I now that there a mod called True Epic Play where you can play a epic and that's fun.
But can you also make a mod called True Baby Play where you can play a baby
That's really fun!!!
True Baby Play!!!
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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- GoldenSpore88
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Re: True Baby Play!!!
You should be able to run faster, jump higher, and sprint faster also. You could easily socialize with other creatures but in return, you don't have good attack parts.
Gold-ish delight.
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Re: True Baby Play!!!
I can't make it right now I'm on vacation, but you could edit epic play mod. Find creaturegametuning.prop.xml and try to find the creature size value.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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Re: True Baby Play!!!
thankscamben wrote:I can't make it right now I'm on vacation, but you could edit epic play mod. Find creaturegametuning.prop.xml and try to find the creature size value.
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Re: True Baby Play!!!
Can somewane tell me what this means:
This is the avatar.prop.xml:
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="#02F98B67" instanceid="default" typeid="prop" />
<vector2 name="slope">
<x>0</x>
<y>40</y>
</vector2>
<int32 name="type">2</int32>
<vector2 name="#00D7E2D7">
<x>50</x>
<y>500</y>
</vector2>
<vector2 name="#012499E3">
<x>0</x>
<y>0</y>
</vector2>
<vector2 name="#0748B77B">
<x>0.167</x>
<y>0.167</y>
</vector2>
<uint32 name="#0DFE5F93">1</uint32>
<float name="#21AEC90D">1200</float>
<float name="#22E9B1EA">0</float>
<float name="#24A02634">40</float>
<int32 name="#2D5624E5">1</int32>
<vector2 name="#45D1A932">
<x>0</x>
<y>20</y>
</vector2>
<float name="#534BAFEC">4</float>
<bool name="#54F1CE40">false</bool>
<float name="#561C98AC">1</float>
<int32 name="#690A9B9B">2</int32>
<float name="#79B9184B">25</float>
<uint32s name="#7ECAF0EE" />
<int32 name="#7FB8D666">5</int32>
<int32 name="#84D781CE">4</int32>
<uint32s name="#8ECEAD6D">
<uint32>2005866657</uint32>
</uint32s>
<colorRGB name="#9A2B74A7">
<r>1</r>
<g>1</g>
<b>1</b>
</colorRGB>
<int32 name="#B3D796FE">1</int32>
<float name="#C75C3509">25</float>
<float name="#CBB8D102">10</float>
<uint32s name="#DB9BFC2C">
<uint32>2739391528</uint32>
<uint32>1475550478</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>224724912</uint32>
<uint32>1993468463</uint32>
<uint32>224724915</uint32>
<uint32>224724914</uint32>
<uint32>224724917</uint32>
<uint32>983709359</uint32>
<uint32>545371381</uint32>
<uint32>545371381</uint32>
</uint32s>
<uint32 name="#E6C38666">6</uint32>
<int32 name="#F04C3DB9">1</int32>
<vector2 name="#FB40D940">
<x>1</x>
<y>1</y>
</vector2>
<vector2 name="#FE43F720">
<x>10</x>
<y>30</y>
</vector2>
</properties>
And this is the avatarspecies.prop.xml:
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="#02F98B67" instanceid="default" typeid="prop" />
<int32 name="type">3</int32>
<vector2 name="#00D7E2D7">
<x>50</x>
<y>500</y>
</vector2>
<vector2 name="#012499E3">
<x>0</x>
<y>0</y>
</vector2>
<vector2 name="#0748B77B">
<x>0.167</x>
<y>0.167</y>
</vector2>
<uint32 name="#0DFE5F93">1</uint32>
<float name="#21AEC90D">1200</float>
<float name="#22E9B1EA">0</float>
<float name="#24A02634">40</float>
<int32 name="#2D5624E5">3</int32>
<vector2 name="#43476EBE">
<x>0</x>
<y>40</y>
</vector2>
<vector2 name="#45D1A932">
<x>10</x>
<y>15</y>
</vector2>
<float name="#534BAFEC">4</float>
<float name="#561C98AC">90</float>
<float name="#5B0E0D01">0</float>
<vector2 name="#5CD03FFA">
<x>175</x>
<y>240</y>
</vector2>
<int32 name="#690A9B9B">100</int32>
<float name="#79B9184B">25</float>
<uint32s name="#7ECAF0EE">
<uint32>3049022143</uint32>
<uint32>2505118291</uint32>
</uint32s>
<int32 name="#7FB8D666">5</int32>
<int32 name="#84D781CE">4</int32>
<uint32s name="#8ECEAD6D">
<uint32>2005866657</uint32>
</uint32s>
<colorRGB name="#9A2B74A7">
<r>1</r>
<g>1</g>
<b>1</b>
</colorRGB>
<vector2s name="#AFD5E585">
<vector2>
<x>10</x>
<y>35</y>
</vector2>
<vector2>
<x>10</x>
<y>35</y>
</vector2>
</vector2s>
<float name="#B1559418">45</float>
<int32 name="#B3D796FE">1</int32>
<float name="#C33386A0">0</float>
<float name="#C75C3509">40</float>
<float name="#CBB8D102">90</float>
<bool name="#D2125BFE">true</bool>
<uint32s name="#DB9BFC2C">
<uint32>983709359</uint32>
<uint32>1475550476</uint32>
<uint32>1475550478</uint32>
<uint32>2739391528</uint32>
</uint32s>
<uint32 name="#E6C38666">6</uint32>
<int32 name="#F04C3DB9">1</int32>
<vector2 name="#FB40D940">
<x>1</x>
<y>1</y>
</vector2>
<vector2 name="#FE43F720">
<x>10</x>
<y>30</y>
</vector2>
</properties>
There are no names and I looked everywhere, can somewane please tell me what they mean.
