Spore Resurrection: Next Steps

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Shattered
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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Thu May 07, 2015 6:52 pm

The freaking skewer is my favorite... :O
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Thu May 07, 2015 7:19 pm

GalacticSheldon wrote:The freaking skewer is my favorite... :O

Just puzzling out how to create a model for the wings...
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Re: Spore Resurrection: Next Steps

Unread postby eme12 » Sat May 09, 2015 6:25 pm

Is the Cake Editor going to be included in this mod? And if so, what is its purpose going to be exactly since it seems to be a weird version of the building editor?
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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Sat May 09, 2015 9:57 pm

rob55rod wrote:
GalacticSheldon wrote:The freaking skewer is my favorite... :O

Just puzzling out how to create a model for the wings...



My first mod was actually skewer wings. I lost the model for it a long time ago...
Thanks for killing me

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sun May 10, 2015 4:22 am

GalacticSheldon wrote:
rob55rod wrote:
GalacticSheldon wrote:The freaking skewer is my favorite... :O

Just puzzling out how to create a model for the wings...



My first mod was actually skewer wings. I lost the model for it a long time ago...

Darn, real shame :/

Any recollection of how you made the model? I'm a tad lost as to how to do so myself...
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Re: Spore Resurrection: Next Steps

Unread postby CamBen » Mon May 11, 2015 1:16 am

I did some researching and found this, it might help.
http://aliens.wiki.com/wiki/skewer:file://wing%20skewer%20structure.png
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Mon May 11, 2015 4:32 am

Camßεn wrote:I did some researching and found this, it might help.
http://aliens.wiki.com/wiki/skewer:file://wing%20skewer%20structure.png

*facepalm*

Wrong type of skewer. I meant something like this:
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Re: Spore Resurrection: Next Steps

Unread postby CamBen » Mon May 11, 2015 8:14 am

Yes, I know XD
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Mon May 11, 2015 8:27 am

Camßεn wrote:Yes, I know XD

Oh, okay.

...that was a joke, wasn't it? '~'
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Re: Spore Resurrection: Next Steps

Unread postby CamBen » Mon May 11, 2015 9:05 pm

Yes
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Tue May 12, 2015 5:59 am

Camßεn wrote:Yes

Woops :lol:
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Re: Spore Resurrection: Next Steps

Unread postby eme12 » Wed May 13, 2015 5:28 pm

The main post mentioned that people helping out by making creations to be new NPCs and crap would be helpful. I just wanted to let you guys know that I will make some NPCs for the mod soon.
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Wed May 13, 2015 5:38 pm

UndeadGaming606 wrote:The main post mentioned that people helping out by making creations to be new NPCs and crap would be helpful. I just wanted to let you guys know that I will make some NPCs for the mod soon.

Can't wait :mrgreen:
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Re: Spore Resurrection: Next Steps

Unread postby eme12 » Wed May 13, 2015 7:26 pm

rob55rod wrote:
UndeadGaming606 wrote:The main post mentioned that people helping out by making creations to be new NPCs and crap would be helpful. I just wanted to let you guys know that I will make some NPCs for the mod soon.

Can't wait :mrgreen:

Can I use C&C in my NPCs or no?
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Thu May 14, 2015 4:03 am

UndeadGaming606 wrote:
rob55rod wrote:
UndeadGaming606 wrote:The main post mentioned that people helping out by making creations to be new NPCs and crap would be helpful. I just wanted to let you guys know that I will make some NPCs for the mod soon.

Can't wait :mrgreen:

Can I use C&C in my NPCs or no?

Hmm...I'm not sure. Also, come to think of it, you would need to use the SRNS parts, the bulk of which have not been imported yet, so...

...your best move might just be to wait :/
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Re: Spore Resurrection: Next Steps

Unread postby Peenut2k7 » Thu May 14, 2015 9:00 am

Not sure if this is of any use, but I decided to make a bit of a messy untextured skewer wing in Blender.
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SRNSSkewerWing.zip
Includes a rough blender model of the wing of Wayne Barlowe's "Skewer"
(104.46 KiB) Downloaded 64 times
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Thu May 14, 2015 9:30 am

Peenut2k7 wrote:Not sure if this is of any use, but I decided to make a bit of a messy untextured skewer wing in Blender.

Wow, that looks really good. I'll try to clean it up a bit. Hopefully I'll have an ingame product soon. Thanks!
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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Thu May 14, 2015 3:34 pm

Hey, I'm back ppl.

*has been playing a lot of modded skyrim*
while I was a dragon for the past few days, anything new?
Thanks for killing me

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Thu May 14, 2015 5:17 pm

GalacticSheldon wrote:Hey, I'm back ppl.

*has been playing a lot of modded skyrim*
while I was a dragon for the past few days, anything new?

No, bar the fact that I'm trying to replace Spore's ingame running animation with the one attached to the "run" button in test drive mode, AniRetro contains 173mb of files that do nothing, and...

...MODDED SKYRIM??

All I made was the taskbar weapon and dragon shout :lol:
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Re: Spore Resurrection: Next Steps

Unread postby eme12 » Thu May 14, 2015 8:01 pm

Could we have a video of the vehicle editor? There was mention of new parts in the vehicle editor in the main post.
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