Default & Exo Hands & Feet Parts Page Mod

Post your mod ideas here. Nothing is lost in asking, but don't get your hopes up, but feel free to discuss.
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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Cheesemn
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Default & Exo Hands & Feet Parts Page Mod

Unread post by Cheesemn »

You know the hands and feet that start out on the limbs and exo limbs? Could you make a parts page with these on them? (sort of like what you did with the cell parts)

The names are:
Exo Hand: Extractor
Exo Foot: PepperGrabber
Early Hand: Bulbous Fingers
Early Foot: Pads
Last edited by Cheesemn on Wed Sep 15, 2010 4:10 pm, edited 3 times in total.


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superckool
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Re: Archetype Weapons mod request

Unread post by superckool »

I'm sorry, but i don't understand what your talking about, if you clarify I'll try to help.
Be careful were you step, I've booby-trapped your whole room, the next step you take might be your last, either that or you'll step on the party activator button, if so then PARTY TIME! :mrgreen:
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Cheesemn
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Re: Archetype Weapons mod request

Unread post by Cheesemn »

The Archetype Weapons are weapons that can only be used if your a certain type of empire.
Warrior: Pirate Raid
Shaman: Home Ticket
Trader: Cash Infusion
Zealot: Fanatical Frenzy
Scientist: Gravity Wave
Diplomat: Static Cling
Ecologist: Safari Vacuum
Bard: Soothing Song
Knight: Summon Mini U
These can only be used by the listed types.
If you play the space stage and click on the space ship tools (has the weird gear symbol), you will see that the bottom row will be empty. No matter what you do you can not fill these in. I was wondering if you could make a mod that fills in these spots with these tools.
Last edited by Cheesemn on Wed Jul 14, 2010 7:53 am, edited 1 time in total.
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superckool
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Re: Archetype Weapons mod request

Unread post by superckool »

Sure that would be srhjkahrk oops my damn cat jumped on the keyboard, well i could do that easily, I'll make it as soon as i can.
Be careful were you step, I've booby-trapped your whole room, the next step you take might be your last, either that or you'll step on the party activator button, if so then PARTY TIME! :mrgreen:
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Davo
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Re: Archetype Weapons mod request

Unread post by Davo »

superckool wrote:Sure that would be srhjkahrk oops my damn cat jumped on the keyboard, well i could do that easily, I'll make it as soon as i can.

lol, who needs the backspace key haha!
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superckool
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Re: Archetype Weapons mod request

Unread post by superckool »

Yeah i thought it would be funny to leave it there.... lol.
Be careful were you step, I've booby-trapped your whole room, the next step you take might be your last, either that or you'll step on the party activator button, if so then PARTY TIME! :mrgreen:
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Cheesemn
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Re: Archetype Weapons mod request

Unread post by Cheesemn »

Your funny, thanks in advance.
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superckool
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Re: Archetype Weapons mod request

Unread post by superckool »

Thanks and I'll start working on it soon.
Be careful were you step, I've booby-trapped your whole room, the next step you take might be your last, either that or you'll step on the party activator button, if so then PARTY TIME! :mrgreen:
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Cheesemn
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Re: Archetype Weapons mod request

Unread post by Cheesemn »

Just a quick question but, How will I obtain these tools. Will I buy them, Will I just have them. Also, I realized It would be better to put in the unused row in the colonization tools. The bottom row in the tools section would be a bad Idea because the bottom rows have a limited supply.
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firedemon7
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Re: Archetype Weapons mod request

Unread post by firedemon7 »

The limited supply thing is not to do with which row they are on. A mod that does that and lets you buy them all was already created. The problem was that after you left the game they vanished and you had to re-buy them.
Call me Scientia, not firedemon7.
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Cheesemn
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Re: Archetype Weapons mod request

Unread post by Cheesemn »

link.
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Cheesemn
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Re: Hands and feet mod, check OP.

Unread post by Cheesemn »

New mod Idea, check OP.
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Davo
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Re: Hands and feet mod, check OP.

Unread post by Davo »

Cheesemn wrote:You know the hands and feet that start out on the limbs and exo limbs? Could you make a parts page with these on them? (sort of like what you did with the cell parts)
i could be wrong, but i think those hands come unlocked originally. if not, i will make your mod. but you need to check for me.
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Cheesemn
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Re: Hands and feet mod, check OP.

Unread post by Cheesemn »

They are on none of the part pages, I checked. I assume this will be easy? I don't know where you could put them though.
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Cheesemn
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Re: Hands and feet mod, check OP.

Unread post by Cheesemn »

Thanks in advance.
Always trying to make mod ideas simple.
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Oneman-Onegun
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Re: Hands and feet mod, check OP.

Unread post by Oneman-Onegun »

Well that was useless firedemon!
Hmm...
I feel like killing you...
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Cheesemn
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Re: Hands and feet mod, check OP.

Unread post by Cheesemn »

What was useless? I'm not sure but I think you might have trouble getting icons for that parts if the game doesn't have any hidden icon coding in it.
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Davo
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Re: Hands and feet mod, check OP.

Unread post by Davo »

i still think those hands are already on the list.
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Cheesemn
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Re: Hands and feet mod, check OP.

Unread post by Cheesemn »

The ones listed in the OP?
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Davo
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Re: Hands and feet mod, check OP.

Unread post by Davo »

wait, you mean those patched limbs?
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