Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
User avatar
Aylin1
Private
Private
Posts: 26
Joined: Mon Aug 25, 2014 6:29 am

Re: Spore Resurrection: Next Steps

Unread postby Aylin1 » Sun May 17, 2015 10:34 am

Yes. (I am sometimes a little naive ... I mean my subconscious gets the feeling that everything would be possible :3 )

rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4007
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sun May 17, 2015 10:46 am

Aylin1 wrote:Yes. (I am sometimes a little naive ... I mean my subconscious gets the feeling that everything would be possible :3 )

Heh, I wish we could do everything :lol:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
eme12
Staff Sergeant
Staff Sergeant
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread postby eme12 » Tue May 19, 2015 6:10 pm

Will Spore Resurrection include new captain parts?
Image

rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4007
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Tue May 19, 2015 6:26 pm

UndeadGaming606 wrote:Will Spore Resurrection include new captain parts?

Probably. I've had a bit of trouble with that, but apparently Emd got it working :D
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
eme12
Staff Sergeant
Staff Sergeant
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread postby eme12 » Wed May 20, 2015 3:03 pm

rob55rod wrote:
UndeadGaming606 wrote:Will Spore Resurrection include new captain parts?

Probably. I've had a bit of trouble with that, but apparently Emd got it working :D

Awesome! Are there any plans as to what they might be? Maybe new weapons? :)
Image

rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4007
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Wed May 20, 2015 3:07 pm

UndeadGaming606 wrote:
rob55rod wrote:
UndeadGaming606 wrote:Will Spore Resurrection include new captain parts?

Probably. I've had a bit of trouble with that, but apparently Emd got it working :D

Awesome! Are there any plans as to what they might be? Maybe new weapons? :)

Um...look at some of the pre-release GA trailers. Spot every difference between that and the final product. There's atleast part of your answer :lol:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
emd
Tech Support
Tech Support
Sergeant Major
Sergeant Major
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Location: Barcelona, Catalonia
Contact:

Re: Spore Resurrection: Next Steps

Unread postby emd » Sun May 24, 2015 12:58 pm

Some more glass panels for adventures!

Image

Also, some more decals:

Image
Image
Image

User avatar
eme12
Staff Sergeant
Staff Sergeant
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread postby eme12 » Sun May 24, 2015 6:31 pm

Could you guys make a part (in the creature editor) that is simply just a cube? You would be able to place other parts on this cube as well. I think it would be very helpful for creating robots, props, etc.
Image

User avatar
Shattered
Sergeant First Class
Sergeant First Class
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm
Location: Heaven

Re: Spore Resurrection: Next Steps

Unread postby Shattered » Sun May 24, 2015 7:09 pm

GLASS? O.o wow this is some talented stuff!
Thanks for killing me

User avatar
GIRGHGH
Sergeant
Sergeant
Posts: 147
Joined: Thu Sep 26, 2013 4:28 pm

Re: Spore Resurrection: Next Steps

Unread postby GIRGHGH » Sun May 24, 2015 8:04 pm

Emd4600 [ASR] wrote:Some more glass panels for adventures!

Image

Also, some more decals:

Image
Image
Image

Don't forget to add that to the front page. Also, can glass be shattered, like crates?
Image

User avatar
emd
Tech Support
Tech Support
Sergeant Major
Sergeant Major
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Location: Barcelona, Catalonia
Contact:

Re: Spore Resurrection: Next Steps

Unread postby emd » Mon May 25, 2015 8:21 am

No, but I might try.

User avatar
Shattered
Sergeant First Class
Sergeant First Class
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm
Location: Heaven

Re: Spore Resurrection: Next Steps

Unread postby Shattered » Thu May 28, 2015 1:49 pm

This just keeps getting better! I can't wait for a release!
Thanks for killing me

rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4007
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Thu May 28, 2015 3:50 pm

GalacticSheldon wrote:This just keeps getting better! I can't wait for a release!

...and I can't wait to get going on creating one!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
MarioBabyLuigi
First Class
First Class
Posts: 69
Joined: Fri Aug 26, 2011 4:37 pm

Re: Spore Resurrection: Next Steps

Unread postby MarioBabyLuigi » Tue Jun 02, 2015 2:03 pm

This mod has a lot of potential. I'll be waiting patiently for progress, though!

User avatar
grandrice
Sergeant First Class
Sergeant First Class
Posts: 278
Joined: Thu Sep 29, 2011 7:17 am

Re: Spore Resurrection: Next Steps

Unread postby grandrice » Wed Jun 24, 2015 7:15 pm

I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4007
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Thu Jun 25, 2015 3:10 am

grandrice wrote:I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?

Eh..that's one way. Alternatively, if you happen to be relatively decent at modelling, texturing, or animating, that'd be an equally helpful role to fill...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
grandrice
Sergeant First Class
Sergeant First Class
Posts: 278
Joined: Thu Sep 29, 2011 7:17 am

Re: Spore Resurrection: Next Steps

Unread postby grandrice » Thu Jun 25, 2015 8:47 am

rob55rod wrote:
grandrice wrote:I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?

Eh..that's one way. Alternatively, if you happen to be relatively decent at modelling, texturing, or animating, that'd be an equally helpful role to fill...

I'm afraid i'm not good at any of these, but I'm trying to get better at modding.
I don't have access to a computer for the next two months, so I'll start when I can.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4007
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Thu Jun 25, 2015 9:33 am

grandrice wrote:
rob55rod wrote:
grandrice wrote:I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?

Eh..that's one way. Alternatively, if you happen to be relatively decent at modelling, texturing, or animating, that'd be an equally helpful role to fill...

I'm afraid i'm not good at any of these, but I'm trying to get better at modding.
I don't have access to a computer for the next two months, so I'll start when I can.

Oh...awkward...

...yeah, anything helps, really. Ideas are good too :P
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
grandrice
Sergeant First Class
Sergeant First Class
Posts: 278
Joined: Thu Sep 29, 2011 7:17 am

Re: Spore Resurrection: Next Steps

Unread postby grandrice » Thu Jun 25, 2015 9:36 am

I could help with the very basic modding, like basic tools, changing some ability stats, etc. Things that would be tediously easy for you guys.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4007
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Thu Jun 25, 2015 10:06 am

grandrice wrote:I could help with the very basic modding, like basic tools, changing some ability stats, etc. Things that would be tediously easy for you guys.

I can see advantages of having someone specifically on board to do that stuff...

...trouble is, it may make workflow and testing awkward, for reasons relating to creative process clogging...

...let's wait and see what Emd thinks. Ultimately, it's his decision.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.


Return to “[WIP] Work In Progress”