Merge empires

Post your mod ideas here. Nothing is lost in asking, but don't get your hopes up, but feel free to discuss.
Forum rules
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
User avatar
worldbuilder
Cell
Cell
Posts: 20
Joined: Fri Oct 18, 2013 2:25 pm

Merge empires

Unread post by worldbuilder »

Ok so I was thinking if instead of buying out an empire one planet at a time, you can merge with them and they join your empire(so all of their planets are yours), this could be useful and give more meaning to allying the Grox.
is there a mod out there that does this already or can it even be done and is someone willing to make such a mod?


User avatar
Davo
The Boss
The Boss
Posts: 2422
Joined: Sun Dec 27, 2009 1:36 am
Age: 39

Re: Merge empires

Unread post by Davo »

I thought you could force them to surrender entire systems
User avatar
worldbuilder
Cell
Cell
Posts: 20
Joined: Fri Oct 18, 2013 2:25 pm

Re: Merge empires

Unread post by worldbuilder »

Davo wrote:I thought you could force them to surrender entire systems
yeah but that still takes a lot of time, like I said merging with another empire would make thinks a lot easier,
and also it shouldn't be something easy to achieve you have to have a Maximum positive relation (which is 774 according to the wiki). This would make the gameplay more fun and interesting

EDIT: also what tool do you use to surrender their entire system?
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Merge empires

Unread post by rob55rod »

worldbuilder wrote:
Davo wrote:I thought you could force them to surrender entire systems
yeah but that still takes a lot of time, like I said merging with another empire would make thinks a lot easier,
and also it shouldn't be something easy to achieve you have to have a Maximum positive relation (which is 774 according to the wiki). This would make the gameplay more fun and interesting

EDIT: also what tool do you use to surrender their entire system?
It's called a trade route.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
GIRGHGH
Civilian
Civilian
Posts: 147
Joined: Thu Sep 26, 2013 4:28 pm

Re: Merge empires

Unread post by GIRGHGH »

There is always the superpower tool for Zealots. But that makes people near you mad...
Image
User avatar
worldbuilder
Cell
Cell
Posts: 20
Joined: Fri Oct 18, 2013 2:25 pm

Re: Merge empires

Unread post by worldbuilder »

rob55rod wrote:
worldbuilder wrote:
Davo wrote:I thought you could force them to surrender entire systems
yeah but that still takes a lot of time, like I said merging with another empire would make thinks a lot easier,
and also it shouldn't be something easy to achieve you have to have a Maximum positive relation (which is 774 according to the wiki). This would make the gameplay more fun and interesting

EDIT: also what tool do you use to surrender their entire system?
It's called a trade route.
oh I thought he was talking about a tool in your inventory :P, trade routes are way slow,
this isn't just to make conquering easier, it's to improve gameplay, so instead of just merging planets and adding them to your empire, you join them by learning their ways or they could join your ways or you could meet on even ground(archetype-wise) doesn't your archetype get decided by the color of your cards
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Merge empires

Unread post by rob55rod »

worldbuilder wrote:what tool do you use to surrender their entire system?
rob55rod wrote:It's called a trade route.
worldbuilder wrote:oh I thought he was talking about a tool in your inventory :P, trade routes are way slow,
this isn't just to make conquering easier, it's to improve gameplay, so instead of just merging planets and adding them to your empire, you join them by learning their ways or they could join your ways or you could meet on even ground(archetype-wise) doesn't your archetype get decided by the color of your cards
YOU CAN'T BUY A PLANET, ONLY A SYSTEM!!! SAME WITH CONQUERING!!!!!!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
worldbuilder
Cell
Cell
Posts: 20
Joined: Fri Oct 18, 2013 2:25 pm

Re: Merge empires

Unread post by worldbuilder »

rob55rod wrote:
worldbuilder wrote:what tool do you use to surrender their entire system?
rob55rod wrote:It's called a trade route.
worldbuilder wrote:oh I thought he was talking about a tool in your inventory :P, trade routes are way slow,
this isn't just to make conquering easier, it's to improve gameplay, so instead of just merging planets and adding them to your empire, you join them by learning their ways or they could join your ways or you could meet on even ground(archetype-wise) doesn't your archetype get decided by the color of your cards
YOU CAN'T BUY A PLANET, ONLY A SYSTEM!!! SAME WITH CONQUERING!!!!!!
I never said you buy a planet, and STOP RAGING!!!!!!
User avatar
Vallachan
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 24

