More Dragon Parts

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tapier-lover
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More Dragon Parts

Unread post by tapier-lover »

More parts to make dragons would be really nice.
Parts like:
Horns
Tusks
Mouths
Feet
Wings
Large protruding scales
Eyes
And fins


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Vallachan
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Re: More Dragon Parts

Unread post by Vallachan »

Many of these parts are included in dark injection. There is someone I know who is not on this forum who can model quite well, and has made various mods for sims3. I linked her on steam to the guide on making spore models and told her the part I knew, but she had the same issue with me, the tangents were messed up. Otherwise if that was taken care of you could probably talk to her about it.
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Davo
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Re: More Dragon Parts

Unread post by Davo »

you just need to click the tangent button
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Vallachan
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Re: More Dragon Parts

Unread post by Vallachan »

Tried that already, no luck.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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StarDream
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Re: More Dragon Parts

Unread post by StarDream »

Do you have AutoDesk 3D/Maya or Blender?
rob55rod
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Re: More Dragon Parts

Unread post by rob55rod »

StarDream wrote:Do you have AutoDesk 3D/Maya or Blender?
By definition blender. There are no such tools for maya or 3ds max...atleast not as far as I know.
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Vallachan
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Re: More Dragon Parts

Unread post by Vallachan »

rob55rod wrote:
StarDream wrote:Do you have AutoDesk 3D/Maya or Blender?
By definition blender. There are no such tools for maya or 3ds max...atleast not as far as I know.
I personally find blender to be a bland tool, I use milkshape 3d and then convert it to a format blender can use.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
rob55rod
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Re: More Dragon Parts

Unread post by rob55rod »

Camßεn wrote:
rob55rod wrote:
StarDream wrote:Do you have AutoDesk 3D/Maya or Blender?
By definition blender. There are no such tools for maya or 3ds max...atleast not as far as I know.
I personally find blender to be a bland tool, I use milkshape 3d and then convert it to a format blender can use.
WAIT...that could be your problem, Camβen. Try building the model in blender 2.5 or 2.6, then export as .3ds, import that into blender 2.49b, and do the stuff that needs to be done. Let me know if that woiks, as I couldn't convert models from sculptris to spore.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Vallachan
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Re: More Dragon Parts

Unread post by Vallachan »

I don't think that is the issue. For dark genetics, Emd converted over 2 meshes for me that I had made in sculptris.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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emd
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Re: More Dragon Parts

Unread post by emd »

Blender can't generate the tangents without an UV map.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Vallachan
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Re: More Dragon Parts

Unread post by Vallachan »

Emd4600 [ASR] wrote:Blender can't generate the tangents without an UV map.
Yea I know, after I heard about that, I tried one with a uv map and it still didnt work.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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emd
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Re: More Dragon Parts

Unread post by emd »

What error do you have? What language uses your computer?
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Vallachan
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Re: More Dragon Parts

Unread post by Vallachan »

I've gotten a model I've created in sculptris and milkshape, fully UV mapped, imported to blender, ogre exported with all that tangent option stuff and exporter location, then I get a tangent less mesh xml. I run it back through the converter manually, and it spits out another file without any tangent data.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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emd
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Re: More Dragon Parts

Unread post by emd »

Remember that when you have exported it you have to put the .mesh file throught OgreXmlConverter.exe
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Vallachan
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Re: More Dragon Parts

Unread post by Vallachan »

Emd4600 [ASR] wrote:Remember that when you have exported it you have to put the .mesh file throught OgreXmlConverter.exe
Yea that's what I did
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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