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12-26-2020
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Master of all worlds mod

Mods that combine many smaller mods or lonely mods that just have no place to go...
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LodWise
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Joined: Fri Aug 25, 2017 2:18 pm

Master of all worlds mod

Unread post by LodWise »

!!!!!!!!!UPDATED 8.6.20!!!!!!!!
Hello it has been some time from the last update. You will need to use the modapi app to install this mod now. First you will need to remove the old ver of the mod. Replace it with this new one

Colony spice can hold 100
you can hold 5000 spice in your cargo ( may only work in new game)
500 trade route's
changed the price on all spice
changed it so empires will now grow bigger and faster (more empires)
changed it so you can buy up to 99 items from merc's ( can hold up to 1000 item of each in cargo)
changed it so Return,Gravity wave,and Raider rally can be paid for (after you save and restart the game all of them you paid for will disappear)
Added Rod of life so you can buy it.
Removed penalty for using Gravity wave
UberTurret Mark 2 so you can now have two on each planet
Made the spice box in the cities to hold more so each planet will be at 600 spice max
Changed the prices on the Spice
Made your ship go faster in space
Added New colors to space stage (so new Empires will be in new colors will add more next time)
Fixed New spice icons
Changed the amount of ships that defend worlds
home=15
outpost=7
colony=10
Added safarivacuum so you can buy it
Added cargo upgrade's
4,5,6,7,8
Changed Interstellar drive 4 (50)
Added Interstellar drive 5 ( can now go out 75)
Added energy upgrade 6,7,8 ( goes to 4.5)
Added Health upgrade 6,7,8,9,10 ) up to 10000)
Added a colony mark 2

Added new spice
7 Black not hard to find
8 White kinda hard to find
9 Orange Hard to find
10 Dark Green Hard to find
11 Dark Purple super hard to find ( worth A LOT)
12 Cyan not to hard
13 Salmon not hard
14 Gray not hard
15 Plum kinda hard

Added new icons for all new spice
Added new icons Items
Add more empire colors



Now to get more cities you need to Just buy Colony Mk2. Place one normal colony and then start placing The mark2

ALSO IF YOU NEED ANY HELP. JUMP INTO THE MUDMEN DISCORD
https://discord.gg/ScVeUnD



Items I want to add
Make it so you can have a bigger fleet
Add more empire colors
Attachments
MudmenMasterOfAllWorlds8 6 20.rar
JUST UNZIP THE FILE AND INSTALL WITH MODAPI
(58.63 KiB) Downloaded 41 times
Last edited by LodWise on Fri Aug 07, 2020 10:09 am, edited 12 times in total.


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LodWise
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Posts: 22
Joined: Fri Aug 25, 2017 2:18 pm

Re: Master of all worlds mod

Unread post by LodWise »

Ok we have ver 1.4 out -------------------8.6.20-------------------------

Update info

Added
A colony pack mk2. Now you can have as many colonies on a planet as you want.

Fixed
fixed some old icons
fixed turret mak2 Icon
Last edited by LodWise on Thu Aug 06, 2020 7:15 pm, edited 2 times in total.
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zotobom
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Joined: Tue Aug 06, 2013 4:45 am

Re: Master of all worlds mod

Unread post by zotobom »

Looks very good, especially with the boost to empire expanding. A change I feel the game definitely needed.
I'll come back with my findings and any issues I might experience!
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Obliivious
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Posts: 26
Joined: Sun Jul 20, 2014 3:20 pm
Age: 25

Re: Master of all worlds mod

Unread post by Obliivious »

LodWise wrote: Changed it so empires will now grow bigger and faster (more empires)
Very comprehensive mod. Quick question:
Do empires actually grow faster and larger, or did you just increase the amount of empires to be generated?
Image Image created by Rob55rod.
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Disgustedorite
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Posts: 34
Joined: Fri Jun 23, 2017 2:41 pm
Age: 22

Re: Master of all worlds mod

Unread post by Disgustedorite »

Does this mod have any known compatibility issues?

