plant stage

Post your mod requests/ideas here, not in with the actual mods.
NOTE: While the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Forum rules
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
kalen123312
Private
Private
Posts: 37
Joined: Fri Sep 17, 2010 11:07 pm

plant stage

Unread postby kalen123312 » Mon Apr 18, 2011 7:59 pm

play as 100% plant can you do it?

User avatar
Davo
The Boss
The Boss
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 2183
Joined: Sun Dec 27, 2009 1:36 am
Location: NOLA
Contact:

Re: plant stage

Unread postby Davo » Mon Apr 18, 2011 10:27 pm

how about 90%?

in this video, the 4 branched plant body is a part ripped straight off of the trees.

http://www.youtube.com/watch?v=2fMLGUaD-9g

User avatar
UltimateSpore
First Class
First Class
Posts: 53
Joined: Tue Jun 14, 2011 7:46 am
Location: Sweden
Contact:

Re: plant stage

Unread postby UltimateSpore » Tue Jun 14, 2011 2:27 pm

I know how to create plant-creatures. I dont think its possible for a plant stage. :)
[color=red]Creator of the mod 'BetterCreature'[/font]

User avatar
p.d
Staff Sergeant
Staff Sergeant
Posts: 189
Joined: Tue Jun 08, 2010 7:48 pm

Re: plant stage

Unread postby p.d » Tue Jun 14, 2011 2:43 pm

Plant stage...that sounds kind of boring...

I assume you would just keep hitting a button labeled "photosynthesis"

User avatar
coook11
Staff Sergeant
Staff Sergeant
Posts: 153
Joined: Sun May 01, 2011 11:24 pm
Location: On your screen
Contact:

Re: plant stage

Unread postby coook11 » Tue Jun 14, 2011 2:46 pm

Lol "press" "press" "press" yay i beat the stage
Signature... there I put a signature
Image

User avatar
UltimateSpore
First Class
First Class
Posts: 53
Joined: Tue Jun 14, 2011 7:46 am
Location: Sweden
Contact:

Re: plant stage

Unread postby UltimateSpore » Wed Jun 15, 2011 4:20 am

p.d wrote:Plant stage...that sounds kind of boring...

I assume you would just keep hitting a button labeled "photosynthesis"

LOL, yes thats kinda boring its hint says : GRow up and get a creature eating your fruit.
Drop your fruit and make a new plant''''
[color=red]Creator of the mod 'BetterCreature'[/font]

Kaos
Staff Sergeant
Staff Sergeant
Posts: 161
Joined: Fri Jul 02, 2010 3:08 pm

Re: plant stage

Unread postby Kaos » Wed Jun 15, 2011 6:37 am

Alternatively, plant stage could be all about your root structure, drawing different paths to get to the richest pockets of nutrients, and as you do that your roots split apart, creating dozens, then hundreds of different root paths to follow, all while your plant self grows larger and larger.
A plant stage could be fun ;)

User avatar
coook11
Staff Sergeant
Staff Sergeant
Posts: 153
Joined: Sun May 01, 2011 11:24 pm
Location: On your screen
Contact:

Re: plant stage

Unread postby coook11 » Wed Jun 15, 2011 8:17 am

Well ya I was comenting on what p.b. said so it could maybe be fun
Signature... there I put a signature
Image

User avatar
UltimateSpore
First Class
First Class
Posts: 53
Joined: Tue Jun 14, 2011 7:46 am
Location: Sweden
Contact:

Re: plant stage

Unread postby UltimateSpore » Wed Jun 15, 2011 8:48 am

oh, Kaos. you just gave me an ideá. But i dont think i can modify spore like that...
"Spore Flora Stage Edition"
[color=red]Creator of the mod 'BetterCreature'[/font]

User avatar
Davo
The Boss
The Boss
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 2183
Joined: Sun Dec 27, 2009 1:36 am
Location: NOLA
Contact:

Re: plant stage

Unread postby Davo » Wed Jun 15, 2011 10:02 am

Kaos wrote:Alternatively, plant stage could be all about your root structure, drawing different paths to get to the richest pockets of nutrients, and as you do that your roots split apart, creating dozens, then hundreds of different root paths to follow, all while your plant self grows larger and larger.
A plant stage could be fun ;)


this would be a good idea!






