New weapons

Post your mod requests/ideas here, not in with the actual mods.
NOTE: While the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.

is it worth the time and work?

Poll ended at Mon Aug 20, 2012 4:06 pm

yes
3
100%
no
0
No votes
 
Total votes: 3

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grandrice
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New weapons

Unread postby grandrice » Mon Aug 13, 2012 10:27 am

I want a weapon that spreads ecodisasters on other planets, I want it to be more like a distraction then an actually weapon. For example:

your on a hostile planet and you haven't done anything and they attack you. you use the weapon and they send all their ships to kill infected creatures, and your free to do what you want. But once you attack something, they take a few ships to attack you, the more you attack, the more ships they send at you. But if you do something like take a treasure, they dont attack you at all. I want the ecodisasters to last a duration of one minute. I also want the symbol for the weapon to look like this:
imgres.jpg


Also (sorry for long post) I want a toxic weapon (symbol shown here:
Capture.PNG
)
And what it does is you select a city, and it infects one person with a disease. and it slowly spreads. Make the time it takes to spread vary depending on t-scores. The enemy has to kill infected people before they all get infected, and when they do, the city closes down and no one will be living houses, turrets dont work, factories shut down etc. and infected individual should take about ten seconds before dying, and if all infected die before everyone gets infected, the infection stops. to make someone infected, they must be close enough to an infected person to be panicked.

Thanks for reading all of that and taking your time to try and make this.
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Last edited by grandrice on Wed May 01, 2013 6:02 pm, edited 4 times in total.
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Re: New weapons

Unread postby grandrice » Mon Aug 13, 2012 3:37 pm

bump. sorry but it got no responses and moved down the list pretty fast
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Re: New weapons

Unread postby Tokoshoran » Mon Aug 13, 2012 5:51 pm

"Moved down pretty fast" Dude the only one posting in the other threads is you, so you don't have to worry about it getting burried. Worry about bumping AFTER it gets burried.

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Re: New weapons

Unread postby Davo » Mon Aug 13, 2012 7:52 pm

the only rule i have around here is NO TROLLING or SPAMMING. other than that, anyone can do what they want.

off the records, i HATE rudeness.

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Re: New weapons

Unread postby grandrice » Mon Aug 13, 2012 8:36 pm

Davo wrote:the only rule i have around here is NO TROLLING or SPAMMING. other than that, anyone can do what they want.

off the records, i HATE rudeness.
Tokoshoran wrote:"Moved down pretty fast" Dude the only one posting in the other threads is you, so you don't have to worry about it getting burried. Worry about bumping AFTER it gets burried.


can we post something about the actual topic please?
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Re: New weapons

Unread postby XTheKarra » Wed Aug 15, 2012 11:09 am

-.- oh jeez
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Re: New weapons

Unread postby grandrice » Sat Sep 08, 2012 7:40 am

bump (my apologies, but I REALLY REALLY REALLY WANT THIS!
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Re: New weapons

Unread postby HACKER80 » Sun Sep 09, 2012 10:33 am

grandrice wrote:bump (my apologies, but I REALLY REALLY REALLY WANT THIS!

The sign are possible to make but are the weapons themself possible???
Modding makes spore almost always better on every way :D
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Re: New weapons

Unread postby grandrice » Sat Apr 27, 2013 1:13 pm

EPIC SUPER BUMP + IM BACK!!!!!!!!! (for a little)
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Re: New weapons

Unread postby grandrice » Wed May 01, 2013 5:54 pm

pelase look at this davo
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Re: New weapons

Unread postby Davo » Wed May 01, 2013 6:50 pm

i dont always reply to these espescially if i cant do them. maybe someone else can






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Re: New weapons

Unread postby grandrice » Thu May 02, 2013 6:51 pm

Davo wrote:i dont always reply to these espescially if i cant do them. maybe someone else can

Aww
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Re: New weapons

Unread postby FrostieBunny » Thu May 02, 2013 10:46 pm

I don't this is really possible.

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Re: New weapons

Unread postby grandrice » Wed Jun 17, 2015 1:59 pm

Another mega bump, I'm fulling willing to get this mod by any means, even if one has to edit the games base files, and physically code it in.
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Re: New weapons

Unread postby CamBen » Wed Jun 17, 2015 11:40 pm

I'm almost certain that this isn't possible.
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Re: New weapons

Unread postby grandrice » Thu Jun 18, 2015 8:30 am

Camßεn wrote:I'm almost certain that this isn't possible.


Not even if we edit base files? Like, physically change Spore's code?
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Re: New weapons

Unread postby rob55rod » Thu Jun 18, 2015 10:23 am

grandrice wrote:
Camßεn wrote:I'm almost certain that this isn't possible.


Not even if we edit base files? Like, physically change Spore's code?

That'd do it. Good luck learning assembler, though.
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Re: New weapons

Unread postby GIRGHGH » Thu Jun 18, 2015 11:22 am

rob55rod wrote:
grandrice wrote:
Camßεn wrote:I'm almost certain that this isn't possible.


Not even if we edit base files? Like, physically change Spore's code?

That'd do it. Good luck learning assembler, though.

Good luck in deed.
Image

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Re: New weapons

Unread postby grandrice » Thu Jun 18, 2015 3:38 pm

Not even if we edit base files? Like, physically change Spore's code?[/quote]
That'd do it. Good luck learning assembler, though.[/quote]
Good luck in deed.[/quote]
What is assembler? May I assume it is very difficult?
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Re: New weapons

Unread postby rob55rod » Thu Jun 18, 2015 5:36 pm

grandrice wrote:What is assembler? May I assume it is very difficult?

Image
Oh boy...



BEGIN USEFUL CONTENT:
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...assembler is the stuff a computer reads. All those other languages, from C to Java to C# must be compiled into assembler before the computer can read them. Saying assembler is "very difficult" is like saying an ice age is "a bit chilly". Understanding assembler is like trying to smell the colour 9.
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