS ABOUT EMD!!!
BOTH THE WONDERS OF HIS WORK, AND THE HORRORS OF HIS BIAS...
Kidding. He didn't think that GIF added anything. Otherwise he would've shared it here.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
GIRGHGH
Sergeant
Sergeant
Posts: 147
Joined: Thu Sep 26, 2013 4:28 pm

Re: New Sporemaster Model Type?

Unread post by GIRGHGH »

Lol, chubby face'd steve.
Image
User avatar
emd
Tech Support
Tech Support
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Gender:

Re: New Sporemaster Model Type?

Unread post by emd »

- Custom editor backgrounds are now possible using the RW4 Exporter !!!! (Credit to rob55rod for the background): http://i.imgur.com/qxNqEPz.png
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
User avatar
Davo
The Boss
The Boss
Posts: 2188
Joined: Sun Dec 27, 2009 1:36 am
Gender:
Age: 36

Re: New Sporemaster Model Type?

Unread post by Davo »

Wow!
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: New Sporemaster Model Type?

Unread post by rob55rod »

Image


Bloopers, yay!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
FrostieBunny
First Class
First Class
Posts: 68
Joined: Mon Jan 16, 2012 9:21 pm

Re: New Sporemaster Model Type?

Unread post by FrostieBunny »

How is the progress going on this?
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: New Sporemaster Model Type?

Unread post by rob55rod »

FrostieBunny wrote:How is the progress going on this?
Slowly. But it is definitely still happening. I know that for a fact :mrgreen:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
edwinkun
Poster of the New User Apocalypse
Poster of the New User Apocalypse
Posts: 2
Joined: Sat Oct 24, 2015 1:27 pm

Re: New Sporemaster Model Type?

Unread post by edwinkun »

cool
Post Reply

Return to “Mod Request”