EDIT: Bug report: Cannot have more than 3 trade routes with this mod
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LodWise
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Posts: 22
Joined: Fri Aug 25, 2017 2:18 pm

Re: Master of all worlds mod

Unread post by LodWise »

VHR- They will take over more and it will spawn more

Disgustedorite- sorta of a bug. Like i was saying you may need to start a new save game to get it to work.
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wan2bepro
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Joined: Mon Mar 26, 2018 7:30 am

Re: Master of all worlds mod

Unread post by wan2bepro »

LodWise wrote:VHR- They will take over more and it will spawn more

Disgustedorite- sorta of a bug. Like i was saying you may need to start a new save game to get it to work.
Ohohoooo nice maaaan!! good job :D I will try the mod as soon as I get home, I was wondering through...
I know empires expand only when you are in their surrounding, is it possible somehow to make this range bigger?
So more empires think you are nearby which will make them expand too? Probably letting the whole universe expand is too much
for software and hardware to handle, but some increase shouldn't be impossible, right?
"Life is like a toy: if you don't know how to play with it, it's useless" Great-grandmother (1903-2006)
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Rhinlord
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Joined: Wed Mar 28, 2018 3:20 pm
Age: 25

Re: Master of all worlds mod

Unread post by Rhinlord »

Hmm...this should probably go in the mod help forum but I can't seem to get Colonyplus to work. I've also tried Colonizer Suite which supposedly does the same thing.
"I'm not angry because you wronged me. I'm angry because I cannot trust you anymore." ~Spode
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wan2bepro
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Posts: 20
Joined: Mon Mar 26, 2018 7:30 am

Re: Master of all worlds mod

Unread post by wan2bepro »

some feedback:
-500 trade routes thingy doesn't work for me
-2nd uber turret just sits idly on the ground (haven't seen it in action)
"Life is like a toy: if you don't know how to play with it, it's useless" Great-grandmother (1903-2006)
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The_art_of_manu
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Joined: Tue Aug 21, 2018 8:52 am

Re: Master of all worlds mod

Unread post by The_art_of_manu »

It said that is corrupt when I open it

MODERATOR EDIT: Please don't quote the entire OP. There is no reason to do so, and it just makes your post absurdly long, and rather annoying.
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DoctorMlemm
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Joined: Fri Jan 04, 2019 3:13 pm

Re: Master of all worlds mod

Unread post by DoctorMlemm »

files broke
everything is corrupted
pls fix
thank
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XRealX
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Posts: 13
Joined: Tue Jan 01, 2019 10:32 am
Age: 19

Re: Master of all worlds mod

Unread post by XRealX »

DoctorMlemm wrote:files broke
everything is corrupted
pls fix
thank
Yep, I can confirm it. The rar files are broken.
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alex_6611
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Joined: Thu Apr 18, 2019 4:22 am

Re: Master of all worlds mod

Unread post by alex_6611 »

[strike]In case anyone is interested, here are the repaired archives[/strike]
Turns out the corruption goes deeper than expected - won't be able to fully restore them to functional state with just a hex editor. Sorry :?
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FullSized
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Joined: Sat Apr 27, 2019 12:24 pm

Re: Master of all worlds mod

Unread post by FullSized »

File Still Corrupt. Any chance this ever get fixed?
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VanillaCold
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Posts: 227
Joined: Fri Nov 02, 2018 2:36 pm

Re: Master of all worlds mod

Unread post by VanillaCold »

FullSized wrote:File Still Corrupt. Any chance this ever get fixed?
Considering that this mod is from 2017, probably no.
Creator of Solar Spore, Adventure Water and Sporigins.

I develop games and mod Spore.
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Veklov
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Joined: Thu Jun 27, 2019 4:08 pm

Re: Master of all worlds mod

Unread post by Veklov »

VanillaCold wrote:
FullSized wrote:File Still Corrupt. Any chance this ever get fixed?
Considering that this mod is from 2017, probably no.
Bummer
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EmannRC2002
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Joined: Sun Dec 02, 2018 2:40 pm

Re: Master of all worlds mod

Unread post by EmannRC2002 »

when I download it it tells me that the rar is damaged
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001seongguk
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Joined: Fri Oct 18, 2019 6:17 am

Re: Master of all worlds mod

Unread post by 001seongguk »

The archive is broken.
And according to the fellow forum users, only the creator might upload the fixed version.
Dabbin' through the space! :spore:
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ThieuMa
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Joined: Sat Jun 27, 2020 2:52 pm

Re: Master of all worlds mod

Unread post by ThieuMa »

Yo !

Any news of reupladed files ?
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LodWise
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Posts: 22
Joined: Fri Aug 25, 2017 2:18 pm

Re: Master of all worlds mod

Unread post by LodWise »

Ok I'm sorry to everyone. I just got my acc back. I will fix this asap!!!!!
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