Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
Post Reply
Rayeger
Recruit
Recruit
Posts: 15
Joined: Sun Jan 17, 2016 2:46 pm

Re: Spore Resurrection: Next Steps

Unread post by Rayeger »

what do you mean by the edit button im still wery new at this forum




ps. im WERY sorry if i have been annoying in any way :cry:
Spore is a great game and i would hate to see it go
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Rayeger wrote:what do you mean by the edit button im still wery new at this forum

ps. im WERY sorry if i have been annoying in any way :cry:
The edit button is that little button on your posts, with a diagonal pencil icon on it. You can click on it to modify your posts after submitting them.

Don't beat yourself up over it, everyone misses something :lol:
(The button isn't very well-labeled, lots of people miss it ._:-. )
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Rayeger
Recruit
Recruit
Posts: 15
Joined: Sun Jan 17, 2016 2:46 pm

Re: Spore Resurrection: Next Steps

Unread post by Rayeger »

my ideas:

Handfeet: is it possible to make difrent types of hands that also work as feet and makes the creature walk on the knockles? And still make the feet able to us as hands or more spesific feet wich have the grab ability

Robot wheels: wheels as feet

Shoter mouth: a mouth like the pea shoter head from pvz wich have the spit ability

Cloth: i think it would be cool if you added some more types of futuristisc armor like the ones they got in halo or star wars
Last edited by Rayeger on Thu Feb 04, 2016 3:19 pm, edited 5 times in total.
Spore is a great game and i would hate to see it go
User avatar
Peridoodle73
Sergeant First Class
Sergeant First Class
Posts: 273
Joined: Sat Apr 25, 2015 3:22 pm
Gender:
Age: 22

Re: Spore Resurrection: Next Steps

Unread post by Peridoodle73 »

Rayeger wrote:is it possible to make difrent types of hands that olso worsk as feet and makes the creature walk on the knockles? And still make the feet able to us as hands

I NEED THIS. NOW.
User avatar
Ginufe
Poster of the New User Apocalypse
Poster of the New User Apocalypse
Posts: 4
Joined: Thu Nov 14, 2013 5:13 am

Re: Spore Resurrection: Next Steps

Unread post by Ginufe »

If there's any way I could help. I'm here. I am a bit experienced at 3D fully with UV mapping. 2D counts too. I can make concepts or anything, really.

Also realised that this was released on my birthday. Thanks for the gift lads!
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Ginufe wrote:If there's any way I could help. I'm here. I am a bit experienced at 3D fully with UV mapping. 2D counts too. I can make concepts or anything, really.
Well if you can model and UVmap, then I see no reason to limit your skills to ideas. I'll talk to Emd about this next he's online on Steam :V
Ginufe wrote:Also realised that this was released on my birthday. Thanks for the gift lads!
What are the odds? :lol:

(BTW that "release" is just a demo ._. )
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Peridoodle73
Sergeant First Class
Sergeant First Class
Posts: 273
Joined: Sat Apr 25, 2015 3:22 pm
Gender:
Age: 22

Re: Spore Resurrection: Next Steps

Unread post by Peridoodle73 »

Question.. when will you put the new flora editor in? That was the feature I have been wanting the most.
everything in the demo version is great though!
User avatar
eme12
Staff Sergeant
Staff Sergeant
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm
Gender:

Re: Spore Resurrection: Next Steps

Unread post by eme12 »

GalacticSheldon wrote:Question.. when will you put the new flora editor in? That was the feature I have been wanting the most.
everything in the demo version is great though!
I've asked Rob about this as I was also the most excited about the flora editor. He has said he's unsure of when it will be implemented. The only reason it wasn't included in the demo was because there were still some bugs in it.
Image
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

UndeadGaming606 wrote:
GalacticSheldon wrote:Question.. when will you put the new flora editor in? That was the feature I have been wanting the most.
everything in the demo version is great though!
I've asked Rob about this as I was also the most excited about the flora editor. He has said he's unsure of when it will be implemented. The only reason it wasn't included in the demo was because there were still some bugs in it.
That's not what I said at all. I said it wasn't finished in time, not I hadn't tested it thoroughly enough. Look, the Flora Editor will always be buggy, and at this point, I'm just trying to make it usable.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Rayeger
Recruit
Recruit
Posts: 15
Joined: Sun Jan 17, 2016 2:46 pm

Re: Spore Resurrection: Next Steps

Unread post by Rayeger »

rob55rod wrote:
UndeadGaming606 wrote:
GalacticSheldon wrote:Question.. when will you put the new flora editor in? That was the feature I have been wanting the most.
everything in the demo version is great though!
I've asked Rob about this as I was also the most excited about the flora editor. He has said he's unsure of when it will be implemented. The only reason it wasn't included in the demo was because there were still some bugs in it.
That's not what I said at all. I said it wasn't finished in time, not I hadn't tested it thoroughly enough. Look, the Flora Editor will always be buggy, and at this point, I'm just trying to make it usable.
if such an editor will be implemented will that mean that the plants you create will show op on your planets?
Last edited by Rayeger on Tue Feb 16, 2016 1:56 pm, edited 1 time in total.
Spore is a great game and i would hate to see it go
Rayeger
Recruit
Recruit
Posts: 15
Joined: Sun Jan 17, 2016 2:46 pm

