True Baby Play!!!

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NOPE200000
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True Baby Play!!!

Unread post by NOPE200000 »

I now that there a mod called True Epic Play where you can play a epic and that's fun.
But can you also make a mod called True Baby Play where you can play a baby :mrgreen:
That's really fun!!!


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GoldenSpore88
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Re: True Baby Play!!!

Unread post by GoldenSpore88 »

You should be able to run faster, jump higher, and sprint faster also. You could easily socialize with other creatures but in return, you don't have good attack parts.

Gold-ish delight.
NOPE200000
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Re: True Baby Play!!!

Unread post by NOPE200000 »

Maybe, but can somewane make it than please or tell me how to make it!!!!
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Vallachan
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Re: True Baby Play!!!

Unread post by Vallachan »

I can't make it right now I'm on vacation, but you could edit epic play mod. Find creaturegametuning.prop.xml and try to find the creature size value.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
NOPE200000
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Re: True Baby Play!!!

Unread post by NOPE200000 »

camben wrote:I can't make it right now I'm on vacation, but you could edit epic play mod. Find creaturegametuning.prop.xml and try to find the creature size value.
thanks :D
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NOPE200000
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Re: True Baby Play!!!

Unread post by NOPE200000 »

Can somewane tell me what this means:
This is the avatar.prop.xml:
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="#02F98B67" instanceid="default" typeid="prop" />
<vector2 name="slope">
<x>0</x>
<y>40</y>
</vector2>
<int32 name="type">2</int32>
<vector2 name="#00D7E2D7">
<x>50</x>
<y>500</y>
</vector2>
<vector2 name="#012499E3">
<x>0</x>
<y>0</y>
</vector2>
<vector2 name="#0748B77B">
<x>0.167</x>
<y>0.167</y>
</vector2>
<uint32 name="#0DFE5F93">1</uint32>
<float name="#21AEC90D">1200</float>
<float name="#22E9B1EA">0</float>
<float name="#24A02634">40</float>
<int32 name="#2D5624E5">1</int32>
<vector2 name="#45D1A932">
<x>0</x>
<y>20</y>
</vector2>
<float name="#534BAFEC">4</float>
<bool name="#54F1CE40">false</bool>
<float name="#561C98AC">1</float>
<int32 name="#690A9B9B">2</int32>
<float name="#79B9184B">25</float>
<uint32s name="#7ECAF0EE" />
<int32 name="#7FB8D666">5</int32>
<int32 name="#84D781CE">4</int32>
<uint32s name="#8ECEAD6D">
<uint32>2005866657</uint32>
</uint32s>
<colorRGB name="#9A2B74A7">
<r>1</r>
<g>1</g>
<b>1</b>
</colorRGB>
<int32 name="#B3D796FE">1</int32>
<float name="#C75C3509">25</float>
<float name="#CBB8D102">10</float>
<uint32s name="#DB9BFC2C">
<uint32>2739391528</uint32>
<uint32>1475550478</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>224724912</uint32>
<uint32>1993468463</uint32>
<uint32>224724915</uint32>
<uint32>224724914</uint32>
<uint32>224724917</uint32>
<uint32>983709359</uint32>
<uint32>545371381</uint32>
<uint32>545371381</uint32>
</uint32s>
<uint32 name="#E6C38666">6</uint32>
<int32 name="#F04C3DB9">1</int32>
<vector2 name="#FB40D940">
<x>1</x>
<y>1</y>
</vector2>
<vector2 name="#FE43F720">
<x>10</x>
<y>30</y>
</vector2>
</properties>

And this is the avatarspecies.prop.xml:
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="#02F98B67" instanceid="default" typeid="prop" />
<int32 name="type">3</int32>
<vector2 name="#00D7E2D7">
<x>50</x>
<y>500</y>
</vector2>
<vector2 name="#012499E3">
<x>0</x>
<y>0</y>
</vector2>
<vector2 name="#0748B77B">
<x>0.167</x>
<y>0.167</y>
</vector2>
<uint32 name="#0DFE5F93">1</uint32>
<float name="#21AEC90D">1200</float>
<float name="#22E9B1EA">0</float>
<float name="#24A02634">40</float>
<int32 name="#2D5624E5">3</int32>
<vector2 name="#43476EBE">
<x>0</x>
<y>40</y>
</vector2>
<vector2 name="#45D1A932">
<x>10</x>
<y>15</y>
</vector2>
<float name="#534BAFEC">4</float>
<float name="#561C98AC">90</float>
<float name="#5B0E0D01">0</float>
<vector2 name="#5CD03FFA">
<x>175</x>
<y>240</y>
</vector2>
<int32 name="#690A9B9B">100</int32>
<float name="#79B9184B">25</float>
<uint32s name="#7ECAF0EE">
<uint32>3049022143</uint32>
<uint32>2505118291</uint32>
</uint32s>
<int32 name="#7FB8D666">5</int32>
<int32 name="#84D781CE">4</int32>
<uint32s name="#8ECEAD6D">
<uint32>2005866657</uint32>
</uint32s>
<colorRGB name="#9A2B74A7">
<r>1</r>
<g>1</g>
<b>1</b>
</colorRGB>
<vector2s name="#AFD5E585">
<vector2>
<x>10</x>
<y>35</y>
</vector2>
<vector2>
<x>10</x>
<y>35</y>
</vector2>
</vector2s>
<float name="#B1559418">45</float>
<int32 name="#B3D796FE">1</int32>
<float name="#C33386A0">0</float>
<float name="#C75C3509">40</float>
<float name="#CBB8D102">90</float>
<bool name="#D2125BFE">true</bool>
<uint32s name="#DB9BFC2C">
<uint32>983709359</uint32>
<uint32>1475550476</uint32>
<uint32>1475550478</uint32>
<uint32>2739391528</uint32>
</uint32s>
<uint32 name="#E6C38666">6</uint32>
<int32 name="#F04C3DB9">1</int32>
<vector2 name="#FB40D940">
<x>1</x>
<y>1</y>
</vector2>
<vector2 name="#FE43F720">
<x>10</x>
<y>30</y>
</vector2>
</properties>

There are no names and I looked everywhere, can somewane please tell me what they mean.
Or tell meat least what where i can change the format.
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