Kaos
Staff Sergeant
Staff Sergeant
Posts: 161
Joined: Fri Jul 02, 2010 3:08 pm

Re: plant stage

Unread postby Kaos » Wed Jun 15, 2011 11:06 am

Of course, part of any plant stage would have to be evolving natural defenses against predators, evolving to a larger canopy to allow for a larger root structure and more ability to reach the sunlight.
Since plants can't really be a "Stage" per se (as all of the stages are for different parts of evolution of a creature), but it certainly could be a standalone side part of Spore. Imagine your creature exploring a planet populated by your plants. It would give the plants in the game much more of an interesting feel!
Of course, if you were to go this path you'd also have to go for a Water Stage and an Insect stage, to flesh out the environment more. Sim everything, Spore is not. If we could make it that way, that would be WAY cool. It's not, though, and that's okay.
I would love it if Spore could be modified to overhaul quite a few things, actually, but I want to start (relatively) small. Right now I just want vehicles to be more interesting.
As of the Dark Injection, I think we have creature parts preeeetty well under control. You can make just about anything you want, and lots of people know how to create additional parts from scratch, if they should want to. I would like to see, however, a further expansion into vehicle parts and abilities. I mean, c'mon. Right now, vehicles are only a danger in adventures in a huge grouping of them. What kinda bull is that? Vehicles should be able to plow through the captains like nobody's business.
I dunno, I just want Captain Editor-esque parts for the Vehicle editor right now.

User avatar
coook11
Staff Sergeant
Staff Sergeant
Posts: 153
Joined: Sun May 01, 2011 11:24 pm
Location: On your screen
Contact:

Re: plant stage

Unread postby coook11 » Wed Jun 15, 2011 11:55 am

The vehicles could maybe kill you if the are very fast and when their slow the could like stop moving in front of you if you don't like this that's fine just an idea
Signature... there I put a signature
Image

Kaos
Staff Sergeant
Staff Sergeant
Posts: 161
Joined: Fri Jul 02, 2010 3:08 pm

Re: plant stage

Unread postby Kaos » Wed Jun 15, 2011 12:51 pm

Haha, I think it's a decent idea, but perhaps we could make them a bit more interesting than just making them "faster". Though that is one of the problems, that they freeze in place when they start firing at stuff.

User avatar
coook11
Staff Sergeant
Staff Sergeant
Posts: 153
Joined: Sun May 01, 2011 11:24 pm
Location: On your screen
Contact:

Re: plant stage

Unread postby coook11 » Wed Jun 15, 2011 1:25 pm

Oh and maybe you could change the weapon because a missile!? really I've never seen a car shoot a missile maybe change the weapon to like a laser or something
Signature... there I put a signature
Image

Kaos
Staff Sergeant
Staff Sergeant
Posts: 161
Joined: Fri Jul 02, 2010 3:08 pm

Re: plant stage

Unread postby Kaos » Wed Jun 15, 2011 1:52 pm

Precisely. Changes like that would be exceptional for the vehicles.

User avatar
Davo
The Boss
The Boss
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 2183
Joined: Sun Dec 27, 2009 1:36 am
Location: NOLA
Contact:

Re: plant stage

Unread postby Davo » Wed Jun 15, 2011 2:45 pm

Kaos wrote:Haha, I think it's a decent idea, but perhaps we could make them a bit more interesting than just making them "faster". Though that is one of the problems, that they freeze in place when they start firing at stuff.


resident evil syndrome, lol...

coook11 wrote:Oh and maybe you could change the weapon because a missile!? really I've never seen a car shoot a missile maybe change the weapon to like a laser or something


this could be possible. i havent looked, but maybe the parts can function like creature parts.






User avatar
UltimateSpore
First Class
First Class
Posts: 53
Joined: Tue Jun 14, 2011 7:46 am
Location: Sweden
Contact:

Re: plant stage

Unread postby UltimateSpore » Fri Jun 17, 2011 2:39 am

so, why not make a new spore game? also editing all the files to create a plant stage :D
[color=red]Creator of the mod 'BetterCreature'[/font]

Kaos
Staff Sergeant
Staff Sergeant
Posts: 161
Joined: Fri Jul 02, 2010 3:08 pm

Re: plant stage

Unread postby Kaos » Fri Jun 17, 2011 8:15 am

UltimateSpore wrote:so, why not make a new spore game? also editing all the files to create a plant stage :D

:lol:
Though that would be fun, NONE of us here could pull of creating a game at the complexity level of Spore, just by ourselves. We could take a crack at it, but it would take us YEARS.

User avatar
Davo
The Boss
The Boss
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 2183
Joined: Sun Dec 27, 2009 1:36 am
Location: NOLA
Contact:

Re: plant stage

Unread postby Davo » Fri Jun 17, 2011 8:53 am

Kaos wrote:
UltimateSpore wrote:so, why not make a new spore game? also editing all the files to create a plant stage :D

:lol:
Though that would be fun, NONE of us here could pull of creating a game at the complexity level of Spore, just by ourselves. We could take a crack at it, but it would take us YEARS.



i'd love to try, but like kaos said, its far too impossible.







Return to “Mod Request”