Spore Resurrection: Next Steps

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rob55rod
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Darhagonable wrote:
GalacticSheldon wrote:Image

I got more ideas :)

I think you can click the picture to get the full sized image.
That parts looks awesome! Just wonder how the tongue will work...
Actually, it's not that hard to do. All it'd be is a bite animation which looks somewhat different from the biting animations of most mouths .-.-.


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Re: Spore Resurrection: Next Steps

Unread post by isdebesl »

rob55rod wrote:
Darhagonable wrote:
GalacticSheldon wrote:Image

I got more ideas :)

I think you can click the picture to get the full sized image.
That parts looks awesome! Just wonder how the tongue will work...
Actually, it's not that hard to do. All it'd be is a bite animation which looks somewhat different from the biting animations of most mouths .-.-.
Just a suggestion, how about butterfly head? this could be awesome with that proboscis mouth thingy, or chameleon head just like tri-horned jackson's chameleon?
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

isdebesl wrote:Just a suggestion, how about butterfly head? this could be awesome with that proboscis mouth thingy, or chameleon head just like tri-horned jackson's chameleon?
Um...no. We're not going to supply pre-made heads. That would defeat the purpose.

However, those parts may appear regardless, just...separated into even smaller parts.
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isdebesl
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Re: Spore Resurrection: Next Steps

Unread post by isdebesl »

rob55rod wrote:
isdebesl wrote:Just a suggestion, how about butterfly head? this could be awesome with that proboscis mouth thingy, or chameleon head just like tri-horned jackson's chameleon?
Um...no. We're not going to supply pre-made heads. That would defeat the purpose.

However, those parts may appear regardless, just...separated into even smaller parts.
I'm okay for that :)
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Re: Spore Resurrection: Next Steps

Unread post by emd »

Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Mysterics
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Re: Spore Resurrection: Next Steps

Unread post by Mysterics »

This may not be the kind of suggestion you are looking for or how feasible this is, but you know what I'd LOVE to see?

Creatable planets. So you can create the planet you start on as a cell.
Terraform, add rocks, craters, change the thickness of the atmosphere,paint the ground and sky, maybe even add particles or background noise so it isn't just the default noise.
Maybe you could even export them as PNGs and send them to others.

When you play the planet it could populate with creatures just like any other planet. (placing species seems a bit unfeasible but it would be interesting if it worked somehow, existing alongside randomly generated populations.)
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Re: Spore Resurrection: Next Steps

Unread post by Shattered »

Mysterics wrote:This may not be the kind of suggestion you are looking for or how feasible this is, but you know what I'd LOVE to see?

Creatable planets. So you can create the planet you start on as a cell.
Terraform, add rocks, craters, change the thickness of the atmosphere,paint the ground and sky, maybe even add particles or background noise so it isn't just the default noise.
Maybe you could even export them as PNGs and send them to others.

When you play the planet it could populate with creatures just like any other planet. (placing species seems a bit unfeasible but it would be interesting if it worked somehow, existing alongside randomly generated populations.)

It sounds like the adventure editor for a normal game. It could be like a copy of the adventure editor with a custom gamestate that's made for the normal game. I think it's possible, But I am not sure how creature nests would generate on a custom planet.

and I know that there should be placeable red and yellow spice geysers, so that you can finish civilization stage. Spice is a major need in a planet editor.
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

The adventure editor is a stage, not an editor, be we can't add new stages, so... D:
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Re: Spore Resurrection: Next Steps

Unread post by grandrice »

Hey guys, I'm back.
I don't know if I just missed it, but I don't think I got a response from my request to help earlier. I would really love to be a part of this project.
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Re: Spore Resurrection: Next Steps

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grandrice wrote:Hey guys, I'm back.
I don't know if I just missed it, but I don't think I got a response from my request to help earlier. I would really love to be a part of this project.
Um...where was that? Must've gotten lost in a flood of other replies ._.
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Re: Spore Resurrection: Next Steps

Unread post by Shattered »

rob55rod wrote:The adventure editor is a stage, not an editor, be we can't add new stages, so... D:
We weren't talking about adding new stages. we were talking about making our own homeplanets to start cell stage on.
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grandrice
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Re: Spore Resurrection: Next Steps

Unread post by grandrice »

rob55rod wrote:
grandrice wrote:Hey guys, I'm back.
I don't know if I just missed it, but I don't think I got a response from my request to help earlier. I would really love to be a part of this project.
Um...where was that? Must've gotten lost in a flood of other replies ._.
I didn't, see it, but I'm also not good at finding thing.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

GalacticSheldon wrote:
rob55rod wrote:The adventure editor is a stage, not an editor, be we can't add new stages, so... D:
We weren't talking about adding new stages. we were talking about making our own homeplanets to start cell stage on.
Ironically, that's SporeModder's domain, not SRNS's ._.

(I meant the part about duplicating the adventure editor ._. )
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Re: Spore Resurrection: Next Steps

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Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Re: Spore Resurrection: Next Steps

Unread post by emd »

Some more effects for adventures:

Image
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[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Re: Spore Resurrection: Next Steps

Unread post by GBAura »

Emd4600 [ASR] wrote:Some more effects for adventures:

Image
Whoa! That looks so cool! 8-)
It is possible to do the same with other planets?
Image

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Re: Spore Resurrection: Next Steps

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Emd4600 [ASR] wrote:Some more effects for adventures:

Image
That's some sweet effects! Keep up the awesome work!
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Re: Spore Resurrection: Next Steps

Unread post by Cutiecreator2000 »

Will you make it that all wings have infinite flaps?
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Re: Spore Resurrection: Next Steps

Unread post by Cutiecreator2000 »

i can't wait for this :mrgreen:
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Image
:mrgreen:
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