Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm
Age: 23

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

The freaking skewer is my favorite... :O


Thanks for killing me
User avatar
rob55rod
Admin
Admin
Posts: 4082
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

GalacticSheldon wrote:The freaking skewer is my favorite... :O
Just puzzling out how to create a model for the wings...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
eme12
Civilian
Civilian
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread post by eme12 »

Is the Cake Editor going to be included in this mod? And if so, what is its purpose going to be exactly since it seems to be a weird version of the building editor?
Image
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm
Age: 23

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

rob55rod wrote:
GalacticSheldon wrote:The freaking skewer is my favorite... :O
Just puzzling out how to create a model for the wings...

My first mod was actually skewer wings. I lost the model for it a long time ago...
Thanks for killing me
User avatar
rob55rod
Admin
Admin
Posts: 4082
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

GalacticSheldon wrote:
rob55rod wrote:
GalacticSheldon wrote:The freaking skewer is my favorite... :O
Just puzzling out how to create a model for the wings...

My first mod was actually skewer wings. I lost the model for it a long time ago...
Darn, real shame :/

Any recollection of how you made the model? I'm a tad lost as to how to do so myself...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
CamBen
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 22

Re: Spore Resurrection: Next Steps

Unread post by CamBen »

I did some researching and found this, it might help.
http://aliens.wiki.com/wiki/skewer:file://wing%20skewer%20structure.png
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
rob55rod
Admin
Admin
Posts: 4082
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Camßεn wrote:I did some researching and found this, it might help.
http://aliens.wiki.com/wiki/skewer:file://wing%20skewer%20structure.png
*facepalm*

Wrong type of skewer. I meant something like this:
Image
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
CamBen
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 22

Re: Spore Resurrection: Next Steps

Unread post by CamBen »

Yes, I know XD
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
rob55rod
Admin
Admin
Posts: 4082
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Camßεn wrote:Yes, I know XD
Oh, okay.

...that was a joke, wasn't it? '~'
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
CamBen
Sentient
Sentient
Posts: 1352
Joined: Thu Mar 17, 2011 5:26 pm
Age: 22

Re: Spore Resurrection: Next Steps

Unread post by CamBen »

Yes
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
User avatar
rob55rod
Admin
Admin
Posts: 4082
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Camßεn wrote:Yes
Woops :lol:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
eme12
Civilian
Civilian
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread post by eme12 »

The main post mentioned that people helping out by making creations to be new NPCs and crap would be helpful. I just wanted to let you guys know that I will make some NPCs for the mod soon.
Image
User avatar
rob55rod
Admin
Admin
Posts: 4082
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

UndeadGaming606 wrote:The main post mentioned that people helping out by making creations to be new NPCs and crap would be helpful. I just wanted to let you guys know that I will make some NPCs for the mod soon.
Can't wait :mrgreen:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
eme12
Civilian
Civilian
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread post by eme12 »

rob55rod wrote:
UndeadGaming606 wrote:The main post mentioned that people helping out by making creations to be new NPCs and crap would be helpful. I just wanted to let you guys know that I will make some NPCs for the mod soon.
Can't wait :mrgreen:
Can I use C&C in my NPCs or no?
Image
User avatar
rob55rod
Admin
Admin
Posts: 4082
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

UndeadGaming606 wrote:
rob55rod wrote:
UndeadGaming606 wrote:The main post mentioned that people helping out by making creations to be new NPCs and crap would be helpful. I just wanted to let you guys know that I will make some NPCs for the mod soon.
Can't wait :mrgreen:
Can I use C&C in my NPCs or no?
Hmm...I'm not sure. Also, come to think of it, you would need to use the SRNS parts, the bulk of which have not been imported yet, so...

...your best move might just be to wait :/
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Peenut2k7
Civilian
Civilian
Posts: 107
Joined: Tue May 14, 2013 4:17 pm

Re: Spore Resurrection: Next Steps

Unread post by Peenut2k7 »

Not sure if this is of any use, but I decided to make a bit of a messy untextured skewer wing in Blender.
Attachments
SRNSSkewerWing.zip
Includes a rough blender model of the wing of Wayne Barlowe's "Skewer"
(104.46 KiB) Downloaded 137 times
Image
User avatar
rob55rod
Admin
Admin
Posts: 4082
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Peenut2k7 wrote:Not sure if this is of any use, but I decided to make a bit of a messy untextured skewer wing in Blender.
Wow, that looks really good. I'll try to clean it up a bit. Hopefully I'll have an ingame product soon. Thanks!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm
Age: 23

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

Hey, I'm back ppl.

*has been playing a lot of modded skyrim*
while I was a dragon for the past few days, anything new?
Thanks for killing me
User avatar
rob55rod
Admin
Admin
Posts: 4082
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

GalacticSheldon wrote:Hey, I'm back ppl.

*has been playing a lot of modded skyrim*
while I was a dragon for the past few days, anything new?
No, bar the fact that I'm trying to replace Spore's ingame running animation with the one attached to the "run" button in test drive mode, AniRetro contains 173mb of files that do nothing, and...

...MODDED SKYRIM??
[youtube]http://www.youtube.com/watch?v=AbOO5-EXNms[/youtube]
All I made was the taskbar weapon and dragon shout :lol:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
eme12
Civilian
Civilian
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread post by eme12 »

Could we have a video of the vehicle editor? There was mention of new parts in the vehicle editor in the main post.
Image
Post Reply Previous topicNext topic

Return to “[WIP] Work In Progress”