2-1/2 ideas

Post your mod ideas here. Nothing is lost in asking, but don't get your hopes up, but feel free to discuss.
Forum rules
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
User avatar
Dark Zelem Galifrean
Cell
Cell
Posts: 10
Joined: Thu Jun 02, 2011 12:17 pm

2-1/2 ideas

Unread post by Dark Zelem Galifrean »

Davo

Edited: 1: could you make a creature mouth that in civilized sounds feminine? :oops: :roll:
reason why is im making a creature that is supposed to be female(and looks) and if i use the outfitters it'll sound male
you don't have to create a new mouth just new audio to a few, kinda like the old insect civilized voice.

2: could you make a mod so that when a creature is walking and it has hands, the arms with hands wouldn't move back'n'forth?

1/2:you have the gravity hammer in your sporedum mods section the animations buggy but using GA you could give it the electric strike weapons lv 3 animations? just an idea

P.S. could these mods be dark injector V5 compatible? first two, not really so much the gravity hammer.
also i love your dark injector series and I believe you should make and have your own logo in the next version like the c&c logo. to distinguish the part packs better.

I believe many people would enjoy these mods.
Last edited by Dark Zelem Galifrean on Sun Jun 05, 2011 12:21 pm, edited 1 time in total.


User avatar
Botifier
Tribal
Tribal
Posts: 92
Joined: Fri Jul 09, 2010 7:54 am

Re: 2-1/2 ideas

Unread post by Botifier »

wow but i think people would like spore 2005
User avatar
Dark Zelem Galifrean
Cell
Cell
Posts: 10
Joined: Thu Jun 02, 2011 12:17 pm

Re: 2-1/2 ideas

Unread post by Dark Zelem Galifrean »

yes but we can only do so much without some coding to work with. we'd need someone with enough clout to get them to release just some of it, if it even still exists they would have likely deleted it to save storage costs on servers and warehouses.


Edit: there is something called the cake editor that holds some original coding but its large and not many people are interested in it.(i truely wonder why)
User avatar
Davo
The Boss
The Boss
Posts: 2422
Joined: Sun Dec 27, 2009 1:36 am
Age: 39

Re: 2-1/2 ideas

Unread post by Davo »

the cake editor, i thought, was just an editor with all building parts in 1.
User avatar
Dark Zelem Galifrean
Cell
Cell
Posts: 10
Joined: Thu Jun 02, 2011 12:17 pm

Re: 2-1/2 ideas

Unread post by Dark Zelem Galifrean »

? :| . the coding in it lists things involved with hut editior, other civilization units (harvester unit abondoned unit type) things like that, it closes all background tasks and opens spore. well according to my research im not much of a coder. but whats your opinion of my ideas davo?
User avatar
Dark Zelem Galifrean
Cell
Cell
Posts: 10
Joined: Thu Jun 02, 2011 12:17 pm

Re: 2-1/2 ideas

Unread post by Dark Zelem Galifrean »

[sorry for double post] but yeah my info is incomplete i can't find much info on what the cake editor does but what i stated is true for the most part. i will be the first to say i could be wrong in my research if i am.
User avatar
Davo
The Boss
The Boss
Posts: 2422
Joined: Sun Dec 27, 2009 1:36 am
Age: 39

Re: 2-1/2 ideas

Unread post by Davo »

when i viewed it, i was able to make different types of buildings from the actual storyline.
Post Reply Previous topicNext topic

Return to “Mod Ideas”