Or tell meat least what where i can change the format.
This is the avatar.prop.xml:
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="#02F98B67" instanceid="default" typeid="prop" />
<vector2 name="slope">
<x>0</x>
<y>40</y>
</vector2>
<int32 name="type">2</int32>
<vector2 name="#00D7E2D7">
<x>50</x>
<y>500</y>
</vector2>
<vector2 name="#012499E3">
<x>0</x>
<y>0</y>
</vector2>
<vector2 name="#0748B77B">
<x>0.167</x>
<y>0.167</y>
</vector2>
<uint32 name="#0DFE5F93">1</uint32>
<float name="#21AEC90D">1200</float>
<float name="#22E9B1EA">0</float>
<float name="#24A02634">40</float>
<int32 name="#2D5624E5">1</int32>
<vector2 name="#45D1A932">
<x>0</x>
<y>20</y>
</vector2>
<float name="#534BAFEC">4</float>
<bool name="#54F1CE40">false</bool>
<float name="#561C98AC">1</float>
<int32 name="#690A9B9B">2</int32>
<float name="#79B9184B">25</float>
<uint32s name="#7ECAF0EE" />
<int32 name="#7FB8D666">5</int32>
<int32 name="#84D781CE">4</int32>
<uint32s name="#8ECEAD6D">
<uint32>2005866657</uint32>
</uint32s>
<colorRGB name="#9A2B74A7">
<r>1</r>
<g>1</g>
<b>1</b>
</colorRGB>
<int32 name="#B3D796FE">1</int32>
<float name="#C75C3509">25</float>
<float name="#CBB8D102">10</float>
<uint32s name="#DB9BFC2C">
<uint32>2739391528</uint32>
<uint32>1475550478</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>3094313106</uint32>
<uint32>3094313106</uint32>
<uint32>1660081643</uint32>
<uint32>224724912</uint32>
<uint32>1993468463</uint32>
<uint32>224724915</uint32>
<uint32>224724914</uint32>
<uint32>224724917</uint32>
<uint32>983709359</uint32>
<uint32>545371381</uint32>
<uint32>545371381</uint32>
</uint32s>
<uint32 name="#E6C38666">6</uint32>
<int32 name="#F04C3DB9">1</int32>
<vector2 name="#FB40D940">
<x>1</x>
<y>1</y>
</vector2>
<vector2 name="#FE43F720">
<x>10</x>
<y>30</y>
</vector2>
</properties>
And this is the avatarspecies.prop.xml:
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="#02F98B67" instanceid="default" typeid="prop" />
<int32 name="type">3</int32>
<vector2 name="#00D7E2D7">
<x>50</x>
<y>500</y>
</vector2>
<vector2 name="#012499E3">
<x>0</x>
<y>0</y>
</vector2>
<vector2 name="#0748B77B">
<x>0.167</x>
<y>0.167</y>
</vector2>
<uint32 name="#0DFE5F93">1</uint32>
<float name="#21AEC90D">1200</float>
<float name="#22E9B1EA">0</float>
<float name="#24A02634">40</float>
<int32 name="#2D5624E5">3</int32>
<vector2 name="#43476EBE">
<x>0</x>
<y>40</y>
</vector2>
<vector2 name="#45D1A932">
<x>10</x>
<y>15</y>
</vector2>
<float name="#534BAFEC">4</float>
<float name="#561C98AC">90</float>
<float name="#5B0E0D01">0</float>
<vector2 name="#5CD03FFA">
<x>175</x>
<y>240</y>
</vector2>
<int32 name="#690A9B9B">100</int32>
<float name="#79B9184B">25</float>
<uint32s name="#7ECAF0EE">
<uint32>3049022143</uint32>
<uint32>2505118291</uint32>
</uint32s>
<int32 name="#7FB8D666">5</int32>
<int32 name="#84D781CE">4</int32>
<uint32s name="#8ECEAD6D">
<uint32>2005866657</uint32>
</uint32s>
<colorRGB name="#9A2B74A7">
<r>1</r>
<g>1</g>
<b>1</b>
</colorRGB>
<vector2s name="#AFD5E585">
<vector2>
<x>10</x>
<y>35</y>
</vector2>
<vector2>
<x>10</x>
<y>35</y>
</vector2>
</vector2s>
<float name="#B1559418">45</float>
<int32 name="#B3D796FE">1</int32>
<float name="#C33386A0">0</float>
<float name="#C75C3509">40</float>
<float name="#CBB8D102">90</float>
<bool name="#D2125BFE">true</bool>
<uint32s name="#DB9BFC2C">
<uint32>983709359</uint32>
<uint32>1475550476</uint32>
<uint32>1475550478</uint32>
<uint32>2739391528</uint32>
</uint32s>
<uint32 name="#E6C38666">6</uint32>
<int32 name="#F04C3DB9">1</int32>
<vector2 name="#FB40D940">
<x>1</x>
<y>1</y>
</vector2>
<vector2 name="#FE43F720">
<x>10</x>
<y>30</y>
</vector2>
</properties>
There are no names and I looked everywhere, can somewane please tell me what they mean.
Or tell meat least what where i can change the format.
.