I want spore the forgoten but wichout those features.

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maximWTFXD
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I want spore the forgoten but wichout those features.

Unread post by maximWTFXD »

SO what the title says... i want the Forgoten spore to download.. but i didnt downloaded because there are some features that for me ruins the game play, basicaly that i dont like. :geek:

so heres the features of the mod, the features that marked *Removed* should be removed from the mod.

the features:
CELL STAGE

More DNA for Eating
Quicker Cell Stage *Removed*
Better AI
Cell Stage Spine

Cell Stage Ideas for Later Versions
(Delete this Entire Stage and Create the impossible Water Stage)

The Goal for this stage is to add Sea creatures and make this more like the water stage .
Cell stage is the only stage that does not connect with the other stages it seems like its
a side mini game.Not much can be done with this stage but where taking ideas.....

-------------------------------

CREATURE STAGE

Pick up Smaller Animals
New UI *Removed*
Ally Epics *Removed*
Bigger Planet
More Detail Planet
Creature Nest Increased
Better AI
Sea creature gone *Removed*
Adjustments To Creature Attacks
More Creatures In creature stage
More DNA for Kills
2 DNA for Eating meat
2 DNA for eating Fruit
30 DNA for eating Eggs
Camera Fix *Removed*
All Core Spore Parts in Editor *Removed*
Abilities Adjusted
Graphics Update
Weather Effects
Day/ Night times
Increase Regeneration health
Health Recovery for resting
Ai Flying
Player Glide Increased Dramatic
Epics Travel in packs
Epics Health Decreased to 500
Ponds and Lakes *Removed*
Map Fix *Removed*

Creature Stage Ideas for Later Versions
(Blood)
(Need More Ideas)

Wild life animal survival and evolution is fasinating but when you tone it down making it Super
kid friendly that kills the Experience.The goal for this stage is to make it less kid friendly
and more realistic.Taking all ideas.......

-------------------------------------

TRIBAL STAGE

New Village Names
Place Tribal Buildings Anywhere *Removed*
Food Start at 5 *Removed*
Baby Growth Faster
Buildings Health Increase *Removed*
New Tribal Animations
Graphics Update
Real Tribes
More Tribe Members
Dificulty Adjusted
Tribal Tools Updated
Day/ Night times

Tribal stage Ideas for later versions
(Trading)
(wooden walls for advanced tribes)

Once trading and tribal walls is set tribal stage will be complete but where still taking ideas...

----------------------------------------­------------------

CIVILIZATION STAGE

Day/ Night times
Prices Adjusted
Buy All Vehicle Types *Removed*
Can buy more Vehicles

Civil Stage Ideas for Later Versions
(Need Ideas)

Civil stage is pretty much complete theres not much we can do with this stage all ideas are welcome

----------------------------------------­--

SPACE STAGE

Graphics Update
200+ New Tools *Removed*
All Tools Infinite *Removed*
5 million start (i think its too much, would be good if only 1 million or 2 millions, or just 900k sporebucks)
Can Use Any tool on Any Planet *Removed*
Wild Life Planets Increased to 150 (Default is 30)
Space Cocain added *Removed*
Genetic Modifier (Edit Creature) *Removed*
Can Choose City Walls *Removed*
Bigger Star Systems (1-21 planets)
Special Tech Tree added *Removed*
Can Buy all Archetype Specials *Removed*
50+ added Buildings (Can be Placed Anywhere on Any Planet) *Removed*
Infinite Colonies (Upgraded Now uses No ammo) *Removed*
Bigger Planets
New Scrolls Added
New Rare Objects
Player Planets Get Grox Voices (Will be Taken Out I agree that 1 voice is to Limited) *Removed*
Planets Have Fleets of ships on it Instead of default 2-8
Smart AI adjusted
20% Less Empires in space (For real time Space) *Removed*
Monolith Any Planet *Removed*
Infinite Trade Routs *Removed*
Lots Of New Spices
Staff Of Grox *Removed*
Staff Of Spode *Removed*
Staff Of Gravity *Removed*
camra fix *Removed*
UFO health increase *Removed*
10 Planet Edit Tools *Removed*
Alot More Badges *Removed*
New Starter Money
No Joker Badge
Pirate Raids Decreased *Removed*
War Raids Decreased *Removed*
Bio Problems Decrease *Removed*
Eco Problems Decreased *Removed*
Planet Sizes Adjusted
Day/Night Features on planets
Grox more of a threat Near Center *Removed*
Grox Color change *Removed*
Grox Reinjusted to 1000 Systems (Default is 2400) *Removed*
Grox Raids Decreased *Removed*
Grox Own More Planets within there Systems *Removed*
20+ Corperations
Forgotten Spore Corperation

