Grox Replacer Mod

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Snaid1
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Grox Replacer Mod

Unread post by Snaid1 »

ok, does anyone know of a mod that would let me replace the grox with another creature? or if it's even possible? I'm curious.

thanks


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Kaos
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Re: Grox Replacer Mod

Unread post by Kaos »

Oh it's possible, but I'm not sure if we've figured it out yet. A member on SporeBase (due to a conflict of two mods) actually had this happen accidentally, so it MUST be possible.
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Dooweep
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Re: Grox Replacer Mod

Unread post by Dooweep »

It IS possible.

How?

Unpack the Spore_Game.package
Go to --> gametuning~ folder --> find the file spacesolarsystem.prop.xml

In this file we change the line -->
<key name="grobSpecies" groupid="#40626200" instanceid="#06577404" typeid="crt" />

Changing the instanceid gives a random creature to become grox empire.
#06577404 is the code name for the grox creature

Selected creature

Go to --> C:\Documents and Settings\<UserName>\Application Data\SPORE --> Pollination.package

Unpack it and look for the #40626200 folder. It's the one that have stored the creatures files.
Find your selected creature.
You need 3 files -->
- #0B06532B.crt
- #0B06532B.png
- #0B06532B.pollen_metadata

#0B06532B is the code name for the creature I've selected.

Now we only have to change the instanceid code -->
<key name="grobSpecies" groupid="#40626200" instanceid="#0B06532B" typeid="crt" />

To complete the process we must include in the mod the folders:
- gametuning~ --> including the modified file spacesolarsystem.prop.xml
- #40626200 --> including the files #CODE.crt, #CODE.png and #CODE.pollen_metadata

This will make the grob species to be the creature we selected.
This doesn't change the dialog boxes but change the Grox Empire name to the one of the creature selected.
To make it work it's needed to erase your actual galaxy and began with a new one.

To do this go to --> C:\Documents and Settings\<UserName>\Application Data\SPORE\Games
Erase the Game0 and Game0.old folders. Now you have a brand new galaxy.

I've created this test mod with a creature named Kreeborg.
0_GROX_REPLACE.package
(76.98 KiB) Downloaded 284 times
You have to copy the mod package to the SPORE_EP1\Data folder
:mrgreen:
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Snaid1
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Re: Grox Replacer Mod

Unread post by Snaid1 »

Fantastic! Thanks Dooweep! now in theory, I could download your package and modify it following these directions for my own creation, right?

(now to use Dark injection to create the most awesome Grox Replacement ever!)
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Davo
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Re: Grox Replacer Mod

Unread post by Davo »

Snaid1 wrote:Fantastic! Thanks Dooweep! now in theory, I could download your package and modify it following these directions for my own creation, right?

(now to use Dark injection to create the most awesome Grox Replacement ever!)

make sure they are tough looking, but still look similar to the grox(in my opinion)
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Snaid1
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Re: Grox Replacer Mod

Unread post by Snaid1 »

I agree. I'm planning on using several of the DI & grox parts on it while still keeping the spore feel.

If you're interested, here is my first draft. I'm still working on it(specifically color and name).
Attachments
first draft creature for my grox replacement
first draft creature for my grox replacement
Broquarrior.png (29.65 KiB) Viewed 8786 times
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p.d
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Re: Grox Replacer Mod

Unread post by p.d »

So it looks like you can change the species pretty easily, but does the species name in the dialog change, or do they refer to themselves as "grox"?
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Dooweep
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Re: Grox Replacer Mod

Unread post by Dooweep »

This doesn't change the dialog boxes but change the Grox Empire name to the one of the creature selected.
They refer to themselves as the grox. Only the empire name display is changed.
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Davo
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Re: Grox Replacer Mod

Unread post by Davo »

dooweep, you seem to know your modding. are you interested in some of my unfinished products of spore modding?

oneof my favorite is playing the tribal stage with captains.
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Dooweep
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Re: Grox Replacer Mod

Unread post by Dooweep »

Davo wrote:dooweep, you seem to know your modding. are you interested in some of my unfinished products of spore modding?

oneof my favorite is playing the tribal stage with captains.
I can take a look at some of them. To include in future updates of DarkInjection.
Is this one you mention related to uber-evoadvantage cheat?
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TheXorgEmpire
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Re: Grox Replacer Mod

Unread post by TheXorgEmpire »

But this method is hard, we need a easier method to do this. I will do a lot of mess and will probably end up corrupting my Spore AGAIN.
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Dooweep
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Re: Grox Replacer Mod

Unread post by Dooweep »

TheXorgEmpire wrote:But this method is hard, we need a easier method to do this. I will do a lot of mess and will probably end up corrupting my Spore AGAIN.
This is the only method you will find.
It´s not so hard, only takes time to do it.
You only have to follow the directions gived.
If you feel that you can´t handle it, don´t do it.
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94Connor949
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Re: Grox Replacer Mod

Unread post by 94Connor949 »

Is it possible to use this method to replace The Grox Empire's spaceships, vehicles, and buildings too? That'd be cool. :D
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Vallachan
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Re: Grox Replacer Mod

Unread post by Vallachan »

if i try to make water stage, i'm replacing the grox w/ a cyber seamonster.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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FrostieBunny
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Re: Grox Replacer Mod

Unread post by FrostieBunny »

I did this, but it replaced a random spore creature instead of what I wanted.
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coook11
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Re: Grox Replacer Mod

Unread post by coook11 »

94Connor949 wrote:Is it possible to use this method to replace The Grox Empire's spaceships, vehicles, and buildings too? That'd be cool. :D
Actually it is, I think
Signature... there I put a signature
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