New Sporemaster Model Type?
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Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Re: New Sporemaster Model Type?
¿Por qué no? ¿Ellos no hablan inglés es nuestro foro? xD
Re: New Sporemaster Model Type?
Another important Coming soon, not related with RW4, but...:
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
HOLY SHIP!!! Amazing. Just amazing.Emd4600 [ASR] wrote:Another important Coming soon, not related with RW4, but...:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: New Sporemaster Model Type?
Another SporeModder feature, .rast to .dds . This with the before one allowed me to make the first Spore vehicle render ever:
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
HOLY SHIP!!Emd4600 [ASR] wrote:Another SporeModder feature, .rast to .dds . This with the before one allowed me to make the first Spore vehicle render ever:
It's...BEAUTIFUL...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: New Sporemaster Model Type?
Also works on plants (they have 6 texutres WTF?) and cells:
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
So these plant pieces can be extracted, detached, and then re-attached as parts in the flora editor I'm working a little bit with rob to fix? (He resumed the project, I'm just checking up mainly and doing a few suggestions now.)
Oh and btw once this is done, you've got to promise me that we'll show these breakthroughs to maxis in an email XD
Oh and btw once this is done, you've got to promise me that we'll show these breakthroughs to maxis in an email XD
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: New Sporemaster Model Type?
That's exactly what I've been doing via 3D Ripper DX, but this will likely yield results far superior in quality.Camßεn wrote:So these plant pieces can be extracted, detached, and then re-attached as parts in the flora editor I'm working a little bit with rob to fix? (He resumed the project, I'm just checking up mainly and doing a few suggestions now.)
Oh and btw once this is done, you've got to promise me that we'll show these breakthroughs to maxis in an email XD
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: New Sporemaster Model Type?
Added multi-meshing and variable vertex size support to the RW4 Importer. So now, (without importing animations), we can open the 90% of the Spore models without crashes!!
This allowed me to see how building/vehicle parts work, more or less: is divided in multiple meshes, and each one is painted of one color.
This allowed me to see how building/vehicle parts work, more or less: is divided in multiple meshes, and each one is painted of one color.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
will you release a beta soon?
Re: New Sporemaster Model Type?
No beta releases, but I'll try to have the final program before 2015 xD
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
That's awesome!
Re: New Sporemaster Model Type?
These are the things that I have to add to the RW4 Importer:
- Material and textures support
- Skeleton support
- Animations support
- Handles support
To do those things, first I'll have to create a RW4 Exporter, to experiment directly with Spore. Well, I've started with the exporter. But actually it only creates a single model like SporeMaster, so it's as useful as Sporemaster....
WITH THE DIFFERENCE that this Exporter allows custom textures --> custom textures in Build Mode (haven't tested it in another environment):
It looks bad because I was using an Spore part texture with a default cube uv.
- Material and textures support
- Skeleton support
- Animations support
- Handles support
To do those things, first I'll have to create a RW4 Exporter, to experiment directly with Spore. Well, I've started with the exporter. But actually it only creates a single model like SporeMaster, so it's as useful as Sporemaster....
WITH THE DIFFERENCE that this Exporter allows custom textures --> custom textures in Build Mode (haven't tested it in another environment):
It looks bad because I was using an Spore part texture with a default cube uv.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
- Created a Texture Patcher, that allows you to override any texture of any rw4/raster of the game:
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
If I said I love you right now, that would be the biggest understatement I've ever typed. Also, is it possible to make textures simply transparent squares, to create effects such as leafless trees in the Creature Creator arena?
Re: New Sporemaster Model Type?
Those trees you see in the images are planes with transparency, so if you mean that, yes.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
Can't wait for this, once It comes out I'll probably release a new version of dark genetics with way more parts.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: New Sporemaster Model Type?
YEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSS!!!!!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!! CAN'T WAIT!!!!!!!!!!!!Camßεn wrote:Can't wait for this, once It comes out I'll probably release a new version of dark genetics with way more parts.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: New Sporemaster Model Type?
Testing with building/vehicle parts (still has some bugs):
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: New Sporemaster Model Type?
Building parts still have some bugs (probably we'll have to search more about their UVs), but meanwhile another feature is here:
- Added "in-game" model support to the RW4 Exporter, with normal map support too. This allows you, for example, to add new objects to adventures!:
- Added "in-game" model support to the RW4 Exporter, with normal map support too. This allows you, for example, to add new objects to adventures!:
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]