yeah i know, this text was copyed from youtube video :mrgreen: so please dont blame me.

Oh and another thing i would like to see, is more classified space ships on AI empires.

this is what we now have:
Swarmer - the most weak ship, you know the one that Escorts the Invading Flagship.
Flag ship - Used to Bombard enemy cities, so destroy them before they bombard your colonies!
Orbital Defender - they Engage when you fly to the enemy territory they leave their system to Destroy you before you ever Enter their homeplanet or colonized planet, Htey had no choise but to enter the planet if you Manage to Enter their home planet!
Guard - the main defending ships of the empire, they fly in their own home planet or colonized planet, the most strongest class ship in the game for now.

this is how i would like to see:
Swarmer - the most weak ship, you know the one that Escorts the Invading Flagship.
Flag ship - *%60 more HP* Used to Bombard enemy cities, so destroy them before they bombard your colonies!
Orbital Defender - they Engage when you fly to the enemy territory they leave their system to Destroy you
Light Guard - Light version of the Home planet Guarding ship, 50% less HP %50 more speed %50 less damage than the Original Guard.
Guard - the main defending ships of the empire, they fly in their own home planet or colonized planet.
Heavy Guard - Heavy version of the Guard ship %150 more HP, %50 more damage, 75% less speed.
Carrier - they act like flag ship, but with alot i mean ALOT more HP. thoese are main Home planet guarding ships, they cary Swarmers, if you enter Home planet or colonized planet that had carriers in, they will Launch at you Swarm Of swarmers, Every time you kill one swarmer, the Carrier wll launch another one.

So, HOW IS MY IDEA?!?! :mrgreen:
Last edited by maximWTFXD on Mon Feb 10, 2014 2:19 pm, edited 1 time in total.


dont use cheats the game will become boring
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help me fix out that stupid error!
http://www.davoonline.com/phpBB3/viewto ... =25&t=2422
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GIRGHGH
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Re: I want spore the forgoten but wichout those features.

Unread post by GIRGHGH »

I like the removal of quick cell and the removal of grox, but raid/bio hazard decrease is a relief.
All I hear is beep beep! Beep beep! Beep beep! All game long!And I don't want choosing walls removed. Maybe make it cost 50 sporebucks.
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maximWTFXD
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Re: I want spore the forgoten but wichout those features.

Unread post by maximWTFXD »

GIRGHGH wrote:I like the removal of quick cell and the removal of grox, but raid/bio hazard decrease is a relief.
All I hear is beep beep! Beep beep! Beep beep! All game long!And I don't want choosing walls removed. Maybe make it cost 50 sporebucks.
about beep beep yeah i agree, its annoying, but dont you want to turn the game into a Walk on the park? :|
dont use cheats the game will become boring
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help me fix out that stupid error!
http://www.davoonline.com/phpBB3/viewto ... =25&t=2422
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grandrice
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Re: I want spore the forgoten but wichout those features.

Unread post by grandrice »

Some civilization age ideas:
Other nations can have the four superpowers.
Anti-Ballistic Missile turret (Needs to be reloaded for a while after use, defends against nukes and ICBMs and the equivalent powers for economic and religious cities)
EMP (temporarily disables vehicles and turrets)
Revolutions (If the citizens are unhappy, by having at least one sad face, they have a chance of having a revolution every ten minutes. 10% for one face, 25% for 2, 55% for 3, 77% for 4, and 95% for 5)

I like this request so far.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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