Re: Merge empires

Unread post by Vallachan »

Please... Seriously you guys.... Lets not start a forum fight. As Davo said, this isn't the sporum, which means whining will not get you anywhere, and neither will yelling.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
worldbuilder
Cell
Cell
Posts: 20
Joined: Fri Oct 18, 2013 2:25 pm

Re: Merge empires

Unread post by worldbuilder »

Camßεn wrote:Please... Seriously you guys.... Lets not start a forum fight. As Davo said, this isn't the sporum, which means whining will not get you anywhere, and neither will yelling.
Sorry, I wasn't trying to start a fight, I was trying to show him that it's not necessary to act unfriendly like that,
but damn, still no answer from anyone about a mod that does what I requested, and on my other post not even a single reply.
these modifications that I requested would make the space-stage a lot more fun for me, but I guess there's virtually no community left anymore :(.
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Merge empires

Unread post by rob55rod »

worldbuilder wrote:
Camßεn wrote:Please... Seriously you guys.... Lets not start a forum fight. As Davo said, this isn't the sporum, which means whining will not get you anywhere, and neither will yelling.
Sorry, I wasn't trying to start a fight, I was trying to show him that it's not necessary to act unfriendly like that,
but damn, still no answer from anyone about a mod that does what I requested, and on my other post not even a single reply.
these modifications that I requested would make the space-stage a lot more fun for me, but I guess there's virtually no community left anymore :(.
I don't see what the Sporum has to do with anything, but you have a point CamBen. And worldbuilder, I'm sorry I CAPS locked on you like that. I think a modification to the Zealot ability would be possible. Would that do?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Davo
The Boss
The Boss
Posts: 2422
Joined: Sun Dec 27, 2009 1:36 am
Age: 39

Re: Merge empires

Unread post by Davo »

the sporum is turning into a troll and spam fest as the last remaining moderator holds on tightly haha.
some of the trolls are finding there way here...
User avatar
worldbuilder
Cell
Cell
Posts: 20
Joined: Fri Oct 18, 2013 2:25 pm

Re: Merge empires

Unread post by worldbuilder »

rob55rod wrote:
worldbuilder wrote:
Camßεn wrote:Please... Seriously you guys.... Lets not start a forum fight. As Davo said, this isn't the sporum, which means whining will not get you anywhere, and neither will yelling.
Sorry, I wasn't trying to start a fight, I was trying to show him that it's not necessary to act unfriendly like that,
but damn, still no answer from anyone about a mod that does what I requested, and on my other post not even a single reply.
these modifications that I requested would make the space-stage a lot more fun for me, but I guess there's virtually no community left anymore :(.
I don't see what the Sporum has to do with anything, but you have a point CamBen. And worldbuilder, I'm sorry I CAPS locked on you like that. I think a modification to the Zealot ability would be possible. Would that do?
apology accepted, and I'm sorry that I replied to you like that, and the modification to the zealot ability sounds great
thanks :D
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Merge empires

Unread post by rob55rod »

worldbuilder wrote:
rob55rod wrote:
worldbuilder wrote: Sorry, I wasn't trying to start a fight, I was trying to show him that it's not necessary to act unfriendly like that,
but damn, still no answer from anyone about a mod that does what I requested, and on my other post not even a single reply.
these modifications that I requested would make the space-stage a lot more fun for me, but I guess there's virtually no community left anymore :(.
I don't see what the Sporum has to do with anything, but you have a point CamBen. And worldbuilder, I'm sorry I CAPS locked on you like that. I think a modification to the Zealot ability would be possible. Would that do?
apology accepted, and I'm sorry that I replied to you like that, and the modification to the zealot ability sounds great
thanks :D
Okay, great! I'll se what I can do about the modification.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Post Reply Previous topicNext topic

Return to “Mod Ideas”