Re: Spore Resurrection: Next Steps

Unread post by Rayeger »

Could you make so that i can put detail parts on top of each other
Spore is a great game and i would hate to see it go
User avatar
Ginufe
Poster of the New User Apocalypse
Poster of the New User Apocalypse
Posts: 4
Joined: Thu Nov 14, 2013 5:13 am

Re: Spore Resurrection: Next Steps

Unread post by Ginufe »

So I've recently downloaded the mod and put it into my spore folder, but from there on the Galactic Adventures creator loads infinitely long... This may probably be caused by having several mods that alter the Galactic Adventures creator.
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Ginufe wrote:So I've recently downloaded the mod and put it into my spore folder, but from there on the Galactic Adventures creator loads infinitely long... This may probably be caused by having several mods that alter the Galactic Adventures creator.
Actually, most mods which add custom editors do that ._.

SRFS doesn't, obviously...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Peenut2k7
Sergeant
Sergeant
Posts: 107
Joined: Tue May 14, 2013 4:17 pm
Gender:

Re: Spore Resurrection: Next Steps

Unread post by Peenut2k7 »

Well, haven't been on this thread in a while. Did anything progress-related happen while I was gone?
Image
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Peenut2k7 wrote:Well, haven't been on this thread in a while. Did anything progress-related happen while I was gone?
Eh...not really :/

Emd's been focusing on SporeModder, and in the meantime I've been killing time by trying to learn my way around the text SPUI format and working on DI 9.r ._.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Security-Bot500
Recruit
Recruit
Posts: 8
Joined: Wed Feb 17, 2016 8:56 pm
Age: 18

Re: Spore Resurrection: Next Steps

Unread post by Security-Bot500 »

Not much activity so...
I might as well add in a helping hand. Anybody require anything? Anything at all? If not I'm here! Anything to keep :spore: alive!

p.s. I'm not good with programming but I'm good with models... So anything like trees, fruits or props or parts or whatever I can do but I've lost my imagination over the years so I need something to work with.
Why are you reading this, unbeliever? :evil:
lol I don't like spoders but I like their phrases.
User avatar
Arko22
First Class
First Class
Posts: 53
Joined: Tue Apr 26, 2011 11:01 pm
Age: 29

Re: Spore Resurrection: Next Steps

Unread post by Arko22 »

@Security-Bot500
I think some other animal skull parts would be awesome! The don't necessarily need molding handles. Like, deer, hawk, fish, lizard, idk. Really just more skull parts would be cool!
Modding for Spore,
Spore for life.
Security-Bot500
Recruit
Recruit
Posts: 8
Joined: Wed Feb 17, 2016 8:56 pm
Age: 18

Re: Spore Resurrection: Next Steps

Unread post by Security-Bot500 »

Arko22 wrote:@Security-Bot500
I think some other animal skull parts would be awesome! The don't necessarily need molding handles. Like, deer, hawk, fish, lizard, idk. Really just more skull parts would be cool!
Like, as in Skulls as props and parts for tribal stage and deco or creature stage parts? If I have a few base images, I'll do it! Although I am not sure how I properly assign it to the correct axis and size...
However I'm not so great with textures so someone might need to do that for me... AS I can UV map and everything but I am not great with making textures...
Last edited by Security-Bot500 on Sat Feb 27, 2016 2:12 pm, edited 1 time in total.
Why are you reading this, unbeliever? :evil:
lol I don't like spoders but I like their phrases.
Tapdroid
First Class
First Class
Posts: 68
Joined: Mon Jan 04, 2016 5:40 pm

Re: Spore Resurrection: Next Steps

Unread post by Tapdroid »

Security-Bot500 wrote:Not much activity so...
I might as well add in a helping hand. Anybody require anything? Anything at all? If not I'm here! Anything to keep :spore: alive!

p.s. I'm not good with programming but I'm good with models... So anything like trees, fruits or props or parts or whatever I can do but I've lost my imagination over the years so I need something to work with.
Can you build some humans???
Download Canimate.
an add-on for Spore Creature Creator that allows you to export custom animations for your next game or project. at http://TapDroid.com (Note: intended for Creature Creator Free Edition. Weird things to happen with paid full version.
Security-Bot500
Recruit
Recruit
Posts: 8
Joined: Wed Feb 17, 2016 8:56 pm
Age: 18

Re: Spore Resurrection: Next Steps

Unread post by Security-Bot500 »

Tapdroid wrote:
Security-Bot500 wrote:Not much activity so...
I might as well add in a helping hand. Anybody require anything? Anything at all? If not I'm here! Anything to keep :spore: alive!

p.s. I'm not good with programming but I'm good with models... So anything like trees, fruits or props or parts or whatever I can do but I've lost my imagination over the years so I need something to work with.
Can you build some humans???
Erm I guess so but I need something to work with, any images might help! Also how will they fit into the game because... where can a human be? Spore has many things but people.
Why are you reading this, unbeliever? :evil:
lol I don't like spoders but I like their phrases.
Post Reply

Return to “[WIP] Work In Progress”